The logo competition for the 2025 4chan Winter Cup is now taking submissions. | ||
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
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Cloverball logo: .ai .png .svg |
Pro Evolution Soccer 2018/Tools
Pro Evolution Soccer 2018 | |
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Game | |
Rules | |
Info | |
Tools | |
Modding |
This page is meant to list all PES18 tools that we recommend worth using in one place.
Edit file
The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on.
It is created once you start the game and open the Edit menu.
In PES18 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2018\save.
- Editor - An alpha PES18 editor with the familiar UI of PES Next-Gen Editor.
Textures & Models
- PES18 mesh tools - Blender add-on for editing FMDLs. Move the folder inside the archive to AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons and remember to enable in Blender's user preferences.
- FtexTool OR textools - FtexTool has a drag-n-drop GUI whereas textools can batch convert all files in a folder. Textools only handles DXT1 and DXT5 DDS files but apart from that both work fine and which one to use is down to personal preference.
- Gzstool - Packs/unpacks FPK and FPKD files. See Pro Evolution Soccer 2018/FPK for more details.
- MTLTools - Allows for easy editing of the FMDL Strings
Other
- pesXdecrypter - Edit file decrypter used by the tools above, needed if you want to hex edit the editfile manually since it is encrypted.
- Using a hex editor - See Pro Evolution Soccer 2018/Edit file for details.