Difference between revisions of "User:Polybius"
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if you were unlucky then moving the UV maps will require you to select each part manually | if you were unlucky then moving the UV maps will require you to select each part manually<br> | ||
http://puu.sh/jMOYR/14ea23de59.png | http://puu.sh/jMOYR/14ea23de59.png | ||
Revision as of 17:25, 24 August 2015
Introduction
Current /vr/ manager/tester/aesthetics guy.
/ssbg/ manager in the /ag/ League.
I also stream 4CC Wrasslin as a preshow for the cup.
If you need to contact me. My info is here Contact, but I'm also idle on IRC most of the time.
My shitty attempts at making a tutorials
Importing a model in PES
Requirements:
- Blender 2.67b
- The latest of pes_face_mod_tools - https://drive.google.com/open?id=0B9fS2XU2mCzzQXJBTEhmTE5IZ3M
- /m/'s Gundam model or the TGH model to use as a base (I'll be using the Gundam model for this tutorial) - https://drive.google.com/open?id=0B9fS2XU2mCzzOURweGZJRHM1cWM http://www.mediafire.com/download/838f26wwupkq0n2/TGH.7z
- The model you want to add (preferably in .obj format and with only 1 texture)
if your model isn't in .obj and/or uses multiple textures you can still use it but you will need to edit the UVmaps and maybe the .mtl file to point to a single texture because >PES (I might do another tutorial on how to do this later on if there is some interests)
First off import your model in blender
http://puu.sh/jLH7Z/24954af307.png
remove everything you won't need and/or edit it to your liking
http://puu.sh/jLLMo/585062bf7f.png
in the PES Face/Hair Mod Tool options select the face model and look for the hair_high_win32.model file
http://puu.sh/jLLZq/f171025561.png
click on Import Hair
http://puu.sh/jLM2u/c626d7af7d.png
now move and scale your model using the gundam face as reference of where it should be placed and what should be it's size
http://puu.sh/jLMc6/7a099af090.png
At this point I move the gundam head somewhere else so it can be easily selected later on
http://puu.sh/jLMkD/854c8b0d51.jpg
now click the yellow inverted triangle icon for your model and shift + click the Hair_2 icon
http://puu.sh/jLMoZ/18d6486323.png
place the mouse cursor in the window where you can visualize the models and press Ctrl + J
and now your model should have been merged with Hair_2
http://puu.sh/jLMys/5e1a3f71b8.png
now you can select the gundam face and delete it
switch back to object mode and try to export the hair
http://puu.sh/jLMIF/512c48bb76.png
back in the folder where the pes_face is, edit the hair_parts_col.dds and inside it put the texture of your model (it should be the same size) (if you can't open it you need to unzlib it with other pes tools or just grab a file from another 4cc blender that you can edit) (I recommend paint.net for working with .dds files)
http://puu.sh/jLN4K/145b2189b0.jpg
also remember to move the EEEEEEEEEEEEH face unless you plan on using it for something else
first hit Import Base XML
http://puu.sh/jLNEx/a26587d450.png
the face is in a second layer so while being in object mode select the layer 2 and move it somewhere where it won't be seen
http://puu.sh/jLNz1/0d01d62103.jpg
http://puu.sh/jLND2/d6a04ad57d.png
and hit Export New XML
http://puu.sh/jLNEx/a26587d450.png
now select the face_high_win32.model file this time and click on import face
http://puu.sh/jLNb3/5b019612fe.png
in edit mode select and scale the gundam torso/shoulders to make it small and hide it
http://puu.sh/jLNqd/f7d12e4594.jpg
finally in object mode hit export face
http://puu.sh/jLNsQ/216564a2a0.png
congratulations you are done, now go wild and try to do some crazy stuff before this tutorial is outdated :^)
Editing Models with multiple textures
disclaimer:
http://puu.sh/jMOfQ/d107c00550.jpg
I don't know blender that well, and everything I learned about 3d I learned from videogames 4cc.
There might be an easier way to do most of this, but I couldn't find anything so here is the way I do it. If anyone knows a better way please let me know.
Be warned that you want to find a model that uses as few textures as possible to make things easier for yourself.
First open your model in blender if you are unlucky the UV map might look like this
http://puu.sh/jMNQ2/18debc541c.png
This is how it looks when the entire model is a single object in blender, and even if it uses different textures, here they overlap on top of each other making a mess you don't want to deal with
Sometimes you might be lucky and your model is separated in different objects each with it's own UV map
http://puu.sh/jMNZt/f5583bf901.png
http://puu.sh/jMO0l/bd8046e579.png
http://puu.sh/jMO1O/09e1242a2e.png
Either way the first thing you want to do is get rid of everything you won't be using
http://puu.sh/jMOdU/b37bc58f08.png
http://puu.sh/jMOIb/0f5d3506b2.png
And next move the UV maps outside their designated area
http://puu.sh/jMOLY/033ae2f7ea.png
http://puu.sh/jMOOi/292e0136da.png
http://puu.sh/jMOP2/c469d3a83a.png
http://puu.sh/jMOQ5/e79ea7a0b9.png
if you were unlucky then moving the UV maps will require you to select each part manually
http://puu.sh/jMOYR/14ea23de59.png
This is true hell but it's also the most time consuming step, once you are done with it you have done 80% of the job already.
Once you have moved all the UV maps then save what you have as a blender file to keep a backup (you can save while you move the maps so you don't lose everything if you fuck up at some point)
http://puu.sh/jMP6V/cc092254f5.png
Next make a new .dds file and name it hair_parts_col.dds and make it a 512x512px
http://puu.sh/jMPen/fcb56ae5eb.png
and here you have to fit all your textures (scale them as you see fit)
http://puu.sh/jMPLs/ff9711ce9e.jpg
http://puu.sh/jMPKy/dbbb737be9.jpg
you might also want to darken the textures if they are too bright because the lightning in PES could make it look like your players are brighter than the sun itself.
Replace the gundam/default texture file with the new hair_parts_col.dds
http://puu.sh/jMPUL/d6e39f1cdb.jpg
Now you can follow the other tutorial to get your model on top of a player face for PES
After Exporting the Hair you can close blender and open it again and now when you import the hair_high_win32.model it will have your custom model already, now you can put the UV maps back in place
http://puu.sh/jMRzn/ffabb09b45.png
Remember to reduce the number of vertices and triangles as much as possible, at this point your model is done but could spend some extra time doing this if your model is too detailed. You don't want to be the next /y/ and c-c-c-c-crash the game right? :^)
And done, have fun breaking PES
http://puu.sh/jMSqb/dd7bbab880.jpg
Track Record
All Matches
Note: these are all matches that I livemanaged plus the 2014 Summer Friendlies where livemanaging wasn't allowed, but I was the only one responsible for the /vr/ tactics
W | D | L |
---|---|---|
12 | 3 | 10 |
Only Cup Matches
Note: Let's be honest, these are the only ones that matter
W | D | L |
---|---|---|
6 | 1 | 6 |
Official Matches PES14
Date | Team | Opponent | Competition | Result | Scorers |
---|---|---|---|---|---|
April 4, 2014 | ![]() |
![]() |
2014 4chan Spring Babby Cup | 1-3 L | Highground ![]() |
April 12, 2014 | ![]() |
![]() |
2014 4chan Spring Babby Cup | 3-2 L | Doomguy ![]() Vectrex ![]() |
April 13, 2014 | ![]() |
![]() |
2014 4chan Spring Babby Cup | 0-1 L | |
April 19, 2014 | ![]() |
![]() |
2014 4chan Spring Babby Cup | 0-1 W | Segata Sanshiro ![]() |
May 31, 2014 | ![]() |
![]() |
2014 4chan Summer Cup Friendlies | 0-1 W | Kacho Arino ![]() |
June 1, 2014 | ![]() |
![]() |
2014 4chan Summer Cup Friendlies | 0-0 D | |
September 13, 2014 | ![]() |
![]() |
Ved's 1.04 Test Cup | 2-0 W | Bubsy ![]() Doomguy ![]() |
September 14, 2014 | ![]() |
![]() |
Ved's 1.04 Test Cup | 3-2 W | Doomguy ![]() >filters ![]() |
September 14, 2014 | ![]() |
![]() |
Ved's 1.04 Test Cup | 2-2 L (4-5 PK) |
>filters ![]() Vectrex ![]() |
September 14, 2014 | ![]() |
![]() |
Ved's 1.04 Test Cup | 1-0 L | |
October 17, 2014 | ![]() |
![]() |
2014 4chan Autumn Babby Cup | 1-0 L | |
October 19, 2014 | ![]() |
![]() |
2014 4chan Autumn Babby Cup | 0-0 D | |
October 26, 2014 | ![]() |
![]() |
2014 4chan Autumn Babby Cup | 3-2 L | Kacho Arino ![]() Doomguy ![]() |
November 1, 2014 | ![]() |
![]() |
2014 4chan Autumn Babby Cup | 3-0 W | Cats ![]() Kacho Arino ![]() CRT ![]() |
March 20, 2015 | ![]() |
![]() |
Tag Team Cup | 2-1 W | Doomguy ![]() Red ![]() |
March 20, 2015 | ![]() |
![]() |
Tag Team Cup | 2-1 L | Virtual Boy ![]() |
Official Matches PES15
Date | Team | Opponent | Competition | Result | Scorers |
---|---|---|---|---|---|
June 13, 2015 | ![]() |
![]() |
![]() |
1-1 D | Fox Only![]() |
June 19, 2015 | ![]() |
![]() |
![]() |
1-6 W | Falcon Punch![]() Fox Only ![]() Final Destination ![]() SAKURAAAAAAI! ![]() |
June 21, 2015 | ![]() |
![]() |
![]() |
2-1 W | SAKURAAAAAAI!![]() Final Destination ![]() |
June 27, 2015 | ![]() |
![]() |
![]() |
2-2 L (3-4) | SAKURAAAAAAI!![]() Fox Only ![]() |
May 2, 2015 | ![]() |
![]() |
2015 4chan Spring Babby Cup | 0-2 W | Greedy Resellers ![]() Doomguy ![]() |
July 31, 2015 | ![]() |
![]() |
2015 4chan Summer Cup | 1-3 W | Greedy Resellers ![]() Kacho Arino ![]() |
August 2, 2015 | ![]() |
![]() |
2015 4chan Summer Cup | 2-5 W | Doomguy ![]() CRT ![]() Gunpei Yokoi ![]() |
August 8, 2015 | ![]() |
![]() |
2015 4chan Summer Cup | 1-0 W | Satoru Iwata ![]() |
August 15, 2015 | ![]() |
![]() |
2015 4chan Summer Cup | 1-2 L | Kacho Arino ![]() |
Aesthetics
[list of blenders I made or something... eventually]
Other Autism
PES14 1.04 Tests
THE RETRO TESTS WILD RIDE
Test1
Settings:
- 1.04, fileloader 1.2.0.9
- top player diff
- player orange conditions
- player emotion on, forced 4/5
- reset 77's def prow to 77
- reset gk 66 stats to 77 and def prow to 99
- gk get a free long throw card
- fileloader: Remove bad AI script on
- fileloader: Passing support level 100
- fileloader: Game speed 1.25
10 September 2014 | |||
/y/ ![]() |
1–1 | ![]() |
|
/s/ ![]() |
0–3 | ![]() |
|
/asp/ ![]() |
0–1 | ![]() |
|
/co/ ![]() |
1–5 | ![]() |
|
/trv/ ![]() |
3–3 | ![]() |
|
/mgg/ ![]() |
1–2 | ![]() |
|
/s/ ![]() |
4–0 | ![]() |
http://www.hitbox.tv/video/254392 (first game starts at 28:40)
http://www.hitbox.tv/video/254391
Test2
Settings:
- 1.04, fileloader 1.2.0.9
- superstar diff
- player orange conditions
- player emotion on, forced 4/5
- reset 77's def prow to 77
- reset gk 66 stats to 70 and def prow to 77
- gk get a free long throw card
- fileloader: Remove bad AI script on
- fileloader: Passing support level 100
- fileloader: Game speed 1.25
11 September 2014 | |||
/biz/ ![]() |
2–2 | ![]() |
|
/sp/ ![]() |
0–1 | ![]() |
|
/hm/ ![]() |
0–1 | ![]() |
|
/vr/ ![]() |
1–3 | ![]() |
|
/s/ ![]() |
0–2 | ![]() |
|
/v/ ![]() |
3–4 | ![]() |
|
/mlp/ ![]() |
RIGGED (2-1) | ![]() |
http://www.hitbox.tv/video/255245 (first game starts at 14:00)
Test3
Settings:
- 1.04, fileloader 1.2.0.9
- superstar diff
- player orange conditions
- player emotion on, forced 4/5
- reset 77's def prow to 77
- reset gk 66 stats to 70 and def prow to 77
- gk get a free long throw card
- fileloader: Remove bad AI script on
- fileloader: Passing support level 100
- fileloader: Game speed 1.0
19 September 2014 | |||
/a/ ![]() |
1–0 | ![]() |
|
/tg/ ![]() |
3–1 | ![]() |
|
/sci/ ![]() |
1–3 | ![]() |
|
/v/ ![]() |
2–4 | ![]() |
|
/y/ ![]() |
1–1 | ![]() |
|
/sp/ ![]() |
0–0 | ![]() |
|
/vr/ ![]() |
1–2 | ![]() |
http://www.hitbox.tv/video/262962 (first game starts around 5 minutes in)
Test4
Settings:
same as test3
20 September 2014 | |||
/w/ ![]() |
2–1 | ![]() |
|
/r9k/ ![]() |
3–2 | ![]() |
|
/wtg/ ![]() |
2–0 | ![]() |
|
/biz/ ![]() |
3–1 | ![]() |
|
/s/ ![]() |
3–2 | ![]() |
|
/fa/ ![]() |
3–2 | ![]() |
|
/3/ ![]() |
3–2 | ![]() |
http://www.hitbox.tv/video/264063
Test5
Settings:
- 1.04, fileloader 1.2.0.9
- superstar diff
- player orange conditions
- player emotion on, forced 4/5
- reset 77's def prow to 77
- reset gk 66 stats to 70 and def prow to 77
- gk get a free long throw card
- fileloader: Remove bad AI script on
- fileloader: Passing support level 100 (disabled)
- fileloader: Game speed 1.3
19 September 2014 | |||
/tv/ ![]() |
0–1 | ![]() |
|
/biz/ ![]() |
1–2 | ![]() |
|
/pol/ ![]() |
0–0 | ![]() |
|
/sci/ ![]() |
0–1 | ![]() |
|
/m/ ![]() |
2–1 | ![]() |
|
/mlp/ ![]() |
1–0 | ![]() |
|
/lit/ ![]() |
0–1 | ![]() |