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Difference between revisions of "Pro Evolution Soccer 2015/File List"

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==dt00.cpk==
==dt00.cpk==
Nothing editable yet.
Nothing editable yet.


==dt10.cpk==
==dt10.cpk==
Contains all data files. These help assigning and naming several things like balls, stadiums and coaches.
Contains all data files. These help assigning and naming several things like balls, stadiums and coaches.


==dt11.cpk==
==dt11.cpk==
Line 37: Line 35:
==dt12.cpk==
==dt12.cpk==
This contains several kinds of files, almost all prop objects are found in ''root/common/demo/prop/'' such as trophies and the circleflags. ''root/common/demo/fixdemoobj/'' contains more prop objects, however these are all not animated unlike ''/prop/''.
This contains several kinds of files, almost all prop objects are found in ''root/common/demo/prop/'' such as trophies and the circleflags. ''root/common/demo/fixdemoobj/'' contains more prop objects, however these are all not animated unlike ''/prop/''.


==dt13.cpk==
==dt13.cpk==
This contains several animation data files. However none of these can be edited.
This contains several animation data files. However none of these can be edited.


==dt15.cpk==
==dt15.cpk==
This contains a lot of thumbnails, previews and whatnot.


Trophy Preview<br>
<code>root/common/render/thumbnail/trophy</code><br>
Stadium Preview<br>
Stadium Preview<br>
<code>root/common/render/thumbnail/stadium</code><br>
<code>root/common/render/thumbnail/stadium</code><br>
Boot Preview<br>
Boot Preview<br>
<code>root/common/render/thumbnail/spike</code><br>
<code>root/common/render/thumbnail/spike</code><br>
Face Editing Preview<br>
Glove Preview<br>
<code>root/common/render/thumbnail/edit_[body part]</code><br>
<code>root/common/render/thumbnail/glove</code><br>
Face Editing Preview<br>
<code>root/common/render/thumbnail/edit_[body part]</code><br>
Kit Editing Preview<br>
<code>root/common/render/thumbnail/edit_[kit part]</code><br>
Ball Preview<br>
Ball Preview<br>
<code>root/common/render/thumbnail/ball</code><br>
<code>root/common/render/thumbnail/ball</code><br>
Badges and Flags<br>
Player Preview<br>
<code>root/common/render/thumbnail/symbol/flag</code><br>
<code>root/common/render/symbol/player</code><br>
Competition Logos<br>
Other<br>
<code>root/common/render/thumbnail/symbol/emblemlc</code><br>
<code>root/common/render/symbol/other</code><br>
Locker Room Background<br>
Team emblems and country flags<br>
<code>root/common/render/model/locker_room</code><br>
<code>root/common/render/symbol/flag</code><br>
Competition logos<br>
<code>root/common/render/symbol/emblemLc</code><br>
Manager pictures<br>
<code>root/common/render/symbol/coach</code><br>
Shaders<br>
<code>root/common/render/shader/surfaceShaders</code><br>
2D Icons and Cursors<br>
2D Icons and Cursors<br>
<code>root/common/render/model/game_2d</code><br>
<code>root/common/render/model/game_2d</code><br>
Flare and Smoke Bomb Effect<br>
Ball models<br>
<code>root/common/render/model/effect/smoke_jet</code><br>
Rain Effect<br>
<code>root/common/render/model/effect/rain</code><br>
Light Effect<br>
<code>root/common/render/model/effect/light</code><br>
Filter<br>
<code>root/common/render/model/effect/filter</code><br>
Ball Target<br>
<code>root/common/render/model/effect/ball_target</code><br>
Balls<br>
<code>root/common/render/model/ball</code><br>
<code>root/common/render/model/ball</code><br>


==dt16.cpk==
==dt16.cpk==
 
This contains all data for the flow of menus in the game. Nothing editable is found here.


==dt17.cpk==
==dt17.cpk==
 
This contains the system .str-files.


==dt18.cpk==
==dt18.cpk==
 
This contains several files that help control the AI during the game. Nothing editable without breaking the AI even more.


==dt19.cpk==
==dt19.cpk==
 
This contains several files that help control the crowd AI during the game. Nothing editable here.


==dt20_eng.cpk==
==dt20_eng.cpk==
 
This contains language-specific .str-files that help name all menus and other stuff in the game. It also contains several language-specific menu files that would otherwise be in dt11.cpk.


==dt30.cpk==
==dt30.cpk==
This contains all models and textures related to stadiums, but also stadium staff and adboards.


Scoreboard<br>
Scoreboard<br>
Line 119: Line 107:


==dt32.cpk==
==dt32.cpk==
 
This contains almost all models and textures related to edit players, kits and more.
Kits<br>
<code>root/common/character0/model/character/uniform/texture</code><br>
Sleeve Patch<br>
<code>root/common/character0/model/character/uniform/badge</code><br>
Faces<br>
<code>root/common/character0/model/character/fface/real</code><br>
Boots<br>
<code>root/common/character0/model/character/boots</code><br>
 
==dt33.cpk==


Edit Mode Kits<br>  
Edit Mode Kits<br>  
Line 145: Line 123:
Medical Staff<br>  
Medical Staff<br>  
<code>root/common/character1/model/character/parts/medical_staff</code><br>
<code>root/common/character1/model/character/parts/medical_staff</code><br>
Formal Suit<br>
<code>root/common/character1/model/character/parts/formal_suit</code><br>
Manager<br>
<code>root/common/character1/model/character/parts/manager</code><br>
Training/Warm-Up Bibs<br>  
Training/Warm-Up Bibs<br>  
<code>root/common/character1/model/character/parts/bibs</code><br>
<code>root/common/character1/model/character/parts/bibs</code><br>
Line 151: Line 133:
Facial Features<br>  
Facial Features<br>  
<code>root/common/character1/model/character/face</code><br>
<code>root/common/character1/model/character/face</code><br>
Misc. People Faces<br>  
Low LOD related models and textures<br>  
<code>root/common/character1/model/character/d</code><br>
<code>root/common/character1/model/character/d</code><br>
Boot Imprint<br>  
Boot Imprint<br>  
Line 159: Line 141:
Glasses<br>  
Glasses<br>  
<code>root/common/character1/model/character/accesory</code><br>
<code>root/common/character1/model/character/accesory</code><br>
==dt33.cpk==
This contains all player boots and gloves.


==dt34.cpk==
==dt34.cpk==
 
This contains all kit textures and kit config files as well as the unicolor.bin .


==dt35.cpk==
==dt35.cpk==
 
This contains all uniform/kit related models as well as the badge textures for the different leagues and cups.


==dt36.cpk==
==dt36.cpk==

Revision as of 02:14, 26 February 2015

2014 4chanlogo.png
Pro Evolution Soccer 2015
Game Installation · File List
Rules Rules · Aesthetic Exports · Auto-ATF
Info Team IDs · Tactical · FAQ
Modding Save Editor · DLC · Hex-editing · Managers · Stadiums · Faces · Kits · Boots · GK Gloves · Adboards · Team Colors · Strings · zlib · Aesthetics

Compared to Pro Evolution Soccer 2014 Pro Evolution Soccer 2015 has more separate dtxx.cpk files and some take a very long time to open with JFE. This page will list as many files as possible to help you find which dtxx.cpk you need to open for the files you want. However, if you're looking for current aesthetics you'll need to check the DLC .cpk-files in the download folder.

Note: This page is currently under (re)construction.

dt00.cpk

Nothing editable yet.

dt10.cpk

Contains all data files. These help assigning and naming several things like balls, stadiums and coaches.

dt11.cpk

Contains all menu elements. Without the knowledge to encrypt textures into the .apk-files not much can be done with these files at the moment.

Fonts
root/common/menu/font/
Formation screen elements
root/common/menu/viewer/uivtest.bin
AFC Champions League scoreboard
root/common/menu/system/cmnTextureAcl.bin
Copa Libertadores(?) scoreboard
root/common/menu/system/cmnTextureCcl.bin
PES (generic) scoreboard
root/common/menu/system/cmnTexturePes.bin
UEFA Champions League scoreboard
root/common/menu/system/cmnTextureUcl.bin
UEFA Europa League scoreboard
root/common/menu/system/cmnTextureUel.bin
UEFA Super Cup scoreboard
root/common/menu/system/cmnTextureUsc.bin
Start screen splash
root/common/menu/general/titlePressStart.bin

dt12.cpk

This contains several kinds of files, almost all prop objects are found in root/common/demo/prop/ such as trophies and the circleflags. root/common/demo/fixdemoobj/ contains more prop objects, however these are all not animated unlike /prop/.

dt13.cpk

This contains several animation data files. However none of these can be edited.

dt15.cpk

This contains a lot of thumbnails, previews and whatnot.

Stadium Preview
root/common/render/thumbnail/stadium
Boot Preview
root/common/render/thumbnail/spike
Glove Preview
root/common/render/thumbnail/glove
Ball Preview
root/common/render/thumbnail/ball
Player Preview
root/common/render/symbol/player
Other
root/common/render/symbol/other
Team emblems and country flags
root/common/render/symbol/flag
Competition logos
root/common/render/symbol/emblemLc
Manager pictures
root/common/render/symbol/coach
Shaders
root/common/render/shader/surfaceShaders
2D Icons and Cursors
root/common/render/model/game_2d
Ball models
root/common/render/model/ball

dt16.cpk

This contains all data for the flow of menus in the game. Nothing editable is found here.

dt17.cpk

This contains the system .str-files.

dt18.cpk

This contains several files that help control the AI during the game. Nothing editable without breaking the AI even more.

dt19.cpk

This contains several files that help control the crowd AI during the game. Nothing editable here.

dt20_eng.cpk

This contains language-specific .str-files that help name all menus and other stuff in the game. It also contains several language-specific menu files that would otherwise be in dt11.cpk.

dt30.cpk

This contains all models and textures related to stadiums, but also stadium staff and adboards.

Scoreboard
root/common/bg/model/bg/model/bg/tv/common/texture
Staff Textures
root/common/bg/model/bg/model/bg/staff
Sky Textures
root/common/bg/model/bg/model/bg/sky
Pitch Textures
root/common/bg/model/bg/model/bg/pitch
Goal Textures
root/common/bg/model/bg/model/bg/goal
Environment Textures
root/common/bg/model/bg/model/bg/effect
Corner Flag
root/common/bg/model/bg/model/bg/cornerflag
Adboards
root/common/bg/model/bg/model/bg/bill
Crowd
root/common/bg/model/bg/model/bg/audi
Hoardings
root/common/bg/model/bg/model/bg/ad

dt32.cpk

This contains almost all models and textures related to edit players, kits and more.

Edit Mode Kits
root/common/character1/model/character/uniform/edit
Edit Mode Kit Fonts
root/common/character1/model/character/uniform/edit/font
Kit Ripples/Creases
root/common/character1/model/character/uniform/common
Competition Captains Armband
root/common/character1/model/character/uniform/cap
Referee's Equipment
root/common/character1/model/character/parts/referee
Snazzy Polo Shirt
root/common/character1/model/character/parts/polo_shirt
Medical Staff
root/common/character1/model/character/parts/medical_staff
Formal Suit
root/common/character1/model/character/parts/formal_suit
Manager
root/common/character1/model/character/parts/manager
Training/Warm-Up Bibs
root/common/character1/model/character/parts/bibs
Goalkeeper Gloves
root/common/character1/model/character/hand/glove00
Facial Features
root/common/character1/model/character/face
Low LOD related models and textures
root/common/character1/model/character/d
Boot Imprint
root/common/character1/model/character/boots
Skin Colours and Sweat Patterns
root/common/character1/model/character/body
Glasses
root/common/character1/model/character/accesory

dt33.cpk

This contains all player boots and gloves.

dt34.cpk

This contains all kit textures and kit config files as well as the unicolor.bin .

dt35.cpk

This contains all uniform/kit related models as well as the badge textures for the different leagues and cups.

dt36.cpk

This contains all real player faces, but unlike PES14 these are in their own .cpk file. So you will have to extract these .cpk files first and open them separately. It also contains the database files for the appearance (skin colors, body build and whatnot) of the players as well as the referees.

dt40.cpk

This contains audio database files with background and stadium music.

dt41_eng.cpk

This contains language-specific audio database files such as the commentators and spoken team and player names.

dt42.cpk

This contains several files that control the game audio.

dt43_eng.cpk

This contains several files that control the game audio.

dt44.cpk

This contains all standard audio files that are not language-specific, for example the chants, player voices and stadium announcer.

dt70.cpk

This contains all video cutscene files, for example the CL video between the group and knockout stages.

dt90.cpk

This contains debugging and testing files, nothing useful is in here.