Difference between revisions of "Pro Evolution Soccer 2021/Edit file"
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{{Template: | {{Template:Pes2021 TOC}} | ||
The '''Edit file''' is called '''''EDIT00000000''''' and can be found in '''''%HOMEPATH%\Documents\KONAMI\eFootball PES | The '''Edit file''' is called '''''EDIT00000000''''' and can be found in '''''%HOMEPATH%\Documents\KONAMI\eFootball PES 2021 SEASON UPDATE\{{tt|%steamid%|The default steamid is "292733975847239680" as it comes from the CPY crack.}}\save'''''. | ||
It is encrypted and thus, cannot be simply edited directly. | It is encrypted and thus, cannot be simply edited directly. | ||
Line 8: | Line 7: | ||
Refer to the [[Tools#Edit file|Tools page]] for decrypting and editing tools. | Refer to the [[Tools#Edit file|Tools page]] for decrypting and editing tools. | ||
This | '''Note:''' This edit file mapping applies to [[Pro Evolution Soccer 2020]] as well. | ||
== Structure == | == Structure == | ||
Line 137: | Line 136: | ||
| 0x0000 | | 0x0000 | ||
|- | |- | ||
|} | |||
=== Player entry === | |||
Start: HEX block 7C <br> | |||
End: HEX block 8ED2FB <br> | |||
Entry length: 240 (0xF0) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Player ID | |||
| | |||
| PES: must be unique | |||
| >= 1048576 | |||
|- | |||
| 0x04:0 | |||
| 4 bytes | |||
| Commentary Name | |||
| References a player ID. | |||
| | |||
| Same as the player ID. | |||
|- | |||
| 0x08:0 | |||
| 2 bytes | |||
| Nationality/Region | |||
| 0x0401 = Others | |||
| | |||
| 0xE700 (San Marino) | |||
|- | |||
| 0x0A:0 | |||
| 8 bits | |||
| Height (cm) | |||
| | |||
| PES: must be in range [155, 210] | |||
| 180 | |||
|- | |||
| 0x0B:0 | |||
| 8 bits | |||
| Weight (kg) | |||
| | |||
| PES: must be in range [max(30, ''Height'' - 129), ''Height'' - 81] | |||
| 80 | |||
|- | |||
| 0x0C:0 | |||
| 8 bits | |||
| Motion: Goal Celebration 1 | |||
| 0 = OFF | |||
| PES: must be in range [0, 140] | |||
| 0 | |||
|- | |||
| 0x0D:0 | |||
| 8 bits | |||
| Motion: Goal Celebration 2 | |||
| 0 = OFF | |||
| PES: must be in range [0, 140] | |||
| 0 | |||
|- | |||
| 0x0E:0 | |||
| 7 bits | |||
| Offensive Awareness | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x0E:7 | |||
| 7 bits | |||
| Ball Control | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x0F:6 | |||
| 2 bits | |||
| Weak Foot Usage | |||
| In-game value minus one | |||
| PES: must be in range [0, 3] | |||
| 1 | |||
|- | |||
| 0x10:0 | |||
| 7 bits | |||
| Tight Possession | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x10:7 | |||
| 7 bits | |||
| Low Pass | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x11:6 | |||
| 7 bits | |||
| Lofted Pass | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x12:5 | |||
| 7 bits | |||
| Finishing | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x13:4 | |||
| 4 bits | |||
| Motion: Arm Movement (Dribbling) | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] (full range) | |||
| 0 | |||
|- | |||
| 0x14:0 | |||
| 7 bits | |||
| Place Kicking | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x14:7 | |||
| 7 bits | |||
| Curl | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x15:6 | |||
| 7 bits | |||
| Speed | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x16:5 | |||
| 7 bits | |||
| Acceleration | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x17:4 | |||
| 4 bits | |||
| Motion: Arm Movement (Running) | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] (full range) | |||
| 0 | |||
|- | |||
| 0x18:0 | |||
| 7 bits | |||
| Jump | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x18:7 | |||
| 7 bits | |||
| Physical Contact | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x19:6 | |||
| 7 bits | |||
| Balance | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1A:5 | |||
| 7 bits | |||
| Stamina | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1B:4 | |||
| 4 bits | |||
| Motion: Corner Kick | |||
| In-game value minus one | |||
| PES: must be in range [0, 5] | |||
| 0 | |||
|- | |||
| 0x1C:0 | |||
| 7 bits | |||
| Ball Winning | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1C:7 | |||
| 7 bits | |||
| Aggression | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1D:6 | |||
| 7 bits | |||
| GK Awareness | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1E:5 | |||
| 7 bits | |||
| GK Catching | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x1F:4 | |||
| 3 bits | |||
| Conditioning | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] (full range) | |||
| 3 | |||
|- | |||
| 0x1F:7 | |||
| 1 bit | |||
| Edited Player Name | |||
| Whether the player name was edited (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x20:0 | |||
| 7 bits | |||
| GK Reach | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x20:7 | |||
| 6 bits | |||
| Age | |||
| | |||
| PES: must be in range [15, 50] | |||
| 21 | |||
|- | |||
| 0x21:5 | |||
| 4 bits | |||
| Registered Position | |||
| Possible values are: | |||
* 0 - Goalkeeper | |||
* 1 - Centre Back | |||
* 2 - Left Back | |||
* 3 - Right Back | |||
* 4 - Defensive Midfielder | |||
* 5 - Centre Midfielder | |||
* 6 - Left Midfielder | |||
* 7 - Right Midfielder | |||
* 8 - Attacking Midfielder | |||
* 9 - Left Wing Forward | |||
* 10 - Right Wing Forward | |||
* 11 - Second Striker | |||
* 12 - Centre Forward | |||
| PES: must be in range [0, 12] | |||
| 1 | |||
|- | |||
| 0x22:1 | |||
| 1 bit | |||
| ''Unknown A'' | |||
| Presumably unused/padding. | |||
| | |||
| 0 | |||
|- | |||
| 0x22:2 | |||
| 5 bits | |||
| Playing Styles | |||
| | |||
* 0 - ''None'' | |||
* 1 - Goal Poacher | |||
* 2 - Dummy Runner | |||
* 3 - Fox in the Box | |||
* 4 - Target Man | |||
* 5 - Creative Playmaker | |||
* 6 - Prolific Winger | |||
* 7 - Roaming Flank | |||
* 8 - Cross Specialist | |||
* 9 - Classic No. 10 | |||
* 10 - Hole Player | |||
* 11 - Box-to-Box | |||
* 12 - The Destroyer | |||
* 13 - Orchestrator | |||
* 14 - Anchor Man | |||
* 15 - Offensive Full-back | |||
* 16 - Full-back Finisher | |||
* 17 - Defensive Full-back | |||
* 18 - Build Up | |||
* 19 - Extra Frontman | |||
* 20 - Offensive Goalkeeper | |||
* 21 - Defensive Goalkeeper | |||
| PES: must be be in range [0, 21] | |||
| 0 | |||
|- | |||
| 0x22:7 | |||
| 5 bits | |||
| Motion: Free Kick | |||
| In-game value minus one | |||
| PES: must be in range [0, 15] (full range) | |||
| 0 | |||
|- | |||
| 0x23:4 | |||
| 3 bits | |||
| Star Rating | |||
| Probably reputation | |||
| PES: inaccessible feature | |||
| 7 | |||
|- | |||
| 0x23:7 | |||
| 1 bit | |||
| Edited Basic Settings | |||
| Whether one of the player's basic settings was edited (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x24:0 | |||
| 7 bits | |||
| Defensive Awareness | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x24:7 | |||
| 7 bits | |||
| GK Clearing | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x25:6 | |||
| 7 bits | |||
| Heading | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x26:5 | |||
| 3 bits | |||
| Motion: Hunching (Dribbling) | |||
| In-game value minus one | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x27:0 | |||
| 3 bits | |||
| Motion: Hunching (Running) | |||
| In-game value minus one | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x27:3 | |||
| 3 bits | |||
| Motion: Penalty Kick | |||
| In-game value minus one | |||
| PES: must be in range [0, 3] (full range) | |||
| 0 | |||
|- | |||
| 0x27:6 | |||
| 2 bits | |||
| Weak Foot Accuracy | |||
| In-game value minus one | |||
| PES: must be in range [0, 3] (full range) | |||
| 1 | |||
|- | |||
| 0x28:0 | |||
| 7 bits | |||
| Dribbling | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x28:7 | |||
| 2 bits | |||
| Injury Resistance | |||
| In-game value minus one | |||
| PES: must be in range [0, 2] | |||
| 2 | |||
|- | |||
| 0x29:1 | |||
| 2 bits | |||
| Playing Attitude | |||
| | |||
| PES: inaccessible feature | |||
| 0 | |||
|- | |||
| 0x29:3 | |||
| 2 bits | |||
| Dribble Motion | |||
| | |||
| PES: inaccessible feature | |||
| 0 | |||
|- | |||
| 0x29:5 | |||
| 18 bits | |||
| Playable Position (Values 5-13) | |||
| An array of 9 2-bit entries with the following as values: | |||
*0 - C | |||
*1 - B | |||
*2 - A | |||
Each entry pertains to one position, in the following order: | |||
* Bits 0-1: Goalkeeper | |||
* Bits 2-3: Centre Back | |||
* Bits 4-5: Left Back | |||
* Bits 6-7: Right Back | |||
* Bits 8-9: Defensive Midfielder | |||
* Bits 10-11: Centre Midfielder | |||
* Bits 12-13: Left Midfielder | |||
* Bits 14-15: Right Midfielder | |||
* Bits 16-17: Attacking Midfielder | |||
| PES: each entry must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x2B:7 | |||
| 1 bit | |||
| Edited Registered Position | |||
| Whether one of the player's registered position was edited (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x2C:0 | |||
| 6 bits | |||
| Playable Position (Values 1-3) | |||
| An array of 3 2-bit entries with the following as values: | |||
*0 - C | |||
*1 - B | |||
*2 - A | |||
Each entry pertains to one position, in the following order: | |||
* Bits 0-1: Right Wing Forward | |||
* Bits 2-3: Second Striker | |||
* Bits 4-5: Centre Forward | |||
| PES: each entry must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x2C:6 | |||
| 7 bits | |||
| GK Reflexes | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x2D:5 | |||
| 7 bits | |||
| Kicking Power | |||
| | |||
| PES: must be in range [40, 99] | |||
| 77 | |||
|- | |||
| 0x2E:4 | |||
| 2 bits | |||
| Playable Position (Value 4) | |||
| A single 2-bit entry with the following as values: | |||
*0 - C | |||
*1 - B | |||
*2 - A | |||
This entry pertains to the remaining one position: | |||
* Bits 0-1: Left Wing Forward | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x2E:6 | |||
| 5 bits | |||
| Edited Settings | |||
| Whether one of the player's settings was edited (1) or not (0). | |||
Bitmask with 5 entries: | |||
* Bit 0: Edited Playable Position | |||
* Bit 1: Edited Player Ability | |||
* Bit 2: Edited Player Skills | |||
* Bit 3: Edited Playing Style | |||
* Bit 4: Edited COM Playing Style | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x2F:3 | |||
| 1 bit | |||
| ''Unknown B'' | |||
| Seems to have value of 0 or 1, can't figure it out what it is. Maybe an edit flag? | |||
| | |||
| 0 | |||
|- | |||
| 0x2F:4 | |||
| 1 bit | |||
| ''Unknown C'' | |||
| Presumably unused/padding. | |||
| | |||
| 0 | |||
|- | |||
| 0x2F:5 | |||
| 1 bit | |||
| Stronger Foot | |||
| Possible values are: | |||
* 0 - Right foot | |||
* 1 - Left foot | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x2F:6 | |||
| 1 bit | |||
| Stronger Hand | |||
| Possible values are: | |||
* 0 - Right hand | |||
* 1 - Left hand | |||
| PES: inaccessible feature | |||
| 0 | |||
|- | |||
| 0x2F:7 | |||
| 7 bits | |||
| COM Playing Style | |||
| Bitmask with 7 entries: | |||
*Bit 0 - Trickster | |||
*Bit 1 - Mazing Run | |||
*Bit 2 - Speeding Bullet | |||
*Bit 3 - Incisive Run | |||
*Bit 4 - Long Ball Expert | |||
*Bit 5 - Early Cross | |||
*Bit 6 - Long Ranger | |||
| PES: at most 5 may be active at once | |||
| 0 | |||
|- | |||
| 0x30:6 | |||
| 41 bits | |||
| Player Skills | |||
| Bitmask with 41 entries: | |||
*Bit 0 - Scissors Feint | |||
*Bit 1 - Double Touch | |||
*Bit 2 - Flip Flap | |||
*Bit 3 - Marseille Turn | |||
*Bit 4 - Sombrero | |||
*Bit 5 - Cross Over Turn | |||
*Bit 6 - Cut Behind & Turn | |||
*Bit 7 - Scotch Move | |||
*Bit 8 - Step On Skill Control | |||
*Bit 9 - Heading | |||
*Bit 10 - Long Range Drive | |||
*Bit 11 - Chip Shot Control | |||
*Bit 12 - Long Range Shooting | |||
*Bit 13 - Knuckle Shot | |||
*Bit 14 - Dipping Shots | |||
*Bit 15 - Rising Shots | |||
*Bit 16 - Acrobatic Finishing | |||
*Bit 17 - Heel Trick | |||
*Bit 18 - First-time Shot | |||
*Bit 19 - One-touch Pass | |||
*Bit 20 - Through Passing | |||
*Bit 21 - Weighted Pass | |||
*Bit 22 - Pinpoint Crossing | |||
*Bit 23 - Outside Curler | |||
*Bit 24 - Rabona | |||
*Bit 25 - No Look Pass | |||
*Bit 26 - Low Lofted Pass | |||
*Bit 27 - GK Low Punt | |||
*Bit 28 - GK High Punt | |||
*Bit 29 - Long Throw | |||
*Bit 30 - GK Long Throw | |||
*Bit 31 - Penalty Specialist | |||
*Bit 32 - GK Penalty Saver | |||
*Bit 33 - Gamesmanship | |||
*Bit 34 - Man Marking | |||
*Bit 35 - Track Back | |||
*Bit 36 - Interception | |||
*Bit 37 - Acrobatic Clear | |||
*Bit 38 - Captaincy | |||
*Bit 39 - Super-sub | |||
*Bit 40 - Fighting Spirit | |||
| PES: at most 10 may be active at once | |||
| 0 | |||
|- | |||
| 0x35:7 | |||
| 1 bit | |||
| ''Unknown D'' | |||
| Presumably unused/padding. | |||
| | |||
| 0 | |||
|- | |||
| 0x36:0 | |||
| 61 bytes | |||
| Player Name | |||
| Null-terminated string | |||
| PES: must not exceed 20 characters | |||
Up to 60 characters are handled by the game | |||
| PLACEHOLDER | |||
|- | |||
| 0x73:0 | |||
| 61 bytes | |||
| Print Name (Club) | |||
| Null-terminated string | |||
| PES: must not exceed 20 characters, uppercase letters only | |||
| PLACEHOLDER | |||
|- | |||
| 0xB0:0 | |||
| 64 bytes | |||
| Print Name (National Team) | |||
| Null-terminated string | |||
| PES: must not exceed 20 characters, uppercase letters only | |||
| PLACEHOLDER | |||
|} | |||
Note: default values are based on a newly created edited player. | |||
=== Player appearance entry === | |||
Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's. <br> | |||
Start: HEX block 7C <br> | |||
End: HEX block 8ED2FB <br> | |||
Entry Length: 72 (0x48) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Player | |||
| References a player ID | |||
| | |||
| | |||
|- | |||
| 0x04:0 | |||
| 1 bit | |||
| Edited Face settings | |||
| Whether default Face settings are used (0) or not (1) | |||
| | |||
| 0 | |||
|- | |||
| 0x04:1 | |||
| 1 bit | |||
| Edited Hairstyle settings | |||
| Whether default Hairstyle settings are used (0) or not (1) | |||
| | |||
| 0 | |||
|- | |||
| 0x04:2 | |||
| 1 bit | |||
| Edited Physique settings | |||
| Whether default Physique settings are used (0) or not (1) | |||
| | |||
| 0 | |||
|- | |||
| 0x04:3 | |||
| 1 bit | |||
| Edited Strip Style settings | |||
| Whether default Strip Style settings are used (0) or not (1) | |||
| | |||
| 0 | |||
|- | |||
| 0x04:4 | |||
| 14 bits | |||
| Boots | |||
| References a boots ID (for 0, ID 62 will be displayed instead) | |||
| PES: must be in range [1, 9999] | |||
| 23 | |||
|- | |||
| 0x06:2 | |||
| 10 bits | |||
| Goalkeeper gloves | |||
| References a gloves ID (for 0, ID 1 will be displayed instead) | |||
| PES: must be in range [1, 999] | |||
| 10 | |||
|- | |||
| 0x07:4 | |||
| 4 bits | |||
| ''Unknown A'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x08:0 | |||
| 4 bytes | |||
| Base Copy Player | |||
| References a player ID if the player is a base copy, references itself if the player is defaulted. | |||
| | |||
| | |||
|- | |||
| 0x0C:0 | |||
| 4 bits | |||
| Player physique: Neck Length | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0C:4 | |||
| 4 bits | |||
| Player physique: Neck Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0D:0 | |||
| 4 bits | |||
| Player physique: Shoulder Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0D:4 | |||
| 4 bits | |||
| Player physique: Shoulder Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0E:0 | |||
| 4 bits | |||
| Player physique: Chest Measurement | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0E:4 | |||
| 4 bits | |||
| Player physique: Waist Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0F:0 | |||
| 4 bits | |||
| Player physique: Arm Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x0F:4 | |||
| 4 bits | |||
| Player physique: Arm Length | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x10:0 | |||
| 4 bits | |||
| Player physique: Thigh Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x10:4 | |||
| 4 bits | |||
| Player physique: Calf Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x11:0 | |||
| 4 bits | |||
| Player physique: Leg Length | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x11:4 | |||
| 4 bits | |||
| Player physique: Head Length | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x12:0 | |||
| 4 bits | |||
| Player physique: Head Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x12:4 | |||
| 4 bits | |||
| Player physique: Head Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x13:0 | |||
| 3 bits | |||
| Wrist Tape: Color left | |||
| 000 for strip color, 001 for white, 010 for black and 011 for beige | |||
'''Verify unused bit!''' | |||
| PES: must be in range [0, 3] | |||
| 0 | |||
|- | |||
| 0x13:3 | |||
| 3 bits | |||
| Wrist Tape: Color right | |||
| 000 for strip color, 001 for white, 010 for black and 011 for beige | |||
'''Verify unused bit!''' | |||
| PES: not editable; same as Wrist Tape: Color left | |||
| 0 | |||
|- | |||
| 0x13:6 | |||
| 2 bits | |||
| Wrist Taping | |||
| 00 for OFF, 01 for right arm, 10 for left arm and 11 for both | |||
| PES: must be in range [0, 3] (full range) | |||
| 0 | |||
|- | |||
| 0x14:0 | |||
| 3 bits | |||
| Spectacles frame color | |||
| [[File:Glasscolors.png]] | |||
| PES: inaccessible feature<br/> | |||
Full range is handled in-game | |||
| | |||
|- | |||
| 0x14:3 | |||
| 3 bits | |||
| Spectacles | |||
| References a glasses ID (000 = no glasses)<br/> | |||
[[File:Glassstyles.png|thumbnail|none]] | |||
| PES: inaccessible feature<br/> | |||
Full range is handled in-game | |||
| 0 | |||
|- | |||
| 0x14:6 | |||
| 2 bits | |||
| Sleeves | |||
| 00 is Season specific, 01 is Short, 10 is Long | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x15:0 | |||
| 2 bits | |||
| Long-Sleeved Inners | |||
| 00 is Off. 01 is Normal. 10 is Turtle Neck. | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x15:2 | |||
| 2 bits | |||
| Sock Length | |||
| 00 is Standard. 01 is Long. 10 is Short. | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x15:4 | |||
| 2 bits | |||
| Undershorts | |||
| 00 is S: Off / W: Off. 01 is: S: Short / W: Short. 10 is: S: Off / W: Long. 11 is: S: Short / W: Long. | |||
| PES: must be in range [0, 3] (full range) | |||
| 0 | |||
|- | |||
| 0x15:6 | |||
| 1 bit | |||
| Shirttail | |||
| 0 is Tucked in, 1 is Untucked | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x15:7 | |||
| 1 bit | |||
| Ankle Taping | |||
| 0 is Off , 1 is On | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x16:0 | |||
| 1 bit | |||
| Player Gloves | |||
| 0 is Off , 1 is On | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x16:1 | |||
| 3 bits | |||
| Player Gloves color | |||
| [[File:Glasscolors.png]] | |||
| PES: must be in range [0, 7] (full range) | |||
| 0 | |||
|- | |||
| 0x16:4 | |||
| 4 bits | |||
| Appearance: Jawline | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x17:0 | |||
| 4 bits | |||
| Appearance: Jaw Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x17:4 | |||
| 4 bits | |||
| Appearance: Jawline (duplicate) | |||
| Set by the game but doesn't affect anything alone | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x18:0 | |||
| 4 bits | |||
| Appearance: Cheekbones | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x18:4 | |||
| 4 bits | |||
| ''Unknown B'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x19:0 | |||
| 4 bits | |||
| Appearance: Cheekbones (duplicate) | |||
| Set by the game but doesn't affect anything alone | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x19:4 | |||
| 4 bits | |||
| ''Unknown C'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1A:0 | |||
| 4 bits | |||
| ''Unknown D'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1A:4 | |||
| 4 bits | |||
| Appearance: Brow Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1B:0 | |||
| 4 bits | |||
| Appearance: Inner Eyebrow Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1B:4 | |||
| 4 bits | |||
| Appearance: Eyebrow Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1C:0 | |||
| 4 bits | |||
| Appearance: Temple Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1C:4 | |||
| 4 bits | |||
| Appearance: Outer Eyebrow Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1D:0 | |||
| 4 bits | |||
| ''Unknown E'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1D:4 | |||
| 4 bits | |||
| Appearance: Pupil Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1E:0 | |||
| 4 bits | |||
| Appearance: Eye Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1E:4 | |||
| 4 bits | |||
| Appearance: Inner Eye Position | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1F:0 | |||
| 4 bits | |||
| Appearance: Inner Eye Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x1F:4 | |||
| 4 bits | |||
| Appearance: Outer Eye Position | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x20:0 | |||
| 4 bits | |||
| Appearance: Eye Corner Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x20:4 | |||
| 4 bits | |||
| Appearance: Upper Eyelid Width Inner | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x21:0 | |||
| 4 bits | |||
| Appearance: Upper Eyelid Height Inner | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x21:4 | |||
| 4 bits | |||
| Appearance: Upper Eyelid Width Outer | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x22:0 | |||
| 4 bits | |||
| Appearance: Upper Eyelid Height Outer | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x22:4 | |||
| 4 bits | |||
| ''Unknown F'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x23:0 | |||
| 4 bits | |||
| Appearance: Bottom Eyelid Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x23:4 | |||
| 4 bits | |||
| Appearance: Horizontal Eye Position | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x24:0 | |||
| 4 bits | |||
| Appearance: Eye Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x24:4 | |||
| 4 bits | |||
| Appearance: Nose Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x25:0 | |||
| 4 bits | |||
| Appearance: Nose Tip Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x25:4 | |||
| 4 bits | |||
| Appearance: Nostril Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x26:0 | |||
| 4 bits | |||
| ''Unknown G'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x26:4 | |||
| 4 bits | |||
| Appearance: Nose Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x27:0 | |||
| 4 bits | |||
| Appearance: Nose Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x27:4 | |||
| 4 bits | |||
| ''Unknown H'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x28:0 | |||
| 4 bits | |||
| Appearance: Mouth Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x28:4 | |||
| 4 bits | |||
| Appearance: Mouth Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x29:0 | |||
| 4 bits | |||
| Appearance: Lip Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x29:4 | |||
| 4 bits | |||
| ''Unknown I'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x2A:0 | |||
| 4 bits | |||
| Appearance: Mouth Corner Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2A:4 | |||
| 4 bits | |||
| Appearance: Lip Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2B:0 | |||
| 4 bits | |||
| Appearance: Mouth Depth (duplicate) | |||
| Set by the game but doesn't affect anything alone | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2B:4 | |||
| 4 bits | |||
| Appearance: Chin Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2C:0 | |||
| 4 bits | |||
| Appearance: Chin Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2C:4 | |||
| 4 bits | |||
| Appearance: Chin Depth | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x2D:0 | |||
| 3 bits | |||
| Skin color | |||
| Possible values are: | |||
* 0: Caucasian white / Transparent for custom models | |||
* 1-6: | |||
[[File:Skin colors 2015.jpg|thumbnail|none]] | |||
* 7: None / Transparent for custom models | |||
| PES: must be in range [1, 6] | |||
| 1 | |||
|- | |||
| 0x2D:3 | |||
| 5 bits | |||
| Appearance: Cheek Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 5] | |||
| 0 | |||
|- | |||
| 0x2E:0 | |||
| 3 bits | |||
| Appearance: Forehead Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 6] | |||
| 0 | |||
|- | |||
| 0x2E:3 | |||
| 5 bits | |||
| Appearance: Facial Hair Type | |||
| In-game value, 0=OFF | |||
| PES: must be in range [0, 19] | |||
| 0 | |||
|- | |||
| 0x2F:0 | |||
| 3 bits | |||
| Appearance: Laughter Lines | |||
| In-game value minus one | |||
| PES: must be in range [0, 4] | |||
| 0 | |||
|- | |||
| 0x2F:3 | |||
| 3 bits | |||
| Appearance: Upper Eyelid Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] | |||
| 0 | |||
|- | |||
| 0x2F:6 | |||
| 2 bits | |||
| ''Unknown J'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x30:0 | |||
| 3 bits | |||
| Appearance: Bottom Eyelid Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 6] | |||
| 0 | |||
|- | |||
| 0x30:3 | |||
| 1 bit | |||
| ''Unknown K'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x30:4 | |||
| 4 bits | |||
| Appearance: Ear Length | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x31:0 | |||
| 4 bits | |||
| Appearance: Ear Width | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x31:4 | |||
| 4 bits | |||
| Appearance: Ear Angle | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x32:0 | |||
| 3 bits | |||
| Appearance: Eyebrow Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] | |||
| 0 | |||
|- | |||
| 0x32:3 | |||
| 2 bits | |||
| ''Unknown L'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x32:5 | |||
| 2 bits | |||
| Appearance: Neck Line Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 3] | |||
| 0 | |||
|- | |||
| 0x32:7 | |||
| 1 bit | |||
| ''Unknown M'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x33:0 | |||
| 4 bits | |||
| Appearance: Face Size | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x33:4 | |||
| 4 bits | |||
| Appearance: Face Height | |||
| In-game value plus seven | |||
| PES: must be in range [0, 14] | |||
| 7 | |||
|- | |||
| 0x34:0 | |||
| 3 bits | |||
| Appearance: Nose Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 7] | |||
| 0 | |||
|- | |||
| 0x34:3 | |||
| 5 bits | |||
| ''Unknown N'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x35:0 | |||
| 3 bits | |||
| Appearance: Upper Lip Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 4] | |||
| 0 | |||
|- | |||
| 0x35:3 | |||
| 3 bits | |||
| Appearance: Lower Lip Type | |||
| In-game value minus one | |||
| PES: must be in range [0, 4] | |||
| 0 | |||
|- | |||
| 0x35:6 | |||
| 6 bits | |||
| Appearance: Hair Colour Red | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x36:4 | |||
| 6 bits | |||
| Appearance: Hair Colour Green | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x37:2 | |||
| 6 bits | |||
| Appearance: Hair Colour Blue | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x38:0 | |||
| 3 bits | |||
| Appearance: Hairstyle | |||
| 1=Normal, 2=Dry, 3=Mohican, 4=Afro, 5=Dreadlocks, 6=Braided, 7=Special | |||
| PES: must be in range [1, 7] | |||
| 1 | |||
|- | |||
| 0x38:3 | |||
| 1 bit | |||
| ''Unknown O'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x38:4 | |||
| 3 bits | |||
| Appearance: Cropped Hair Style | |||
| | |||
| PES: must be in range [1, 6] | |||
| 1 | |||
|- | |||
| 0x38:7 | |||
| 1 bit | |||
| ''Unknown P'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x39:0 | |||
| 6 bits | |||
| Appearance: Eyebrow Colour Red | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x39:6 | |||
| 2 bits | |||
| Appearance: Eyebrow Style | |||
| 0=Normal, 1=Thick, 2=Thin | |||
| PES: must be in range [0, 2] | |||
| 0 | |||
|- | |||
| 0x3A:0 | |||
| 6 bits | |||
| Appearance: Eyebrow Colour Green | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x3A:6 | |||
| 2 bits | |||
| Appearance: Eyebrow Density | |||
| | |||
| PES: must be in range [0, 3] | |||
| 3 | |||
|- | |||
| 0x3B:0 | |||
| 6 bits | |||
| Appearance: Eyebrow Colour Blue | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x3B:6 | |||
| 2 bits | |||
| Appearance: Eyebrow Thickness | |||
| | |||
| PES: must be in range [0, 2] | |||
| 1 | |||
|- | |||
| 0x3C:0 | |||
| 3 bits | |||
| Appearance: Hair Length | |||
| 1=Shaven, 2=Very Short, 3=Short, 4=Medium, 5=Long | |||
| PES: must be in range [1, 5] | |||
| 2 | |||
|- | |||
| 0x3C:3 | |||
| 3 bits | |||
| Appearance: Wave Level | |||
| In-game value plus one | |||
| PES: must be in range [1, 7] | |||
| 1 | |||
|- | |||
| 0x3C:6 | |||
| 2 bits | |||
| ''Unknown Q'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x3D:0 | |||
| 1 bit | |||
| Appearance: Hair Accessories | |||
| 0=OFF, 1=ON | |||
| PES: must be in range [0, 1] | |||
| 0 | |||
|- | |||
| 0x3D:1 | |||
| 3 bits | |||
| Appearance: Hair Accessory Colour | |||
| | |||
| PES: must be in range [0, 7] | |||
| 0 | |||
|- | |||
| 0x3D:4 | |||
| 6 bits | |||
| Appearance: Facial Hair Colour Red | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x3E:2 | |||
| 6 bits | |||
| Appearance: Facial Hair Colour Green | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x3F:0 | |||
| 6 bits | |||
| Appearance: Facial Hair Colour Blue | |||
| | |||
| PES: must be in range [0, 63] | |||
| | |||
|- | |||
| 0x3F:6 | |||
| 2 bits | |||
| Appearance: Facial Hair Thickness | |||
| | |||
| PES: must be in range [0, 3] | |||
| 3 | |||
|- | |||
| 0x40:0 | |||
| 4 bits | |||
| Iris color | |||
| [[File:Eyeofthepony.png]] | |||
| PES: must be in range [0, 10] | |||
| 1 | |||
|- | |||
| 0x40:4 | |||
| 5 bits | |||
| Hair Variation | |||
| | |||
| PES: must be in range [1, 29] | |||
| 1 | |||
|- | |||
| 0x41:1 | |||
| 7 bits | |||
| ''Unknown R'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x42:0 | |||
| 2 bits | |||
| Hair Style Front | |||
| 01=Up, 10=Down, 11=Combed Back | |||
| | |||
| | |||
|- | |||
| 0x42:2 | |||
| 1 bit | |||
| ''Unknown S'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x42:3 | |||
| 3 bits | |||
| Hair Combed Back | |||
| 001=Off, 010=Left2, 011=Left1, 100=Centre, 101=Right1, 110=Right2 | |||
| | |||
| | |||
|- | |||
| 0x42:6 | |||
| 3 bits | |||
| Hair Cropped | |||
| 001=Normal, 010=Reduce Body, 011=Shorter Sides, 100=Cropped | |||
| | |||
| | |||
|- | |||
| 0x43:1 | |||
| 2 bits | |||
| Hairline Type | |||
| 01=Type 1, 10=Type 2, 11=Type 3 | |||
| | |||
| | |||
|- | |||
| 0x43:3 | |||
| 1 bit | |||
| ''Unknown T'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x43:4 | |||
| 2 bits | |||
| Forehead Width | |||
| 01=Narrow 1, 10=Normal, 11=Wide | |||
| | |||
| | |||
|- | |||
| 0x43:6 | |||
| 2 bits | |||
| ''Unknown U'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x44:0 | |||
| 1 byte | |||
| ''Unknown V'' | |||
| | |||
| | |||
| | |||
|} | |||
=== Team entry === | |||
Start: HEX block 8ED2FC <br> | |||
End: HEX block 958DA3 <br> | |||
Entry Length: 588 (0x24C) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x000:0 | |||
| 4 bytes | |||
| Team ID | |||
| | |||
| PES: must be unique | |||
| | |||
|- | |||
| 0x004:0 | |||
| 4 bytes | |||
| Manager ID | |||
| Assigned Manager ID | |||
| | |||
| | |||
|- | |||
| 0x008:0 | |||
| 2 bytes | |||
| Team Emblem | |||
| | |||
* 0xFFFF if using default emblem | |||
* References loaded emblem number if not | |||
| | |||
| 0xFFFF | |||
|- | |||
| 0x00A:0 | |||
| 2 bytes | |||
| Home Stadium | |||
| References a Stadium ID | |||
| PES: must be unique | |||
| | |||
|- | |||
| 0x00C:0 | |||
| 2 bytes | |||
| Stadium Image | |||
| | |||
* 0xFFFF if using default stadium image | |||
* References loaded image number if not | |||
| | |||
| 0xFFFF | |||
|- | |||
| 0x00E:0 | |||
| 2 bytes | |||
| Team Nationality | |||
| References a Nation ID, 0x0401 = Others | |||
| | |||
| 0xE700 (San Marino) | |||
|- | |||
| 0x010:0 | |||
| 2 bytes | |||
| Team Callname | |||
| References a Commentary Callname ID | |||
| | |||
| 0xFFFF | |||
|- | |||
| 0x012:0 | |||
| 6 bits | |||
| Goal Net Colour 1 - Red | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x012:6 | |||
| 6 bits | |||
| Goal Net Colour 1 - Green | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x013:4 | |||
| 4 bits | |||
| Goal Netting Design | |||
| | |||
| | |||
| | |||
|- | |||
| 0x14:0 | |||
| 6 bits | |||
| Goal Net Colour 2 - Red | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x14:6 | |||
| 6 bits | |||
| Goal Net Colour 2 - Green | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x15:4 | |||
| 6 bits | |||
| Goal Net Colour 2 - Blue | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x016:2 | |||
| 6 bits | |||
| Team Color 1 Red | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x017:0 | |||
| 6 bits | |||
| Team Color 1 Green | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x017:6 | |||
| 1 bit | |||
| Edited Team Name/Abbreviation | |||
| Flag indicating if team name or abbreviation has been changed (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| | |||
|- | |||
| 0x017:7 | |||
| 1 bit | |||
| Edited Team Emblem | |||
| Flag indicating if team emblem has been changed (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| | |||
|- | |||
| 0x018:0 | |||
| 6 bits | |||
| Team Color 2 Green | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x018:6 | |||
| 6 bits | |||
| Team Color 2 Blue | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x019:4 | |||
| 6 bits | |||
| Media Backdrop Colour - Red | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x1A:2 | |||
| 6 bits | |||
| Media Backdrop Colour - Green | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x1B:0 | |||
| 6 bits | |||
| Media Backdrop Colour - Blue | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x01B:6 | |||
| 1 bit | |||
| Edited Stadium Selection | |||
| Flag indicating if home stadium has been changed (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| | |||
|- | |||
| 0x01B:7 | |||
| 1 bit | |||
| Edited Stadium Name | |||
| Flag indicating if the home stadium name has been changed (1) or not (0). | |||
| PES: must be in range [0, 1] (full range) | |||
| | |||
|- | |||
| 0x1C:0 | |||
| 4 bits | |||
| Stadium Goal Style | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1C:4 | |||
| 4 bits | |||
| Stadium Turf Pattern | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1D:0 | |||
| 4 bits | |||
| Stadium Sideline Colour | |||
| | |||
| | |||
| | |||
|- | |||
| 0x1D:4 | |||
| 4 bits | |||
| Stadium Seat Colour | |||
| | |||
| | |||
| | |||
|- | |||
| 0x01E:0 | |||
| 6 bits | |||
| Team Color 1 Blue | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x01E:6 | |||
| 6 bits | |||
| Team Color 2 Red | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x01F:4 | |||
| 4 bits | |||
| Goal Net Design | |||
| | |||
| | |||
| | |||
|- | |||
| 0x020:0 | |||
| 6 bits | |||
| Goal Net Colour 1 - Blue | |||
| | |||
| PES: Must be in range [0-63] | |||
| | |||
|- | |||
| 0x020:6 | |||
| 10 bits | |||
| Edited Team Settings | |||
| Whether one of the team's settings was edited (1) or not (0). | |||
Bitmask with 10 entries, of which 2 are unknown: | |||
* Bit 0: Edited Stadium Image | |||
* Bit 1: Edited Stadium Settings | |||
* Bit 2: Edited Rival Clubs | |||
* Bit 3: Edited Banners | |||
* Bit 4: Edited Team Colour | |||
* Bit 5: Edited Manager | |||
* Bit 6: ''Unknown A'' | |||
* Bit 7: Edited Official Partners | |||
* Bit 8: Edited Media Backdrop | |||
* Bit 9: ''Unknown B'' | |||
| PES: must be in range [0, 1] (full range) | |||
| 0 | |||
|- | |||
| 0x022:0 | |||
| 16 bytes | |||
| ''Unknown C'' | |||
| Presumably unused/padding. | |||
| | |||
| | |||
|- | |||
| 0x024:0 | |||
| 96 bytes | |||
| Official Partners (1-3) Image | |||
| An array of 3 4-byte entries with the following as value: | |||
* 0xFFFFFFFF if using default partner | |||
* References loaded partner number if not | |||
Each entry pertains to each three partner images, in the following order: | |||
* Byte 0-3: Official Partner 1 | |||
* Byte 4-7: Official Partner 2 | |||
* Byte 8-11: Official Partner 3 | |||
| | |||
| 0xFFFFFFFF | |||
|- | |||
| 0x030:0 | |||
| 320 bytes | |||
| Team Strip (1-10) | |||
| An array of 10 4-byte entries with the following as value: | |||
* 1st byte = Number of kit starting from 00, or 0x80 if goalkeeper | |||
* Next 3 bytes = Team ID * 0x4000 | |||
Each entry pertains to a kit entry, in the following order: | |||
* Byte 0-3: Team Strip 1 | |||
* Byte 4-7: Team Strip 2 | |||
* Byte 8-11: Team Strip 3 | |||
* Byte 12-15: Team Strip 4 | |||
* Byte 16-19: Team Strip 5 | |||
* Byte 20-23: Team Strip 6 | |||
* Byte 24-27: Team Strip 7 | |||
* Byte 28-31: Team Strip 8 | |||
* Byte 32-35: Team Strip 9 | |||
* Byte 36-39: Team Strip 10 | |||
| | |||
| | |||
|- | |||
| 0x058:0 | |||
| 4 bytes | |||
| Rival Team 1 | |||
| References a Team ID | |||
| | |||
| 0xFFFF0300 | |||
|- | |||
| 0x05C:0 | |||
| 4 bytes | |||
| Rival Team 2 | |||
| References a Team ID | |||
| | |||
| 0xFFFF0300 | |||
|- | |||
| 0x060:0 | |||
| 4 bytes | |||
| Rival Team 3 | |||
| References a Team ID | |||
| | |||
| 0xFFFF0300 | |||
|- | |||
| 0x064:0 | |||
| 1 byte | |||
| Banner 1 Edited Flag | |||
| Special case, 0x00 always | |||
| | |||
| | |||
|- | |||
| 0x065:0 | |||
| 1 byte | |||
| Banner 2 Edited Flag | |||
| 0x00 if not edited, 0x01 if edited | |||
| | |||
| | |||
|- | |||
| 0x066:0 | |||
| 1 byte | |||
| Banner 3 Edited Flag | |||
| 0x00 if not edited, 0x02 if edited | |||
| | |||
| | |||
|- | |||
| 0x067:0 | |||
| 1 byte | |||
| Banner 4 Edited Flag | |||
| 0x00 if not edited, 0x03 if edited | |||
| | |||
| | |||
|- | |||
| 0x068:0 | |||
| 70 bytes | |||
| Team Name | |||
| Null-terminated string | |||
| | |||
| | |||
|- | |||
| 0x0AE:0 | |||
| 4 bytes | |||
| Scoreboard name | |||
| Null-terminated string | |||
| PES: must not exceed 3 characters | |||
| | |||
|- | |||
| 0x0B2:0 | |||
| 181 bytes | |||
| Custom Stadium Name | |||
| Null-terminated string | |||
| PES: must not exceed 60 characters | |||
| | |||
|- | |||
| 0x167:0 | |||
| 16 bytes | |||
| Banner 1 Text | |||
| Null-terminated string | |||
| PES: must not exceed 15 characters | |||
| | |||
|- | |||
| 0x177:0 | |||
| 16 bytes | |||
| Banner 2 Text | |||
| Null-terminated string | |||
| PES: must not exceed 15 characters | |||
| | |||
|- | |||
| 0x187:0 | |||
| 16 bytes | |||
| Banner 3 Text | |||
| Null-terminated string | |||
| PES: must not exceed 15 characters | |||
| | |||
|- | |||
| 0x197:0 | |||
| 16 bytes | |||
| Banner 4 Text | |||
| Null-terminated string | |||
| PES: must not exceed 15 characters | |||
| | |||
|- | |||
| 0x1A7:0 | |||
| 165 bytes | |||
| ''Unknown D'' | |||
| | |||
| | |||
| | |||
|} | |||
=== Manager entry === | |||
Start: HEX block 958DA4 <br> | |||
End: HEX block 974C83 <br> | |||
Entry Length: 88 (0x58) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Manager ID | |||
| | |||
| PES: must be unique | |||
| | |||
|- | |||
| 0x04:0 | |||
| 2 bytes | |||
| Manager Nationality | |||
| | |||
| | |||
| | |||
|- | |||
| 0x06:0 | |||
| 2 bytes | |||
| Manager picture ID | |||
| | |||
| | |||
| 0xFFFF | |||
|- | |||
| 0x08:0 | |||
| 1 byte | |||
| ''Unknown A'' | |||
| | |||
| | |||
| 0x60 | |||
|- | |||
| 0x09:0 | |||
| 79 bytes | |||
| Manager Name | |||
| | |||
| | |||
| | |||
|- | |||
|} | |||
=== Competitions === | |||
Start: HEX block 974C84 <br> | |||
End: HEX block 980D7B <br> | |||
Entry Length: 760 (0x2F8) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
|} | |||
=== Stadium Entry === | |||
Start: HEX block 980D7C <br> | |||
End: HEX block 983D37 <br> | |||
Entry Length: 188 (0xBB) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Stadium ID | |||
| | |||
| PES: must be unique | |||
| | |||
|- | |||
| 0x04:0 | |||
| 184 bytes | |||
| Stadium Name | |||
| | |||
| PES: must not exceed 60 characters | |||
| | |||
|- | |||
|} | |||
=== Unknown section === | |||
This section is located between the Stadium name and Team Player tables, but has not been documented yet.<br> | |||
Start: HEX block 983D38 <br> | |||
End: HEX block 9D4647 <br> | |||
Entry Length: 132 (0x84) bytes | |||
=== Team-Player Table === | |||
The Team-Player table is what links a Player ID to a Team ID. It is basically a Team ID, followed by a list of 40 Player IDs that correspond to the players in that team, then the respective shirt numbers for those players.<br> | |||
Start: HEX block 9D4648 <br> | |||
End: HEX block A0864F <br> | |||
Entry Length: 284 (0x11C) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Team ID | |||
| | |||
| PES: must be unique | |||
| | |||
|- | |||
| 0x04:0 | |||
| 160 bytes | |||
| Player IDs / Index IDs | |||
| 40 x 4 bytes | |||
This table also assigns (what I would like to call them anyways) Index IDs.<br> | |||
The first player in the table will get the Index ID 0x00, the second will get 0x01, and if your team has 40 players, the 40th will get 0x27.<br> | |||
These Index IDs are then used for the Game Plan menu to assign players to positions. | |||
| | |||
| 0x00000000 (no player) | |||
|- | |||
| 0xA4:0 | |||
| 80 bytes | |||
| Shirt Numbers | |||
| 40 x 2 bytes | |||
| PES: must be in range [0, 999] | |||
| | |||
|- | |||
| 0xF4:0 | |||
| 40 bytes | |||
| ''Unknown A'' | |||
| | |||
| | |||
| | |||
|} | |||
=== Competition Entry === | |||
This section does not use separators nor do individual sections have a fixed length.<br> | |||
It is almost a continued list of Team IDs (length: 4 bytes) that will determine what team plays in what league. For example, the first 20 team IDs are teams that will play in the English League. Right after that you get 20 team IDs that will play in the English 2nd Division. Therefore this section will be slightly different from the other ones. 0xFFFF0300 is used to mark 'no team' in the list. | |||
Start: HEX block A08650 <br> | |||
End: HEX block A0987F <br> | |||
Entry Length: 4656 (0x1230) bytes (whole section) | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Amount of teams | |||
! League/Cup | |||
|- | |||
|} | |||
=== Team Game Plan === | |||
In addition to storing saved tactics in the Edit File, this exact same structure is present in PES memory for both teams during a match and pre-match (after team select) and contains the currently set tactics for each team. <br>Some values or settings may be marked "invalid in Edit Mode" or "pre-match only" to indicate that PES cannot be used to set them in the Edit File.<br> | |||
Start: HEX block A09880 <br> | |||
End: HEX block A7C857 <br> | |||
Entry Length: 628 (0x274) bytes | |||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
!style="min-width: 54px;"| Length | |||
!style="min-width: 172px;"| Description | |||
! Format | |||
! Enforced limits | |||
! Default value | |||
|- | |||
| 0x000:0 | |||
| 4 bytes | |||
| Team ID | |||
| | |||
| | |||
* PES: must be unique | |||
* 0xFFFF0300 if the team slot is not used | |||
| | |||
|- | |||
| 0x004:0 | |||
| 520 bytes | |||
| ''Unknown A'' | |||
| | |||
| | |||
| | |||
|- | |||
| 0x20C:0 | |||
| 1 byte | |||
| Long FK Taker | |||
| Index ID of a player to take the long free kick. | |||
| | |||
| | |||
|- | |||
| 0x20C:0 | |||
| 1 byte | |||
| Long FK Taker | |||
| Index ID of a player to take the long free kick. | |||
| | |||
| | |||
|- | |||
| 0x20E:0 | |||
| 1 byte | |||
| FK Taker 2 | |||
| Index ID of a second player to take the short free kick. | |||
| | |||
| | |||
|- | |||
| 0x20F:0 | |||
| 1 byte | |||
| Left CK Taker | |||
| Index ID of a player to take the corner kick on the left side of the pitch. | |||
| | |||
| | |||
|- | |||
| 0x210:0 | |||
| 1 byte | |||
| Right CK Taker | |||
| Index ID of a player to take the corner kick on the right side of the pitch. | |||
| | |||
| | |||
|- | |||
| 0x211:0 | |||
| 1 byte | |||
| PK Taker | |||
| Index ID of a player to take the penalty kick in regulation and extra time. | |||
| | |||
| | |||
|- | |||
| 0x212:0 | |||
| 3 byte | |||
| Players To Join The Attack | |||
| 3 x 1 byte | |||
Index ID of the players to join the attack. | |||
| | |||
| | |||
|- | |||
| 0x215:0 | |||
| 1 byte | |||
| Captain | |||
| Index ID of the player to be the Captain. | |||
| | |||
| | |||
|} | |} | ||
Line 145: | Line 2,395: | ||
Be sure to check [[Appendix:Rules]] or the rules of the invitational in question to find out what is considered legal. | Be sure to check [[Appendix:Rules]] or the rules of the invitational in question to find out what is considered legal. | ||
[[Category:Pro Evolution Soccer | [[Category:Pro Evolution Soccer 2021]] |
Latest revision as of 12:15, 24 April 2021
![]() Pro Evolution Soccer 2021 This is still a work in progress. Please be patient. | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
The Edit file is called EDIT00000000 and can be found in %HOMEPATH%\Documents\KONAMI\eFootball PES 2021 SEASON UPDATE\%steamid%\save.
It is encrypted and thus, cannot be simply edited directly.
Refer to the Tools page for decrypting and editing tools.
Note: This edit file mapping applies to Pro Evolution Soccer 2020 as well.
Structure
Note: The beginning of the file is considered what pesXcrypter exports as data.dat.
- Header
- Player entries
- Player appearance entries
- Team entries
- Manager entries
- Competitions
- Stadiums
- Undocumented entries
- Team-Player table
- Competition entry entries
- Game plan entries
Header
Start: HEX block 0
End: HEX block 7B
Length: 124 (0x7C) bytes, first 96 (0x60) omitted for now
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x60:0 | 2 bytes | Amount of player entires (appearance and data) | 0xDE12 (4830) | ||
0x62:0 | 2 bytes | Unknown A | Possible leftover of appearance entry count. | 0x0000 | |
0x64:0 | 2 bytes | Amount of team entires | 0xD200 (210) | ||
0x66:0 | 2 bytes | Amount of manager entries | 0xE700 (231) | ||
0x68:0 | 2 bytes | Amount of stadium entires | 0x3700 (55) | ||
0x6A:0 | 2 bytes | Amount of competition entries | 0x2E00 (46) | ||
0x6C:0 | 2 bytes | Amount of entries of a currently undocumented entry | 0x4F00 (79) | ||
0x6E:0 | 2 bytes | Unknown B | 0x0000 | ||
0x70:0 | 2 bytes | Amount of team-player table entries | 0xD200 (210) | ||
0x72:0 | 2 bytes | Unknown C | 0x0000 | ||
0x74:0 | 2 bytes | Amount of team game plan entries | 0xD200 (210) | ||
0x76:0 | 2 bytes | Unknown D | 0x0000 | ||
0x78:0 | 2 bytes | Unknown E | 0x0000 | ||
0x7A:0 | 2 bytes | Unknown F | 0x0000 |
Player entry
Start: HEX block 7C
End: HEX block 8ED2FB
Entry length: 240 (0xF0) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Player ID | PES: must be unique | >= 1048576 | |
0x04:0 | 4 bytes | Commentary Name | References a player ID. | Same as the player ID. | |
0x08:0 | 2 bytes | Nationality/Region | 0x0401 = Others | 0xE700 (San Marino) | |
0x0A:0 | 8 bits | Height (cm) | PES: must be in range [155, 210] | 180 | |
0x0B:0 | 8 bits | Weight (kg) | PES: must be in range [max(30, Height - 129), Height - 81] | 80 | |
0x0C:0 | 8 bits | Motion: Goal Celebration 1 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0D:0 | 8 bits | Motion: Goal Celebration 2 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0E:0 | 7 bits | Offensive Awareness | PES: must be in range [40, 99] | 77 | |
0x0E:7 | 7 bits | Ball Control | PES: must be in range [40, 99] | 77 | |
0x0F:6 | 2 bits | Weak Foot Usage | In-game value minus one | PES: must be in range [0, 3] | 1 |
0x10:0 | 7 bits | Tight Possession | PES: must be in range [40, 99] | 77 | |
0x10:7 | 7 bits | Low Pass | PES: must be in range [40, 99] | 77 | |
0x11:6 | 7 bits | Lofted Pass | PES: must be in range [40, 99] | 77 | |
0x12:5 | 7 bits | Finishing | PES: must be in range [40, 99] | 77 | |
0x13:4 | 4 bits | Motion: Arm Movement (Dribbling) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x14:0 | 7 bits | Place Kicking | PES: must be in range [40, 99] | 77 | |
0x14:7 | 7 bits | Curl | PES: must be in range [40, 99] | 77 | |
0x15:6 | 7 bits | Speed | PES: must be in range [40, 99] | 77 | |
0x16:5 | 7 bits | Acceleration | PES: must be in range [40, 99] | 77 | |
0x17:4 | 4 bits | Motion: Arm Movement (Running) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x18:0 | 7 bits | Jump | PES: must be in range [40, 99] | 77 | |
0x18:7 | 7 bits | Physical Contact | PES: must be in range [40, 99] | 77 | |
0x19:6 | 7 bits | Balance | PES: must be in range [40, 99] | 77 | |
0x1A:5 | 7 bits | Stamina | PES: must be in range [40, 99] | 77 | |
0x1B:4 | 4 bits | Motion: Corner Kick | In-game value minus one | PES: must be in range [0, 5] | 0 |
0x1C:0 | 7 bits | Ball Winning | PES: must be in range [40, 99] | 77 | |
0x1C:7 | 7 bits | Aggression | PES: must be in range [40, 99] | 77 | |
0x1D:6 | 7 bits | GK Awareness | PES: must be in range [40, 99] | 77 | |
0x1E:5 | 7 bits | GK Catching | PES: must be in range [40, 99] | 77 | |
0x1F:4 | 3 bits | Conditioning | In-game value minus one | PES: must be in range [0, 7] (full range) | 3 |
0x1F:7 | 1 bit | Edited Player Name | Whether the player name was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x20:0 | 7 bits | GK Reach | PES: must be in range [40, 99] | 77 | |
0x20:7 | 6 bits | Age | PES: must be in range [15, 50] | 21 | |
0x21:5 | 4 bits | Registered Position | Possible values are:
|
PES: must be in range [0, 12] | 1 |
0x22:1 | 1 bit | Unknown A | Presumably unused/padding. | 0 | |
0x22:2 | 5 bits | Playing Styles |
|
PES: must be be in range [0, 21] | 0 |
0x22:7 | 5 bits | Motion: Free Kick | In-game value minus one | PES: must be in range [0, 15] (full range) | 0 |
0x23:4 | 3 bits | Star Rating | Probably reputation | PES: inaccessible feature | 7 |
0x23:7 | 1 bit | Edited Basic Settings | Whether one of the player's basic settings was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x24:0 | 7 bits | Defensive Awareness | PES: must be in range [40, 99] | 77 | |
0x24:7 | 7 bits | GK Clearing | PES: must be in range [40, 99] | 77 | |
0x25:6 | 7 bits | Heading | PES: must be in range [40, 99] | 77 | |
0x26:5 | 3 bits | Motion: Hunching (Dribbling) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x27:0 | 3 bits | Motion: Hunching (Running) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x27:3 | 3 bits | Motion: Penalty Kick | In-game value minus one | PES: must be in range [0, 3] (full range) | 0 |
0x27:6 | 2 bits | Weak Foot Accuracy | In-game value minus one | PES: must be in range [0, 3] (full range) | 1 |
0x28:0 | 7 bits | Dribbling | PES: must be in range [40, 99] | 77 | |
0x28:7 | 2 bits | Injury Resistance | In-game value minus one | PES: must be in range [0, 2] | 2 |
0x29:1 | 2 bits | Playing Attitude | PES: inaccessible feature | 0 | |
0x29:3 | 2 bits | Dribble Motion | PES: inaccessible feature | 0 | |
0x29:5 | 18 bits | Playable Position (Values 5-13) | An array of 9 2-bit entries with the following as values:
Each entry pertains to one position, in the following order:
|
PES: each entry must be in range [0, 2] | 0 |
0x2B:7 | 1 bit | Edited Registered Position | Whether one of the player's registered position was edited (1) or not (0). | PES: must be in range [0, 1] (full range) | 0 |
0x2C:0 | 6 bits | Playable Position (Values 1-3) | An array of 3 2-bit entries with the following as values:
Each entry pertains to one position, in the following order:
|
PES: each entry must be in range [0, 2] | 0 |
0x2C:6 | 7 bits | GK Reflexes | PES: must be in range [40, 99] | 77 | |
0x2D:5 | 7 bits | Kicking Power | PES: must be in range [40, 99] | 77 | |
0x2E:4 | 2 bits | Playable Position (Value 4) | A single 2-bit entry with the following as values:
This entry pertains to the remaining one position:
|
PES: must be in range [0, 2] | 0 |
0x2E:6 | 5 bits | Edited Settings | Whether one of the player's settings was edited (1) or not (0).
Bitmask with 5 entries:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2F:3 | 1 bit | Unknown B | Seems to have value of 0 or 1, can't figure it out what it is. Maybe an edit flag? | 0 | |
0x2F:4 | 1 bit | Unknown C | Presumably unused/padding. | 0 | |
0x2F:5 | 1 bit | Stronger Foot | Possible values are:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2F:6 | 1 bit | Stronger Hand | Possible values are:
|
PES: inaccessible feature | 0 |
0x2F:7 | 7 bits | COM Playing Style | Bitmask with 7 entries:
|
PES: at most 5 may be active at once | 0 |
0x30:6 | 41 bits | Player Skills | Bitmask with 41 entries:
|
PES: at most 10 may be active at once | 0 |
0x35:7 | 1 bit | Unknown D | Presumably unused/padding. | 0 | |
0x36:0 | 61 bytes | Player Name | Null-terminated string | PES: must not exceed 20 characters
Up to 60 characters are handled by the game |
PLACEHOLDER |
0x73:0 | 61 bytes | Print Name (Club) | Null-terminated string | PES: must not exceed 20 characters, uppercase letters only | PLACEHOLDER |
0xB0:0 | 64 bytes | Print Name (National Team) | Null-terminated string | PES: must not exceed 20 characters, uppercase letters only | PLACEHOLDER |
Note: default values are based on a newly created edited player.
Player appearance entry
Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's.
Start: HEX block 7C
End: HEX block 8ED2FB
Entry Length: 72 (0x48) bytes
Team entry
Start: HEX block 8ED2FC
End: HEX block 958DA3
Entry Length: 588 (0x24C) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x000:0 | 4 bytes | Team ID | PES: must be unique | ||
0x004:0 | 4 bytes | Manager ID | Assigned Manager ID | ||
0x008:0 | 2 bytes | Team Emblem |
|
0xFFFF | |
0x00A:0 | 2 bytes | Home Stadium | References a Stadium ID | PES: must be unique | |
0x00C:0 | 2 bytes | Stadium Image |
|
0xFFFF | |
0x00E:0 | 2 bytes | Team Nationality | References a Nation ID, 0x0401 = Others | 0xE700 (San Marino) | |
0x010:0 | 2 bytes | Team Callname | References a Commentary Callname ID | 0xFFFF | |
0x012:0 | 6 bits | Goal Net Colour 1 - Red | PES: Must be in range [0-63] | ||
0x012:6 | 6 bits | Goal Net Colour 1 - Green | PES: Must be in range [0-63] | ||
0x013:4 | 4 bits | Goal Netting Design | |||
0x14:0 | 6 bits | Goal Net Colour 2 - Red | PES: Must be in range [0-63] | ||
0x14:6 | 6 bits | Goal Net Colour 2 - Green | PES: Must be in range [0-63] | ||
0x15:4 | 6 bits | Goal Net Colour 2 - Blue | PES: Must be in range [0-63] | ||
0x016:2 | 6 bits | Team Color 1 Red | PES: Must be in range [0-63] | ||
0x017:0 | 6 bits | Team Color 1 Green | PES: Must be in range [0-63] | ||
0x017:6 | 1 bit | Edited Team Name/Abbreviation | Flag indicating if team name or abbreviation has been changed (1) or not (0). | PES: must be in range [0, 1] (full range) | |
0x017:7 | 1 bit | Edited Team Emblem | Flag indicating if team emblem has been changed (1) or not (0). | PES: must be in range [0, 1] (full range) | |
0x018:0 | 6 bits | Team Color 2 Green | PES: Must be in range [0-63] | ||
0x018:6 | 6 bits | Team Color 2 Blue | PES: Must be in range [0-63] | ||
0x019:4 | 6 bits | Media Backdrop Colour - Red | PES: Must be in range [0-63] | ||
0x1A:2 | 6 bits | Media Backdrop Colour - Green | PES: Must be in range [0-63] | ||
0x1B:0 | 6 bits | Media Backdrop Colour - Blue | PES: Must be in range [0-63] | ||
0x01B:6 | 1 bit | Edited Stadium Selection | Flag indicating if home stadium has been changed (1) or not (0). | PES: must be in range [0, 1] (full range) | |
0x01B:7 | 1 bit | Edited Stadium Name | Flag indicating if the home stadium name has been changed (1) or not (0). | PES: must be in range [0, 1] (full range) | |
0x1C:0 | 4 bits | Stadium Goal Style | |||
0x1C:4 | 4 bits | Stadium Turf Pattern | |||
0x1D:0 | 4 bits | Stadium Sideline Colour | |||
0x1D:4 | 4 bits | Stadium Seat Colour | |||
0x01E:0 | 6 bits | Team Color 1 Blue | PES: Must be in range [0-63] | ||
0x01E:6 | 6 bits | Team Color 2 Red | PES: Must be in range [0-63] | ||
0x01F:4 | 4 bits | Goal Net Design | |||
0x020:0 | 6 bits | Goal Net Colour 1 - Blue | PES: Must be in range [0-63] | ||
0x020:6 | 10 bits | Edited Team Settings | Whether one of the team's settings was edited (1) or not (0).
Bitmask with 10 entries, of which 2 are unknown:
|
PES: must be in range [0, 1] (full range) | 0 |
0x022:0 | 16 bytes | Unknown C | Presumably unused/padding. | ||
0x024:0 | 96 bytes | Official Partners (1-3) Image | An array of 3 4-byte entries with the following as value:
Each entry pertains to each three partner images, in the following order:
|
0xFFFFFFFF | |
0x030:0 | 320 bytes | Team Strip (1-10) | An array of 10 4-byte entries with the following as value:
Each entry pertains to a kit entry, in the following order:
|
||
0x058:0 | 4 bytes | Rival Team 1 | References a Team ID | 0xFFFF0300 | |
0x05C:0 | 4 bytes | Rival Team 2 | References a Team ID | 0xFFFF0300 | |
0x060:0 | 4 bytes | Rival Team 3 | References a Team ID | 0xFFFF0300 | |
0x064:0 | 1 byte | Banner 1 Edited Flag | Special case, 0x00 always | ||
0x065:0 | 1 byte | Banner 2 Edited Flag | 0x00 if not edited, 0x01 if edited | ||
0x066:0 | 1 byte | Banner 3 Edited Flag | 0x00 if not edited, 0x02 if edited | ||
0x067:0 | 1 byte | Banner 4 Edited Flag | 0x00 if not edited, 0x03 if edited | ||
0x068:0 | 70 bytes | Team Name | Null-terminated string | ||
0x0AE:0 | 4 bytes | Scoreboard name | Null-terminated string | PES: must not exceed 3 characters | |
0x0B2:0 | 181 bytes | Custom Stadium Name | Null-terminated string | PES: must not exceed 60 characters | |
0x167:0 | 16 bytes | Banner 1 Text | Null-terminated string | PES: must not exceed 15 characters | |
0x177:0 | 16 bytes | Banner 2 Text | Null-terminated string | PES: must not exceed 15 characters | |
0x187:0 | 16 bytes | Banner 3 Text | Null-terminated string | PES: must not exceed 15 characters | |
0x197:0 | 16 bytes | Banner 4 Text | Null-terminated string | PES: must not exceed 15 characters | |
0x1A7:0 | 165 bytes | Unknown D |
Manager entry
Start: HEX block 958DA4
End: HEX block 974C83
Entry Length: 88 (0x58) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Manager ID | PES: must be unique | ||
0x04:0 | 2 bytes | Manager Nationality | |||
0x06:0 | 2 bytes | Manager picture ID | 0xFFFF | ||
0x08:0 | 1 byte | Unknown A | 0x60 | ||
0x09:0 | 79 bytes | Manager Name |
Competitions
Start: HEX block 974C84
End: HEX block 980D7B
Entry Length: 760 (0x2F8) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|
Stadium Entry
Start: HEX block 980D7C
End: HEX block 983D37
Entry Length: 188 (0xBB) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Stadium ID | PES: must be unique | ||
0x04:0 | 184 bytes | Stadium Name | PES: must not exceed 60 characters |
Unknown section
This section is located between the Stadium name and Team Player tables, but has not been documented yet.
Start: HEX block 983D38
End: HEX block 9D4647
Entry Length: 132 (0x84) bytes
Team-Player Table
The Team-Player table is what links a Player ID to a Team ID. It is basically a Team ID, followed by a list of 40 Player IDs that correspond to the players in that team, then the respective shirt numbers for those players.
Start: HEX block 9D4648
End: HEX block A0864F
Entry Length: 284 (0x11C) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Team ID | PES: must be unique | ||
0x04:0 | 160 bytes | Player IDs / Index IDs | 40 x 4 bytes
This table also assigns (what I would like to call them anyways) Index IDs. |
0x00000000 (no player) | |
0xA4:0 | 80 bytes | Shirt Numbers | 40 x 2 bytes | PES: must be in range [0, 999] | |
0xF4:0 | 40 bytes | Unknown A |
Competition Entry
This section does not use separators nor do individual sections have a fixed length.
It is almost a continued list of Team IDs (length: 4 bytes) that will determine what team plays in what league. For example, the first 20 team IDs are teams that will play in the English League. Right after that you get 20 team IDs that will play in the English 2nd Division. Therefore this section will be slightly different from the other ones. 0xFFFF0300 is used to mark 'no team' in the list.
Start: HEX block A08650
End: HEX block A0987F
Entry Length: 4656 (0x1230) bytes (whole section)
Offset (byte:bit) | Length | Amount of teams | League/Cup |
---|
Team Game Plan
In addition to storing saved tactics in the Edit File, this exact same structure is present in PES memory for both teams during a match and pre-match (after team select) and contains the currently set tactics for each team.
Some values or settings may be marked "invalid in Edit Mode" or "pre-match only" to indicate that PES cannot be used to set them in the Edit File.
Start: HEX block A09880
End: HEX block A7C857
Entry Length: 628 (0x274) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x000:0 | 4 bytes | Team ID |
|
||
0x004:0 | 520 bytes | Unknown A | |||
0x20C:0 | 1 byte | Long FK Taker | Index ID of a player to take the long free kick. | ||
0x20C:0 | 1 byte | Long FK Taker | Index ID of a player to take the long free kick. | ||
0x20E:0 | 1 byte | FK Taker 2 | Index ID of a second player to take the short free kick. | ||
0x20F:0 | 1 byte | Left CK Taker | Index ID of a player to take the corner kick on the left side of the pitch. | ||
0x210:0 | 1 byte | Right CK Taker | Index ID of a player to take the corner kick on the right side of the pitch. | ||
0x211:0 | 1 byte | PK Taker | Index ID of a player to take the penalty kick in regulation and extra time. | ||
0x212:0 | 3 byte | Players To Join The Attack | 3 x 1 byte
Index ID of the players to join the attack. |
||
0x215:0 | 1 byte | Captain | Index ID of the player to be the Captain. |
Limitations enforced by PES
Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behaviour or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.