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Pro Evolution Soccer 2021/Edit file
Pro Evolution Soccer 2020 This is still a work in progress. Please be patient. | |
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Info | |
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Modding |
The content of this page or section is incomplete because we're a bunch of lazy fucks. Feel free to help out. |
The Edit file is called EDIT00000000 and can be found in %HOMEPATH%\Documents\KONAMI\eFootball PES 2020\%steamid%\save.
It is encrypted and thus, cannot be simply edited directly.
Refer to the Tools page for decrypting and editing tools.
This page is a work in progress, and currently only contains the parts that are somewhat properly mapped out.
Structure
Note: The beginning of the file is considered what pesXcrypter exports as data.dat.
- Header
- Player entries
- Player appearance entries
- Team entries
- Manager entries
- Competitions
- Stadiums
- Undocumented entries
- Team-Player table
- Competition entry entries
- Game plan entries
Header
Start: HEX block 0
End: HEX block 7B
Length: 124 (0x7C) bytes, first 96 (0x60) omitted for now
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x60:0 | 2 bytes | Amount of player entires (appearance and data) | 0xDE12 (4830) | ||
0x62:0 | 2 bytes | Unknown A | Possible leftover of appearance entry count. | 0x0000 | |
0x64:0 | 2 bytes | Amount of team entires | 0xD200 (210) | ||
0x66:0 | 2 bytes | Amount of manager entries | 0xE700 (231) | ||
0x68:0 | 2 bytes | Amount of stadium entires | 0x3700 (55) | ||
0x6A:0 | 2 bytes | Amount of competition entries | 0x2E00 (46) | ||
0x6C:0 | 2 bytes | Amount of entries of a currently undocumented entry | 0x4F00 (79) | ||
0x6E:0 | 2 bytes | Unknown B | 0x0000 | ||
0x70:0 | 2 bytes | Amount of team-player table entries | 0xD200 (210) | ||
0x72:0 | 2 bytes | Unknown C | 0x0000 | ||
0x74:0 | 2 bytes | Amount of team game plan entries | 0xD200 (210) | ||
0x76:0 | 2 bytes | Unknown D | 0x0000 | ||
0x78:0 | 2 bytes | Unknown E | 0x0000 | ||
0x7A:0 | 2 bytes | Unknown F | 0x0000 |
Player entry
Start: HEX block 7C
End: HEX block 8ED2FB
Entry length: 240 (0xF0) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Player ID | PES: must be unique | >= 1048576 | |
0x04:0 | 4 bytes | Commentary Name | References a player ID. | Same as the player ID. | |
0x08:0 | 2 bytes | Nationality/Region | 0x0401 = Others | 0xE700 (San Marino) | |
0x0A:0 | 8 bits | Height (cm) | PES: must be in range [155, 210] | 180 | |
0x0B:0 | 8 bits | Weight (kg) | PES: must be in range [max(30, Height - 129), Height - 81] | 80 | |
0x0C:0 | 8 bits | Motion: Goal Celebration 1 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0D:0 | 8 bits | Motion: Goal Celebration 2 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0E:0 | 7 bits | Offensive Awareness | PES: must be in range [40, 99] | 77 | |
0x0E:7 | 7 bits | Ball Control | PES: must be in range [40, 99] | 77 | |
0x0F:6 | 7 bits | Weak Foot Usage | In-game value minus one | PES: must be in range [0, 3] | 1 |
0x10:0 | 7 bits | Tight Possession | PES: must be in range [40, 99] | 77 | |
0x10:7 | 7 bits | Low Pass | PES: must be in range [40, 99] | 77 | |
0x11:6 | 7 bits | Lofted Pass | PES: must be in range [40, 99] | 77 | |
0x12:5 | 7 bits | Finishing | PES: must be in range [40, 99] | 77 | |
0x13:4 | 4 bits | Motion: Arm Movement (Dribbling) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x14:0 | 7 bits | Place Kicking | PES: must be in range [40, 99] | 77 | |
0x14:7 | 7 bits | Curl | PES: must be in range [40, 99] | 77 | |
0x15:6 | 7 bits | Speed | PES: must be in range [40, 99] | 77 | |
0x16:5 | 7 bits | Acceleration | PES: must be in range [40, 99] | 77 | |
0x17:4 | 4 bits | Motion: Arm Movement (Running) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x18:0 | 7 bits | Jump | PES: must be in range [40, 99] | 77 | |
0x18:7 | 7 bits | Physical Contact | PES: must be in range [40, 99] | 77 | |
0x19:6 | 7 bits | Balance | PES: must be in range [40, 99] | 77 | |
0x1A:5 | 7 bits | Stamina | PES: must be in range [40, 99] | 77 | |
0x1B:4 | 4 bits | Motion: Corner Kick | In-game value minus one | PES: must be in range [0, 5] | 0 |
0x1C:0 | 7 bits | Ball Winning | PES: must be in range [40, 99] | 77 | |
0x1C:7 | 7 bits | Aggression | PES: must be in range [40, 99] | 77 | |
0x1D:6 | 7 bits | GK Awareness | PES: must be in range [40, 99] | 77 | |
0x1E:5 | 7 bits | GK Catching | PES: must be in range [40, 99] | 77 | |
0x1F:4 | 3 bits | Conditioning | In-game value minus one | PES: must be in range [0, 7] (full range) | 3 |
0x1F:7 | 1 bit | Edited Player Name | Whether the player name was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x20:0 | 7 bits | GK Reach | PES: must be in range [40, 99] | 77 | |
0x20:7 | 6 bits | Age | PES: must be in range [15, 50] | 21 | |
0x21:7 | 4 bits | Registered Position | Possible values are:
|
PES: must be in range [0, 12] | 1 |
0x22:1 | 1 bit | Unknown A | Presumably unused/padding. | 0 | |
0x22:2 | 5 bits | Playing Styles |
|
PES: must be be in range [0, 21] | 0 |
0x22:7 | 5 bits | Motion: Free Kick | In-game value minus one | PES: must be in range [0, 15] (full range) | 0 |
0x23:4 | 3 bits | Star Rating | Probably reputation | PES: inaccessible feature | 7 |
0x23:7 | 1 bit | Edited Basic Settings | Whether one of the player's basic settings was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x24:0 | 7 bits | Defensive Awareness | PES: must be in range [40, 99] | 77 | |
0x24:7 | 7 bits | GK Clearing | PES: must be in range [40, 99] | 77 | |
0x25:6 | 7 bits | Heading | PES: must be in range [40, 99] | 77 | |
0x26:5 | 3 bits | Motion: Hunching (Dribbling) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x27:0 | 3 bits | Motion: Hunching (Running) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x27:3 | 3 bits | Motion: Penalty Kick | In-game value minus one | PES: must be in range [0, 3] (full range) | 0 |
0x27:6 | 2 bits | Weak Foot Accuracy | In-game value minus one | PES: must be in range [0, 3] (full range) | 1 |
0x28:0 | 7 bits | Dribbling | PES: must be in range [40, 99] | 77 | |
0x28:7 | 2 bits | Injury Resistance | In-game value minus one | PES: must be in range [0, 2] | 2 |
0x29:1 | 2 bits | Playing Attitude | PES: inaccessible feature | 0 | |
0x29:3 | 2 bits | Dribble Motion | PES: inaccessible feature | 0 | |
0x29:5 | 18 bits | Playable Position (Values 5-13) | An array of 9 2-bit entries with the following as values:
Each entry pertains to one position, in the following order:
|
PES: each entry must be in range [0, 2] | 0 |
0x2B:7 | 1 bit | Edited Registered Position | Whether one of the player's registered position was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x2C:0 | 6 bits | Playable Position (Values 1-3) | An array of 3 2-bit entries with the following as values:
Each entry pertains to one position, in the following order:
|
PES: each entry must be in range [0, 2] | 0 |
0x2C:6 | 7 bits | GK Reflexes | PES: must be in range [40, 99] | 77 | |
0x2D:5 | 7 bits | Kicking Power | PES: must be in range [40, 99] | 77 | |
0x2E:4 | 2 bits | Playable Position (Value 4) | A single 2-bit entry with the following as values:
This entry pertains to the remaining one position:
|
PES: must be in range [0, 2] | 0 |
0x2E:6 | 5 bits | Edited Settings | Whether one of the player's settings was edited (1) or not (0).
Bitmask with 5 entries:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2F:3 | 1 bit | Unknown B | Seems to have value of 0 or 1, can't figure it out what it is. Maybe an edit flag? | 0 | |
0x2F:4 | 1 bit | Unknown C | Presumably unused/padding. | 0 | |
0x2F:5 | 1 bit | Stronger Foot | Possible values are:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2F:6 | 1 bit | Stronger Hand | Possible values are:
|
PES: inaccessible feature | 0 |
0x2F:7 | 7 bits | COM Playing Style | Bitmask with 7 entries:
|
PES: at most 5 may be active at once | 0 |
0x30:6 | 41 bits | Player Skills | Bitmask with 41 entries:
|
PES: at most 10 may be active at once | 0 |
0x35:7 | 1 bit | Unknown D | Presumably unused/padding. | 0 | |
0x36:0 | 61 bytes | Player Name | Null-terminated string | PES: must not exceed 20 characters
Up to 60 characters are handled by the game |
PLACEHOLDER |
0x73:0 | 61 bytes | Print Name (Club) | Null-terminated string | PES: must not exceed 20 characters, uppercase letters only | PLACEHOLDER |
0xB0:0 | 64 bytes | Print Name (National Team) | Null-terminated string | PES: must not exceed 20 characters, uppercase letters only | PLACEHOLDER |
Note: default values are based on a newly created edited player.
Player appearance entry
Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's.
Start: HEX block 7C
End: HEX block 8ED2FB
Entry Length: 72 (0x48) bytes
Limitations enforced by PES
Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behaviour or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.