The logo competition for the 2025 4chan Winter Cup is now taking submissions. | ||
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used. Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file. | ||
Cloverleaf logo: .png .svg |
|
Cloverball logo: .ai .png .svg |
Difference between revisions of "Pro Evolution Soccer 2015/File List"
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Compared to [[Pro Evolution Soccer 2014]] [[Pro Evolution Soccer 2015]] has more separate dtxx.cpk files and some take a very long time to open with JFE. This page will list as many files as possible to help you find which dtxx.cpk you need to open for the files you want. However, if you're looking for current aesthetics you'll need to check the DLC .cpk-files in the download folder. | Compared to [[Pro Evolution Soccer 2014]] [[Pro Evolution Soccer 2015]] has more separate dtxx.cpk files and some take a very long time to open with JFE. This page will list as many files as possible to help you find which dtxx.cpk you need to open for the files you want. However, if you're looking for current aesthetics you'll need to check the DLC .cpk-files in the download folder. | ||
==dt00.cpk== | ==dt00.cpk== | ||
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==dt10.cpk== | ==dt10.cpk== | ||
Contains all data files. These help assigning and naming several things like balls, stadiums and coaches. | Contains all data files. These help assigning and naming several things like balls, stadiums and coaches. It is advised to check the DLC for the newest versions of these files. | ||
==dt11.cpk== | ==dt11.cpk== |
Revision as of 02:15, 26 February 2015
|
Compared to Pro Evolution Soccer 2014 Pro Evolution Soccer 2015 has more separate dtxx.cpk files and some take a very long time to open with JFE. This page will list as many files as possible to help you find which dtxx.cpk you need to open for the files you want. However, if you're looking for current aesthetics you'll need to check the DLC .cpk-files in the download folder.
dt00.cpk
Nothing editable yet.
dt10.cpk
Contains all data files. These help assigning and naming several things like balls, stadiums and coaches. It is advised to check the DLC for the newest versions of these files.
dt11.cpk
Contains all menu elements. Without the knowledge to encrypt textures into the .apk-files not much can be done with these files at the moment.
Fonts
root/common/menu/font/
Formation screen elements
root/common/menu/viewer/uivtest.bin
AFC Champions League scoreboard
root/common/menu/system/cmnTextureAcl.bin
Copa Libertadores(?) scoreboard
root/common/menu/system/cmnTextureCcl.bin
PES (generic) scoreboard
root/common/menu/system/cmnTexturePes.bin
UEFA Champions League scoreboard
root/common/menu/system/cmnTextureUcl.bin
UEFA Europa League scoreboard
root/common/menu/system/cmnTextureUel.bin
UEFA Super Cup scoreboard
root/common/menu/system/cmnTextureUsc.bin
Start screen splash
root/common/menu/general/titlePressStart.bin
dt12.cpk
This contains several kinds of files, almost all prop objects are found in root/common/demo/prop/ such as trophies and the circleflags. root/common/demo/fixdemoobj/ contains more prop objects, however these are all not animated unlike /prop/.
dt13.cpk
This contains several animation data files. However none of these can be edited.
dt15.cpk
This contains a lot of thumbnails, previews and whatnot.
Stadium Preview
root/common/render/thumbnail/stadium
Boot Preview
root/common/render/thumbnail/spike
Glove Preview
root/common/render/thumbnail/glove
Ball Preview
root/common/render/thumbnail/ball
Player Preview
root/common/render/symbol/player
Other
root/common/render/symbol/other
Team emblems and country flags
root/common/render/symbol/flag
Competition logos
root/common/render/symbol/emblemLc
Manager pictures
root/common/render/symbol/coach
Shaders
root/common/render/shader/surfaceShaders
2D Icons and Cursors
root/common/render/model/game_2d
Ball models
root/common/render/model/ball
dt16.cpk
This contains all data for the flow of menus in the game. Nothing editable is found here.
dt17.cpk
This contains the system .str-files.
dt18.cpk
This contains several files that help control the AI during the game. Nothing editable without breaking the AI even more.
dt19.cpk
This contains several files that help control the crowd AI during the game. Nothing editable here.
dt20_eng.cpk
This contains language-specific .str-files that help name all menus and other stuff in the game. It also contains several language-specific menu files that would otherwise be in dt11.cpk.
dt30.cpk
This contains all models and textures related to stadiums, but also stadium staff and adboards.
Scoreboard
root/common/bg/model/bg/model/bg/tv/common/texture
Staff Textures
root/common/bg/model/bg/model/bg/staff
Sky Textures
root/common/bg/model/bg/model/bg/sky
Pitch Textures
root/common/bg/model/bg/model/bg/pitch
Goal Textures
root/common/bg/model/bg/model/bg/goal
Environment Textures
root/common/bg/model/bg/model/bg/effect
Corner Flag
root/common/bg/model/bg/model/bg/cornerflag
Adboards
root/common/bg/model/bg/model/bg/bill
Crowd
root/common/bg/model/bg/model/bg/audi
Hoardings
root/common/bg/model/bg/model/bg/ad
dt32.cpk
This contains almost all models and textures related to edit players, kits and more.
Edit Mode Kits
root/common/character1/model/character/uniform/edit
Edit Mode Kit Fonts
root/common/character1/model/character/uniform/edit/font
Kit Ripples/Creases
root/common/character1/model/character/uniform/common
Competition Captains Armband
root/common/character1/model/character/uniform/cap
Referee's Equipment
root/common/character1/model/character/parts/referee
Snazzy Polo Shirt
root/common/character1/model/character/parts/polo_shirt
Medical Staff
root/common/character1/model/character/parts/medical_staff
Formal Suit
root/common/character1/model/character/parts/formal_suit
Manager
root/common/character1/model/character/parts/manager
Training/Warm-Up Bibs
root/common/character1/model/character/parts/bibs
Goalkeeper Gloves
root/common/character1/model/character/hand/glove00
Facial Features
root/common/character1/model/character/face
Low LOD related models and textures
root/common/character1/model/character/d
Boot Imprint
root/common/character1/model/character/boots
Skin Colours and Sweat Patterns
root/common/character1/model/character/body
Glasses
root/common/character1/model/character/accesory
dt33.cpk
This contains all player boots and gloves.
dt34.cpk
This contains all kit textures and kit config files as well as the unicolor.bin .
dt35.cpk
This contains all uniform/kit related models as well as the badge textures for the different leagues and cups.
dt36.cpk
This contains all real player faces, but unlike PES14 these are in their own .cpk file. So you will have to extract these .cpk files first and open them separately. It also contains the database files for the appearance (skin colors, body build and whatnot) of the players as well as the referees.
dt40.cpk
This contains audio database files with background and stadium music.
dt41_eng.cpk
This contains language-specific audio database files such as the commentators and spoken team and player names.
dt42.cpk
This contains several files that control the game audio.
dt43_eng.cpk
This contains several files that control the game audio.
dt44.cpk
This contains all standard audio files that are not language-specific, for example the chants, player voices and stadium announcer.
dt70.cpk
This contains all video cutscene files, for example the CL video between the group and knockout stages.
dt90.cpk
This contains debugging and testing files, nothing useful is in here.