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Pro Evolution Soccer 2015/Boots
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Introduction
This page will explain how custom boots can be created and imported into PES15. Due to the fact that there is no page on the wiki explaining how custom boots are created, we will start off with that process. Currently, only 2 teams have boots, being /mlp/ and /gd/, so we can use this page to select allocations to the in game boots if the head of aesthetics Test Pony allows it.
Creating Boot Textures
Firstly, you will want to download a generic boot folder to begin your design on.
You can download this here.
When you extract this .rar and open the folder, you will find these files below:
The only files you will need to touch are 'k0042_c' and 'ek0042_c'. k0042_c is the texture for the boot in game, whereas ek0042_c is the texture for the boot preview. ek0042_c is simply a squashed down version of k0042_c, so you will only need to texture k0042_c. When you are finished, you can then copy and paste your k0042_c design over to ek0042_c and transform it into the correct dimensions.
Getting Started
To begin, open up the file k0042_c. Unless you plan on having asymmetrical boots like /mlp/, just focus on one boot for now. You can copy and paste it over later.