User:Polybius

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Introduction

Current Vr icon.png /vr/ manager/tester/aesthetics guy. Ssbg icon.png /ssbg/ manager in the /ag/ League.

I also stream 4CC Wrasslin as a preshow for the cup.

If you need to contact me. My info is here Contact, but I'm also idle on IRC most of the time.

My shitty attempt at making a tutorial

Requirements:
- Blender 2.67b
- The latest of pes_face_mod_tools - https://drive.google.com/open?id=0B9fS2XU2mCzzQXJBTEhmTE5IZ3M
- /m/'s Gundam model or the TGH model to use as a base (I'll be using the Gundam model for this tutorial) - https://drive.google.com/open?id=0B9fS2XU2mCzzOURweGZJRHM1cWM http://www.mediafire.com/download/838f26wwupkq0n2/TGH.7z
- The model you want to add (preferably in .obj format and with only 1 texture) if your model isn't in .obj and/or uses multiple textures you can still use it but you will need to edit the UVmaps and maybe the .mtl file to point to a single texture because >PES (I might do another tutorial on how to do this later on if there is some interests)


First off import your model in blender
http://puu.sh/jLH7Z/24954af307.png


remove everything you won't need and/or edit it to your liking
http://puu.sh/jLLMo/585062bf7f.png


in the PES Face/Hair Mod Tool options select the face model and look for the hair_high_win32.model file
http://puu.sh/jLLZq/f171025561.png


click on Import Hair
http://puu.sh/jLM2u/c626d7af7d.png


now move and scale your model using the gundam face as reference of where it should be placed and what should be it's size
http://puu.sh/jLMc6/7a099af090.png


At this point I move the gundam head somewhere else so it can be easily selected later on
http://puu.sh/jLMkD/854c8b0d51.jpg


now click the yellow inverted triangle icon for your model and shift + click the Hair_2 icon
http://puu.sh/jLMoZ/18d6486323.png


place the mouse cursor in the window where you can visualize the models and press Ctrl + J and now your model should have been merged with Hair_2
http://puu.sh/jLMys/5e1a3f71b8.png


now you can select the gundam face and delete it


switch back to object mode and try to export the hair
http://puu.sh/jLMIF/512c48bb76.png


back in the folder where the pes_face is, edit the hair_parts_col.dds and inside it put the texture of your model (it should be the same size) (if you can't open it you need to unzlib it with other pes tools or just grab a file from another 4cc blender that you can edit) (I recommend paint.net for working with .dds files)
http://puu.sh/jLN4K/145b2189b0.jpg


also remember to move the EEEEEEEEEEEEH face unless you plan on using it for something else
first hit Import Base XML
http://puu.sh/jLNEx/a26587d450.png


the face is in a second layer so while being in object mode select the layer 2 and move it somewhere where it won't be seen
http://puu.sh/jLNz1/0d01d62103.jpg
http://puu.sh/jLND2/d6a04ad57d.png


and hit Export New XML
http://puu.sh/jLNEx/a26587d450.png


now select the face_high_win32.model file this time and click on import face
http://puu.sh/jLNb3/5b019612fe.png


in edit mode select and scale the gundam torso/shoulders to make it small and hide it
http://puu.sh/jLNqd/f7d12e4594.jpg


finally in object mode hit export face
http://puu.sh/jLNsQ/216564a2a0.png


congratulations you are done, now go wild and try to do some crazy stuff before this tutorial is outdated :^)

Track Record

All Matches

Note: these are all matches that I livemanaged plus the 2014 Summer Friendlies where livemanaging wasn't allowed, but I was the only one responsible for the /vr/ tactics

W D L
12 3 10

Only Cup Matches

Note: Let's be honest, these are the only ones that matter

W D L
6 1 6

Official Matches PES14

Official Matches PES15

Aesthetics

[list of blenders I made or something... eventually]

Other Autism

PES14 1.04 Tests