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Difference between revisions of "Pro Evolution Soccer 2017"
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(Some minor experiments I'm doing, sorry for the messy page) |
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**It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine | **It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine | ||
*Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however | *Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however | ||
*Mini portrait editing (new to 17) is under common\render\symbol\player\player0.cpk - inside this cpk, under common\render\symbol\player, you can then add DDS (dxt3, expicit alpha, 128x128) textures by the name of player_ID.dds to make your player show up. | |||
* | |||
*Competition emblems under common\demo\prop seem to work, but maybe not entirely. The CL emblem is not replaced on the pitch. | |||
*Champion League replay wipes just drop in, however it seems that Europa League ones do not. Haven't looked into it. | |||
*Scoreboard edits work only [http://puu.sh/saQx9/baf9dfc96b.jpg partially] as of now - However the [http://puu.sh/saRao/f6b989baaa.jpg results screen] seems to show them flawlessly. | |||
*I hastily ported the adboards from 4cc_seasonal, but had to revert to using common\bg\model\bg\bill\ucl instead of "elite". These also seem to load just fine. |
Revision as of 16:40, 8 November 2016
![]() Pro Evolution Soccer 2017 | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
The cup is still using PES16, while no executive action has been taken yet regarding a move from 16 to 17, many of the same criteria that were used in the move from 15 to 16 will most likely be used to judge the suitability of a move. Some of those are as follows:
- Is there a stable crack? Seems like it, CPY released a cracked version of 1.01 (note current version on steam is 1.02 but this seems minor). Don't link it here you knobs.
- Are we able to mod to the same (or similar) degree as PES16? Not quite yet, making progress though.
- Has the edit file been decoded, and is an external editor available (NGE or RigIt)? Edit file has been decrypted and decoded, however there is no editor yet (that I am aware of). There are three different editors for player.bin (and some associated files), though; dino editor, team editor manager, and pes 2017 player editor.
- Has AATF been ported? No
This page is a work in progress.
App that Forces pes17 to play offline and in HD
DpFileList.bin Editor for PES 2017: Click Here
Dino Editor: [1]
Team Editor Manager: [2] (password: lagun-2)
PES 2017 Player Editor: [3]
Base PES17 4CC Blank Save- SOON!
Stuff to Test
Rambling list of stuff that does/doesn't work:
- Balls seem to work exactly the same and need no changes whatsoever.
- Player aesthetics have yet to be tested fully, however gundam turned into a ref mostly worked (there are some limb issues), dark boris refs worked fine. Kits are ???.
- Wipes don't work, this may just be a filename/path issue though.
- Gametips crash (get_bent seems to have no effect).
- Only three summer cpks (including MCA) crash PES17 on startup: z_gametips, z_other_shite and dag. Other_shite contains pesdb stuff which has changed in 17, the others I'm guessing are just general changes in some bin/string formats maybe?
- Stadiums are a mixed bag (adboards sometimes work and sometimes don't):
- Working just fine
- Konami stadium
- Transatlantic semen pipeline
- Adobe Arena
- GNU/Stadium
- Animation Alley
- Mont Cervin
- Advice dog arena
- The mountaintops
- Only slightly breaking
- The Void
- Tokyo Dome
- Zyzz memorial
- Completely crashing the game
- The mlp stadium
- Orbital Ring
- The vr stadium
- Big Rigs resort
- Skank stadium
- It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine
- Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however
- Mini portrait editing (new to 17) is under common\render\symbol\player\player0.cpk - inside this cpk, under common\render\symbol\player, you can then add DDS (dxt3, expicit alpha, 128x128) textures by the name of player_ID.dds to make your player show up.
- Competition emblems under common\demo\prop seem to work, but maybe not entirely. The CL emblem is not replaced on the pitch.
- Champion League replay wipes just drop in, however it seems that Europa League ones do not. Haven't looked into it.
- Scoreboard edits work only partially as of now - However the results screen seems to show them flawlessly.
- I hastily ported the adboards from 4cc_seasonal, but had to revert to using common\bg\model\bg\bill\ucl instead of "elite". These also seem to load just fine.