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Difference between revisions of "Pro Evolution Soccer 2017"

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(Some minor experiments I'm doing, sorry for the messy page)
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**It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine
**It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine
*Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however
*Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however
*Mini portrait editing (new to 17) is under common\render\symbol\player\player0.cpk - inside this cpk, under common\render\symbol\player, you can then add DDS (dxt3, expicit alpha, 128x128) textures by the name of player_ID.dds to make your player show up.
*
*Competition emblems under common\demo\prop seem to work, but maybe not entirely. The CL emblem is not replaced on the pitch.
*Champion League replay wipes just drop in, however it seems that Europa League ones do not. Haven't looked into it.
*Scoreboard edits work only [http://puu.sh/saQx9/baf9dfc96b.jpg partially] as of now - However the [http://puu.sh/saRao/f6b989baaa.jpg results screen] seems to show them flawlessly.
*I hastily ported the adboards from 4cc_seasonal, but had to revert to using common\bg\model\bg\bill\ucl instead of "elite". These also seem to load just fine.

Revision as of 16:40, 8 November 2016

2017 4chanlogo.png
Pro Evolution Soccer 2017
Game
Rules
Info
Tools
Modding

The cup is still using PES16, while no executive action has been taken yet regarding a move from 16 to 17, many of the same criteria that were used in the move from 15 to 16 will most likely be used to judge the suitability of a move. Some of those are as follows:

  • Is there a stable crack? Seems like it, CPY released a cracked version of 1.01 (note current version on steam is 1.02 but this seems minor). Don't link it here you knobs.
  • Are we able to mod to the same (or similar) degree as PES16? Not quite yet, making progress though.
  • Has the edit file been decoded, and is an external editor available (NGE or RigIt)? Edit file has been decrypted and decoded, however there is no editor yet (that I am aware of). There are three different editors for player.bin (and some associated files), though; dino editor, team editor manager, and pes 2017 player editor.
  • Has AATF been ported? No

This page is a work in progress.

App that Forces pes17 to play offline and in HD

DpFileList.bin Editor for PES 2017: Click Here

Dino Editor: [1]
Team Editor Manager: [2] (password: lagun-2)
PES 2017 Player Editor: [3]

Base PES17 4CC Blank Save- SOON!

Stuff to Test

Rambling list of stuff that does/doesn't work:

  • Balls seem to work exactly the same and need no changes whatsoever.
  • Player aesthetics have yet to be tested fully, however gundam turned into a ref mostly worked (there are some limb issues), dark boris refs worked fine. Kits are ???.
  • Wipes don't work, this may just be a filename/path issue though.
  • Gametips crash (get_bent seems to have no effect).
  • Only three summer cpks (including MCA) crash PES17 on startup: z_gametips, z_other_shite and dag. Other_shite contains pesdb stuff which has changed in 17, the others I'm guessing are just general changes in some bin/string formats maybe?
  • Stadiums are a mixed bag (adboards sometimes work and sometimes don't):
  1. Working just fine
    1. Konami stadium
    2. Transatlantic semen pipeline
    3. Adobe Arena
    4. GNU/Stadium
    5. Animation Alley
    6. Mont Cervin
    7. Advice dog arena
    8. The mountaintops
  2. Only slightly breaking
    1. The Void
    2. Tokyo Dome
    3. Zyzz memorial
  3. Completely crashing the game
    1. The mlp stadium
    2. Orbital Ring
    3. The vr stadium
    4. Big Rigs resort
    5. Skank stadium
    • It was later proven that custom 4CC stadiums should work properly in PES 17 (both Cirrus Maximus and Final PEStination were tested and neither seemed to have anything wrong); and the three aforementioned slightly-breaking stadiums (Void, Tokyo Dome, and Zyzz), now seem to run perfectly fine
  • Stadium.bin, StadiumOrder.bin, and StadiumOrderInConfederation.bin, all ported from PES 16, mostly seem to work here; stadium slots 23 and 26 completely crash the game, however
  • Mini portrait editing (new to 17) is under common\render\symbol\player\player0.cpk - inside this cpk, under common\render\symbol\player, you can then add DDS (dxt3, expicit alpha, 128x128) textures by the name of player_ID.dds to make your player show up.
  • Competition emblems under common\demo\prop seem to work, but maybe not entirely. The CL emblem is not replaced on the pitch.
  • Champion League replay wipes just drop in, however it seems that Europa League ones do not. Haven't looked into it.
  • Scoreboard edits work only partially as of now - However the results screen seems to show them flawlessly.
  • I hastily ported the adboards from 4cc_seasonal, but had to revert to using common\bg\model\bg\bill\ucl instead of "elite". These also seem to load just fine.