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Difference between revisions of "Pro Evolution Soccer 2015/Boots"

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{{Template:Pes2015 TOC}}
{{Template:Pes2015 TOC}}
''This page is currently under (re)construction.''


=Introduction=
This page will explain how custom boots can be created and imported into PES15. The first section will contain where the boots and their textures are located and how these textures are built up. The second section will contain information on how new boots are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots for new and existing boots.


= Introduction =
=Making your boots=
This page will explain how custom boots can be created and imported into PES15. Due to the fact that there is no page on the wiki explaining how custom boots are created, we will start off with that process. Currently, only 3 teams have boots, being /mlp/, /gd/ and /pol/, so we can use this page to select allocations to the in game boots and eventually organize and finalize them with the head of aesthetics {{anonymous|Test Pony}}.
All boots in PES15 are located in ''(dt33.cpk)\common\character0\model\character\boots''. Newer boots can be found at the same location in the DLC. All boots have their own folder. Because it is (still) impossible to model your own boots you'll have to use existing boots to work from. So go into the game and try to find the boots you like and want to use as base for your new shoes. Now remember the preview image and look for it in the image below.


=Creating Boot Textures=
[[File:Boots everywhere|framed|none|DLC 4.00]]
 
Remember the first 5 characters and look for the boots folder with the same name starting with the newest DLC. As soon as you have found the folder, make a new folder somewhere and copy all the files from the original boot folder into the new folder. Your new folder should look something like this (it's also how a normal complete boots folder looks like):
 
[[File:Boots folder|none]]
 
 
 
=Getting the boots into the game=
The image below is used as guide for the sections 'Previews' and 'Boots.bin'.
 
''<image coming soon>''
==Previews==
Although preview images are not a requirement it is still advised to make them to help yourself and others find it ingame. The boot preview images can be found in ''(dt15.cpk)\common\render\thumbnail\spike''. Newer boots can be found at the same location in the DLC. Unlike the boot models all the preview images are in one big folder.
 
 
==Boots.bin==
The ''Boots.bin'' is the file that contains all the boots in the game. Each pair of boots has an entry in this file with the boot ID, slot, name, materials and color.
The Boots.bin can be found in ''(dt10.cpk)\common\etc\pesdb''. Newer Boots.bin can be found at the same location in the DLC. When you want to compile boots always look for and use the newest Boots.bin you can find.
 
 
==Installing the boots==
To test your new boots you'll have to put them into DLC to test them. For more information on how to install DLC please read [[Pro Evolution Soccer 2015/DLC]]. When you have done all steps above correctly you should have various files divided over 3 folders. These will go to the following locations:
* Boots models, textures and the .mtl files will go into: ''\common\character0\model\character\boots\k<ID>''.
* Boots preview images will go into: ''\common\render\thumbnail\spike''.
* Boots.bin will go into: ''\common\etc\pesdb''.
Now just pack everything into a .cpk and go ingame to test it.
 
=Notes and Help=
* To test your boots you don't have to necessarily make a new entry in the ''Boots.bin''. Just overwrite an existing pair of boots but make sure to update all the IDs afterwards for the [[Pro Evolution Soccer 2015/AET|Aaesthetic Export]].
 
=Tools=
* PES 2013 Decrypter: https://drive.google.com/file/d/0B0TwHGHvKz8TcG5tb1cwZFpLUGs/view?usp=sharing
* Jenkey's File Explorer: https://drive.google.com/file/d/0B0TwHGHvKz8TM2JVTkRkMGdaZjA/view?usp=sharing
 
 
=Allocated boots=
==New boots==
{| class="wikitable sortable"
|-
! Ingame slot !! Boot ID !! Team
|-
| 8 || 1013 || Standard PES
|-
| 9 || 1012 || Standard PES
|-
| 10 || 1011 || Standard PES
|-
| 18 || 1023 || Standard PES
|-
| 19 || 1022 || Standard PES
|-
| 20 || 1021 || Standard PES
|-
| 27 || 1034 || Standard PES
|-
| 28 || 1033 || Standard PES
|-
| 29 || 1032 || Standard PES
|-
| 30 || 1031 || Standard PES
|-
| 37 || 1044 || Standard PES
|-
| 38 || 1043 || Standard PES
|-
| 39 || 1042 || Standard PES
|-
| 40 || 1041 || Standard PES
|-
| 47 || 2014 || Standard PES
|-
| 48 || 2013 || Standard PES
|-
| 49 || 2012 || Standard PES
|-
| 50 || 2011 || Standard PES
|-
| 57 || 2024 || Standard PES
|-
| 58 || 2023 || Standard PES
|-
| 59 || 2022 || Standard PES
|-
| 60 || 2021 || Standard PES
|-
| 67 || 2054 || Standard PES
|-
| 68 || 2053 || Standard PES
|-
| 69 || 2052 || Standard PES
|-
| 70 || 2051 || Standard PES
|-
| 77 || 2064 || Standard PES
|-
| 78 || 2063 || Standard PES
|-
| 79 || 2062 || Standard PES
|-
| 80 || 2061 || Standard PES
|-
| 88 || 3043 || Standard PES
|-
| 89 || 3042 || Standard PES
|-
| 90 || 3041 || Standard PES
|-
| 98 || 3053 || Standard PES
|-
| 99 || 3052 || Standard PES
|-
| 100 || 3051 || Standard PES
|-
| 109 || 3062 || Standard PES
|-
| 110 || 3061 || Standard PES
|-
| 119 || 4012 || Standard PES
|-
| 120 || 4011 || Standard PES
|-
| 129 || 4032 || Standard PES
|-
| 130 || 4031 || Standard PES
|-
| 139 || 4042 || Standard PES
|-
| 140 || 4041 || Standard PES
|-
| 149 || 4052 || Standard PES
|-
| 150 || 4051 || Standard PES
|-
| 159 || 5012 || Standard PES
|-
| 160 || 5011 || Standard PES
|-
| 168 || 5033 || Standard PES
|-
| 169 || 5034 || Standard PES
|-
| 170 || 5032 || Standard PES
|-
| 179 || 5062 || Standard PES
|-
| 180 || 5061 || Standard PES
|-
| 190 || 5041 || Standard PES
|-
| 200 || 0061 || Standard PES
|-
| 201 || 0062 || Standard PES
|-
| 202 || 0063 || Standard PES
|-
| 203 || 0064 || Standard PES
|-
| 204 || 0065 || Standard PES
|-
| 205 || 0066 || Standard PES
|-
| 210 || 0071 || Standard PES
|-
| 211 || 0072 || Standard PES
|-
| 212 || 0073 || Standard PES
|-
| 220 || 0081 || Standard PES
|-
| 221 || 0082 || Standard PES
|-
| 222 || 0083 || Standard PES
|-
| 223 || 0084 || Standard PES
|-
| 253 || ? || {{team away|pol}}
|-
| 254 || ? || {{team away|gd}}
|-
| 255 || 0042 || {{team away|mlp}}
|}
 
 
----
 
'''Old'''
 
 
 
=Boot Textures=


Firstly, you will want to download a generic boot folder to begin your design on.
Firstly, you will want to download a generic boot folder to begin your design on.
Line 68: Line 261:


'''Thumbnail files go here:''' ''[Your DLC Name]\common\render\thumbnail\spike''
'''Thumbnail files go here:''' ''[Your DLC Name]\common\render\thumbnail\spike''
*'''IMPORTANT:''' You must rename your files so they match the folder name that you chose above. For example, if you choose the folder named k0063, your thumbnail files must be renamed to k0063_l and k0063_t.
*'''IMPORTANT:''' You must rename your files so they match the folder name that you chose above. For , if you choose the folder named k0063, your thumbnail files must be renamed to k0063_l and k0063_t.


[[File: List of Boot Files.png]]
[[File: List of Boot Files.png]]
Line 77: Line 270:


Will need to be discussed with {{anonymous|Test Pony}} before anything is final, but if you want feel free to reserve a spot in advance if you've managed to successfully import your boots.
Will need to be discussed with {{anonymous|Test Pony}} before anything is final, but if you want feel free to reserve a spot in advance if you've managed to successfully import your boots.
===Custom Boots by Team===
{| class="wikitable sortable"
|-
! File Number !! Boot ID !! Team
|-
| k0061 || 44 || {{team away|gd}}
|-
| k0062 || 45 || {{team away|pol}}
|-
| ??? || ?? || {{team away|mlp}}
|}

Revision as of 20:51, 16 March 2015

2014 4chanlogo.png
Pro Evolution Soccer 2015
Game Installation · File List
Rules Rules · Aesthetic Exports · Auto-ATF
Info Team IDs · Tactical · FAQ
Modding Save Editor · DLC · Hex-editing · Managers · Stadiums · Faces · Kits · Boots · GK Gloves · Adboards · Team Colors · Strings · zlib · Aesthetics

This page is currently under (re)construction.

Introduction

This page will explain how custom boots can be created and imported into PES15. The first section will contain where the boots and their textures are located and how these textures are built up. The second section will contain information on how new boots are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots for new and existing boots.

Making your boots

All boots in PES15 are located in (dt33.cpk)\common\character0\model\character\boots. Newer boots can be found at the same location in the DLC. All boots have their own folder. Because it is (still) impossible to model your own boots you'll have to use existing boots to work from. So go into the game and try to find the boots you like and want to use as base for your new shoes. Now remember the preview image and look for it in the image below.

Remember the first 5 characters and look for the boots folder with the same name starting with the newest DLC. As soon as you have found the folder, make a new folder somewhere and copy all the files from the original boot folder into the new folder. Your new folder should look something like this (it's also how a normal complete boots folder looks like):


Getting the boots into the game

The image below is used as guide for the sections 'Previews' and 'Boots.bin'.

<image coming soon>

Previews

Although preview images are not a requirement it is still advised to make them to help yourself and others find it ingame. The boot preview images can be found in (dt15.cpk)\common\render\thumbnail\spike. Newer boots can be found at the same location in the DLC. Unlike the boot models all the preview images are in one big folder.


Boots.bin

The Boots.bin is the file that contains all the boots in the game. Each pair of boots has an entry in this file with the boot ID, slot, name, materials and color. The Boots.bin can be found in (dt10.cpk)\common\etc\pesdb. Newer Boots.bin can be found at the same location in the DLC. When you want to compile boots always look for and use the newest Boots.bin you can find.


Installing the boots

To test your new boots you'll have to put them into DLC to test them. For more information on how to install DLC please read Pro Evolution Soccer 2015/DLC. When you have done all steps above correctly you should have various files divided over 3 folders. These will go to the following locations:

  • Boots models, textures and the .mtl files will go into: \common\character0\model\character\boots\k<ID>.
  • Boots preview images will go into: \common\render\thumbnail\spike.
  • Boots.bin will go into: \common\etc\pesdb.

Now just pack everything into a .cpk and go ingame to test it.

Notes and Help

  • To test your boots you don't have to necessarily make a new entry in the Boots.bin. Just overwrite an existing pair of boots but make sure to update all the IDs afterwards for the Aaesthetic Export.

Tools


Allocated boots

New boots

Ingame slot Boot ID Team
8 1013 Standard PES
9 1012 Standard PES
10 1011 Standard PES
18 1023 Standard PES
19 1022 Standard PES
20 1021 Standard PES
27 1034 Standard PES
28 1033 Standard PES
29 1032 Standard PES
30 1031 Standard PES
37 1044 Standard PES
38 1043 Standard PES
39 1042 Standard PES
40 1041 Standard PES
47 2014 Standard PES
48 2013 Standard PES
49 2012 Standard PES
50 2011 Standard PES
57 2024 Standard PES
58 2023 Standard PES
59 2022 Standard PES
60 2021 Standard PES
67 2054 Standard PES
68 2053 Standard PES
69 2052 Standard PES
70 2051 Standard PES
77 2064 Standard PES
78 2063 Standard PES
79 2062 Standard PES
80 2061 Standard PES
88 3043 Standard PES
89 3042 Standard PES
90 3041 Standard PES
98 3053 Standard PES
99 3052 Standard PES
100 3051 Standard PES
109 3062 Standard PES
110 3061 Standard PES
119 4012 Standard PES
120 4011 Standard PES
129 4032 Standard PES
130 4031 Standard PES
139 4042 Standard PES
140 4041 Standard PES
149 4052 Standard PES
150 4051 Standard PES
159 5012 Standard PES
160 5011 Standard PES
168 5033 Standard PES
169 5034 Standard PES
170 5032 Standard PES
179 5062 Standard PES
180 5061 Standard PES
190 5041 Standard PES
200 0061 Standard PES
201 0062 Standard PES
202 0063 Standard PES
203 0064 Standard PES
204 0065 Standard PES
205 0066 Standard PES
210 0071 Standard PES
211 0072 Standard PES
212 0073 Standard PES
220 0081 Standard PES
221 0082 Standard PES
222 0083 Standard PES
223 0084 Standard PES
253 ? Pol icon.png /pol/
254 ? Gd icon.png /gd/
255 0042 Mlp icon.png /mlp/



Old


Boot Textures

Firstly, you will want to download a generic boot folder to begin your design on.

You can download this here.

When you extract this .rar and open it and enter the Boots folder, then you will find these files below:
Boot Folder.png

The only files you will need to touch are 'k0042_c' and 'ek0042_c'. k0042_c is the texture for the boot in game, whereas ek0042_c is the texture for the boot preview. ek0042_c is simply a stretched version of k0042_c, so you will only need to texture k0042_c. When you are finished, you can then copy and paste your k0042_c design over to ek0042_c and transform it into the correct dimensions, so we will worry about that later when the time comes.

Getting Started

k0042_c

To begin, open up the file k0042_c. Unless you plan on having asymmetrical boots like /mlp/, just focus on one boot for now. You can copy and paste it over later.

Below here is a diagram with all the different sections of the boot.

Boot Sections.png

As you can see, there are certain parts of the image that are transparent. These parts are important, so you will want to start designing your boot on a different layer so you can go back to original image and use these transparent parts later. Since this is the case, don't be afraid to design over these transparent gaps in the meantime since we will edit them out in the end.

Once you have finished your design, copy and paste your boot over so you have two boots. Your image should now look like the one below, with your own design of course.

Boots Full.png

Now all you need to do to complete your design is add the transparency holes. If you left the original image in a different layer, then this step is incredibly easy. As you can see below, just bring up that original layer, use the magic wand tool on all transparent areas then bring the layer with your design back up and hit delete.

Boots Delete.png

Remove any unneeded layers and save your file as a .png. Your design for the in-game shoe is complete.

ek0042_c

You now need to transfer your design over into the ek0042_c file, which is a case of copy and pasting your design from k0042_c over and fitting it to the correct dimensions.

the process can be seen below and it's really simple. just paste it in and stretch it across.

Boots Preview File.png

Remove any unwanted layers and save as a .dds and you now have your boots designed.

Icon and Namestrap

Navigate back through your folders and enter into the Thumbnails section and you will find two image files.

Thumbnails.png

Edit these files in any way that you want as long as you keep it in the given dimensions and save as a .dds.

You have now completed you boot design and are ready to pack it into you aesthetics export or import them into your game via the DLC method.

Importing the boots into PES15

I'll complete this bit later.


If you're wanting to do it and I've not completed this section yet, look at the Installing DLC page on the wiki and create a new DLC file.

Boot files go here: [Your DLC Name]\common\character0\model\character\boots\[File of Boot]

  • To find the name of boot folders, use the list in the image below and choose any folder that hasn't been already claimed. You can find the list of claimed folders on the table at the bottom of the page.

Thumbnail files go here: [Your DLC Name]\common\render\thumbnail\spike

  • IMPORTANT: You must rename your files so they match the folder name that you chose above. For , if you choose the folder named k0063, your thumbnail files must be renamed to k0063_l and k0063_t.

List of Boot Files.png

Boot Allocations

Coming Soon.

Will need to be discussed with Test Pony before anything is final, but if you want feel free to reserve a spot in advance if you've managed to successfully import your boots.