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Pro Evolution Soccer 2017/Full Player Customization/Retro
Pro Evolution Soccer 2017 | |
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Game | |
Rules | |
Info | |
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Modding |
Full Player Customization (FPC, not to be confused with APC) is the name given to the system that allows removing the default PES body parts of a player that couldn't be removed previously. In the past only a player's limbs could be removed (via Rigit), but thanks to the FPC system removing shirts, pants, etc becomes possible, even giving the choice to remove a player's body completely.
Once a player's default body has been removed, there are no limits to what the void can be filled with. You can take advantage of FPC to give players custom kits which don't glitch, to replace players with flat images of characters, and even to set full body blenders for your players.
Since the FPC system is based on the removal of one model type for every body part, though, it introduces some small limitations to the customizability of all players, even those belonging to teams which don't use the system at all. For this reason reading the section relevant to your interests at least once is strongly recommended, at least to know what to do in case of missing parts in your players.
This system is implemented by default in every DLC starting from Winter 17.
I'm not interested
The system was studied carefully to minimize as much as possible the impact on teams which are not using it, but even then there are a few points that should be kept in mind when customizing players in the ingame Strip Settings menu.
What can't be used
Using any of these settings will make the relevant body part appear invisible:
- Kit configs:
- Collar 105
- Pants 16
- Savedata editor:
- Glasses type 1, 4 or 5
- Ingame strip settings:
- Wrist taping
- Ankle taping
- Short undershorts
- Long sleeves (only if the kit config has shirt model 176 set)
- Short socks
- Tucked shirts
If your team's players are using none of these settings, you're fine and can leave this page.
How to restore missing parts
If you still want to use the models which appear invisible (for example if you want to restore a team's missing tucked shirts) you can either set them back with APC, or just use the replacement models which have been set in the place of the most rarely used accessories.
In the second case, you can either run a tool which scans all of your team's players and fixes them automatically, or set them manually using the ingame strip settings (and rigit in very rare cases).
The tool also allows you to check if there are any missing parts in your team without having to check every player individually yourself.
With the automatic tool
4cc FPC Checker v2: mega
Download, unzip, and read the short readme included. It'll get a copy of your editfile directly from the savedata folder and check for any problems your team may have.
It will also fix them automatically, provided you copy your team's kit config files to the script's folder.
Manually
- Missing tucked shirts:
- If loose shirts is set in the kit configs: Set ankle taping to 'on'.
- If tight shirts is set in the kit configs: Set wrist taping to 'right'.
- Missing collar and lower pants:
Set wrist taping to 'left' (this will set a collar 001 model and a pants 001 model).
- Missing short socks:
Set undershorts to short/short.
- No type 3 long sleeves:
Set glasses to type 5 in Rigit.
- Missing spats, wrist taping, ankle taping and type 1, 4 and 5 glasses:
These can only be restored by including them in the player's face folder via APC. Feel free to contact me should you need any kind of assistance.
I'm interested
If you want to use this system to fully personalize any of your players, follow these instructions.
How to remove your players
Set the following settings in all the kit configs of your team, except the GK one if you don't want to remove him.
If you only want to remove a GK, edit the GK kit config only.
- Kit configs:
- Shirt 176
- Collar 105
- Pattern 13*
- Winter Collar 105
- Pants 16
*Optional, only needed when using kit models with modified uvs which use the team kit texture (usually never).
- Kit configs - hex editing (only needed for the GK kit config):
- Set the second byte (offset: 0x01) to FF
Set the following settings for every player you want to remove:
- Savedata editor:
- Skin set to Custom
- Ingame strip settings:
- Boots 38
- Gloves 12 (only needed if GK)
- Long sleeves (only needed if not GK)
- Tucked shirts
- Short socks
Set the following setting for every player you want to stay normal:
- Ingame strip settings:
- Wrist taping to 'left' (this will set a collar 001 model and a pants 01 model)
If you did everything correctly, PES should now show only the heads and necks for players that have been removed, in addition to whatever you add with APC.
How to restore missing parts
Since the kit settings affect the whole team, if you want to keep the default body parts for some of the players you'll have to either restore them by including them in the player's face folder via APC, or more simply by using the replacement parts hidden in the slots of the least used accessories:
- Missing tucked shirts:
- If loose shirts is set in the kit config: Set ankle taping to 'on'.
- If tight shirts is set in the kit config: Set wrist taping to 'right'.
- Missing short socks:
Set undershorts to short/short.
- No long sleeves:
- If shirt model 144 is set in the kit config: Set glasses to type 1 in Rigit.
- If shirt model 160 is set in the kit config: Set glasses to type 4 in Rigit.
- If shirt model 176 is set in the kit config: Set glasses to type 5 in Rigit.
- Missing spats, wrist taping, ankle taping and type 1, 4 and 5 glasses:
These can only be restored by including them in the player's face folder via APC. Feel free to contact me should you need any kind of assistance.
Now what?
The sky's the limit!
You can make all kinds of blenders which won't be spoilt by the presence of the default PES body.
The following are some templates which make use of FPC to offer new possibilities of customization. More templates and guides (including a guide on how to make full body blenders like Robocop's) will be added in the slightly distant future (after VGL7).
To use these templates you need to have applied the FPC system to your team, and in particular to the players you're going to replace with flat players. That's the hardest part.
Templates for making flat team players
Once your players have been removed, get one of these two templates and use it as folder face for your players, editing the face.dds for each player as you prefer. All of the texture space gets used, and you can also change their size, as long as you keep it a square with a side length that is a power of two (512x512, 1024x1024, etc).
Anime-style shading: mega
Normal shading: mega
The two templates only differ on how the image is displayed: The anime-style shading makes the image appear always at the same brightness (probably the best choice for anime characters), while the normal shading allows the image to get darker depending on the stadium's lighting (probably the best choice for western characters). In case of doubt just try both and use the one you like the most.
Templates for adding custom kits to players
Once your players have been removed, get this template and use it as folder face for your players.
Follow the instructions in the readme txt to understand how to fill the face folder with the kit parts you want.
Custom kits Template (updated for PES17): gdrive