Difference between revisions of "Pro Evolution Soccer 2015"
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== Saves, Aesthetics and Stuff == | == Saves, Aesthetics and Stuff == | ||
=== Official === | === Official === | ||
'''{{tt|Save|Official 4cc PES15 | '''{{tt|Save|Official 4cc PES15 Spring Babby Cup save v1.1}}''': <small>https://mega.co.nz/#!tENhjQrB!zsw1wvP3zgH1fwpx2qHH39JSAc7N9absFokCrvLhF9g</small><br> | ||
== Things you must '''NOT''' do when working with the official 4cc edit.bin == | == Things you must '''NOT''' do when working with the official 4cc edit.bin == |
Revision as of 05:35, 24 April 2015
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Note: PES 2015 will be used for the 2015 Spring Babby Cup.
Saves, Aesthetics and Stuff
Official
Save: https://mega.co.nz/#!tENhjQrB!zsw1wvP3zgH1fwpx2qHH39JSAc7N9absFokCrvLhF9g
Things you must NOT do when working with the official 4cc edit.bin
Still doing one of the things below can result in your team's export not being accepted because it might break other teams too.
Create custom players
When working with the official 4cc edit.bin your team already has 23 players, there is no need to make any new players via the 'Create Player' function.
Remove players
If you still accidentally delete a player, quit the game without saving the edit.bin and start over.
Transfer players from/to other teams
When working with official 4cc edit.bin you need to work with the 23 players your team has, transferring players is not allowed. If you still want a certain player of an other team please ask someone to get the player's face from the PES15 files and have him set it up for your player(s).
Base copy players from other teams
Base copying is allowed, but when the face of the player you base copied is changed (only in the cases when the original face is a real face aka a blender), your player's face will change too. So watch out when base copying players from other teams. For example, if you base copy Ronaldo and his original face is changed to a pony model, all your players with Ronaldo's face will also become a pony.
More rules may be announced in the future.