The logo competition for the 2025 4chan Winter Cup is now taking submissions. | ||
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
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Cloverball logo: .ai .png .svg |
/hoc/ League
/hoc/ League is a league-style Invitational hosted on the current version of Pro Evolution Soccer. All teams are meant to mimic their real-life version and as such are [ideally] managed by 100% non-mercs. That said, managing is at a minimum. The purpose of /hoc/ League is for 1) /hoc/-related shitposting 2) more memegrass and 3) to test a simple league-style format with weekly games and possibly some new PES rules. Noteably, /hoc/ League will try new height rules.
The first league was an 8-team tournament that began on September 15th, 2017 and concluded on December 23, 2017, with /stors/ defeating /rags/ 2 games to 0 in the Lord Glass Cup Final.
/hoc/ League 2019 will be the second tournament, expanding to 16 teams. The tournament will begin in late 2019.
Format/Tables
- As of 2019, sixteen teams compete in a league-style format.
- Teams will be split into two conferences of two divisions each based on IRL geographical position and NHL conference/division location.
- In /hoc/ League 2017, teams played against division teams twice (six games) and non-division teams once (four games, total of ten). With two divisions of five, teams may play division opponents twice and either non-division opponents once (12 games) or randomly play against two non-division opponents once to total 10 games.
- In /hoc/ League 2019, each team will play one game against each of the other teams in their division, one game against two teams from the other division in their conference, and one against a team from the other conference, for a total of 6 games each.
- Regular season games ending with level scores after full time will be decided by extra time and penalties.
- Points: Win: 3 points, OT/Shootout win: 2 points, OT loss: 1 point, Loss: 0 points
- The top two teams in each division will enter the Lord Glass Cup Playoffs.
- The best division-winning team will face the worse of the two non-division-winning teams, meaning the first round matchup can be a division matchup.
- Each round will be a best-of-three series. There will be NO third place match/series, despite this being a divegrass event.
- The team that wins 2 games first in the final round of the playoffs will be crowned /hoc/ League Champion and awarded Lord Tanner’s Chalice.
- Awards for various accomplishments will be given out at the end of the season. Examples are Team of the Year, Hart, Selke, Norris, and Vezina as well as statistical awards like the Rocket Richard, Bill Jennings, highest match-rated player, etc.
Schedule
- With a league format, 10 weeks + playoffs will overlap with the IRL Cup. As such, the season will be scheduled to have at least a 2-week break around the Cup. Boris and others are adamant about no other divegrass events taking place during Cup weekends. It may be possible to resume /hoc/ League on the Friday before the knockouts of a Cup, assuming each of the 4 Cups adhere to the standard Friday-Saturday-Sunday/FSS/SS schedule.
- It still may be possible to squeeze in the whole league in between Cups (in the future anyway).
- Each team will play one game per "week".
- There will be one or two "double-headers", where two weeks are streamed in one day. This will probably be done near the end of the season (probably the weeks before and after the real cup) for squeezing purposes or to just create some drama in the league standings.
- At some point, there will be an All Star game between the best players from the East and West. Teams will be formed by a combination of statistical prowess and manager/streamer/viewer voting and interest. The winning conference will then earn the opportunity to face the actual All Star immediately after.
General Schedule & Important Dates
- Team-specific Schedule Creation: September 8th, 00:00 UTC
- Export Deadline: September 14th 00:00 UTC
- Week One: September 15th
- Week Six/Seven: October 20th, Potential double header, last week before Autumn starts (tentatively)
- Week Eight/Nine: November 17th, Potential double header, first week after Autumn ends (tentatively)
- All Star Game: After Week 10, November 24th
- PLAYOFFS?: December 1st
Game/Teams
- The game used will be the latest version of Pro Evolution Soccer as used in the 4chan Cup (but only on PES 17). As of September 2017, the current game is PES 17 on patch 1.02.
- Each game will be played in Elite Cup Exhibition mode.
- 10-minute halves, Superstar AI, current 4CC rules settings, like Sliding set to Assisted.
- Teams will occupy the Invitational 1-8 slots in alphabetical order after the teams have been determined.
Western Conference
This is a list of teams that make up the Western Conference as of /hoc/ League 2019:
Central Division | Pacific Division |
---|---|
/avs/ | /cantpucks/ |
/ncaah/ | /mdck/ |
/stors/ | /oilels/ |
/vgk/ | /shorks/ |
Eastern Conference
This is a list of teams that make up the Eastern Conference as of /hoc/ League 2019:
Midwest Division | Metropolitan Division |
---|---|
/cherry/ | /cbj/ |
/komets/ | /flyera/ |
/laffs/ | /isles/ |
/wongs/ | /jerks/ |
/hoc/ League 2017 Divisions
This is the list of teams that competed in /hoc/ League 2017:
Clarence S. Campbell | Prince of Wales |
---|---|
/mild/ | /broons/ |
/ncaah/ | /drw/ |
/oilels/ | /rags/ |
/stors/ | /snes/ |
The Original Eight
/broons/
/drw/
/mild/
/ncaah/
/oilels/
/rags/
/snes/
/stors/
2017 Expansion
/cbj/
2018 Expansion
/isles/
2019 Expansion
/avs/
/cantpucks/
/cherry/
/flyera/
/jerks/
/komets/
/laffs/
/mdck/
/shorks/
/vgk/
/wongs/
Match/Managing/Tictacs
- There will be NO livemanaging in /hoc/ league. All instructions will be pastebin only. Managers are asked to keep pastebin instructions detailed, but above all reasonable and concise.
- Managers MAY commentate a match their team is involved in, however. We're all lads here and know how to be the right amount of biased and fun.
- Most standard 4CC rules apply to team creation and match managing: two timeouts for tactical changes, concession timeouts are free, GGSS at 99/88/77, three subs, etc.
- However, TWO big changes will happen: height brackets will be altered (see below) and keepers will be all 80 stats and may have two cards.
- Meme tactics are highly encouraged.
Universal Rules
- Teams will start on Preset 1 with best conditions in each position.
- Teams will have subs for best condition at 65' of each match, but only the standard 3. Six is the max, but may only be used as requested in a pastebin.
- If down by ONE goal with 5 minutes remaining in the game, teams will be set to +2 to "pull the goalie." If that team equalizes, they'll be set back to even attacking/defending mentality.
Discipline rules
- Each player has a discipline record.
- When a player receives a third yellow card on their discipline record, they will be suspended for their next game. After the next two yellow cards, a next-match suspension is issued again. After the next two yellow cards after that, a two-match suspension is issued.
- Players will be suspended for their next match if they receive a red card.
- A second yellow card in one match does not count as two yellow cards on their discipline record, but rather one yellow card and one red card.
- Therefore, it is possible to be suspended for yellow card accumulation and a sending off.
- Individual discipline records are wiped after a player serves a suspension.
- All discipline records are wiped entering the playoffs. The same discipline rules apply in the playoffs.
Height Brackets
In order to encourage some creativity and freedom while keeping everyone on the same plane, the following brackets will be used:
Height Range (cm) | Players |
---|---|
195-210 | 1 |
190-194 | 2 |
185-189 | 9 |
180-184 | 8 |
155-179 | 3 |
Using a system similar to normal heights, teams will be given 4190cm plus an additional 25cm to work with their players. This is calculated by multiplying the lowest number of each height range (195, 190, etc.) by its corresponding player requirement. However, 170cm is used for the lowest range. This is designed to make managers find the right balance for their team, whether it's a few super tall players or lots of moderately tall players.
For now, there will be no second eligible position for manlets. Maybe in the future.
Aesthetics
- Teams will be allowed to have as many FBBs and “big blenders” as requested but within reason.
- Goalies will be outfitted with goalie gear.
- The ball for each match will be a puck (usually, some other /hoc/ memes might happen; team pucks are easy to make and lean on)
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