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(Updating for 18-compatible 4ccEditor)
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{{PesCurrentYear TOC}}
This page is meant to list all PES tools that we recommend worth using in one place.
This page is meant to list all PES tools that we recommend worth using in one place.
It is still under construction and thus incomplete.<br><br>
<br><br>
 
= All PES versions =
 
== Edit File ==
* '''[https://github.com/the4chancup/4ccEditor/releases <s>4ccEditor</s>]''' (outdated for now, use [https://drive.google.com/file/d/1PR551agCJ29ZUQh381_wcqAMKjtlwsbj/view?usp=drive_link '''this'''] for Spring 24) - An editor (for any PES since PES16 EDIT files) with several convenient features, including editing aesthetics settings and the ability to port teams between versions. ''This is the recommended editor to use and the only one updated regularly.''
 
== Aesthetic Exports ==
* '''[https://github.com/the4chancup/4cc-aet-compiler-red/releases 4cc aet compiler Red]''' (grab the 7z in the Assets box)<br>
This tool converts aesthetic exports into a cpk and automatically adds the cpk to the PES DLC filelist, so that you can easily test your team's aesthetics.<br>
It also warns about any errors in the export, so you can use this tool to check if you've compiled it properly.<br>
'''''Please read the readme file included to learn how to use it.''''' ''Read the '''[[AET]]''' wikipage for details on how to properly prepare an aesthetic export.''<br>
You can also keep track of the latest updates and download experimental versions on the [https://github.com/the4chancup/4cc-aet-compiler-red GitHub page]. Feel free to report bugs and request new features on the Issues section.
 
== Referees ==
* '''[https://drive.google.com/file/d/1n4DHqYumQwuQB2SAQmunahSoE2PQOcwj/view?usp=sharing 4cc refs compiler]''' - Packs your referee folders according to the folder names listed on the refs list txt. It supports both fmdls, with automatic texture path changing, and .model files. You do need to replace the player ID 'XXXxx' with 'referee000' manually on the texture path from any face fmdl models you want to use. Includes an example ref folder.
 
== Balls ==
* '''[https://drive.google.com/file/d/1P4wh50_elmZc27x4Usq_GwOsJMQJYYiK/view?usp=sharing 4cc balls compiler]''' - Packs your ball folders according to the folder names listed on the balls_list txt. It supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. ''Please read the readme file included to learn how to use it.''


=PES 18=
== Blender ==
== Edit file ==
* '''[https://drive.google.com/file/d/1BWLrLLYkqwwczvZxhYhEzFYHB_Jn3DxL/view Blender Starter Pack]''' - Complete all-in-one pack of plugins and settings for a cup-standard installation. It gets updated with the latest version of the PES plugins fairly frequently, so make sure to check back every few months. If you're just starting out, make sure to check the '''[[Blender tutorials]]''' page.
* '''[https://derpy.me/Q2ym4 4ccEditor]''' - An editor for PES18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.


=PES 17=
== Kit Configs ==
== Edit file ==
* '''[https://drive.google.com/file/d/1Gfd1gdtV4Tmd9j9_JB3KsAVzP6ChKq0P/view Kit Manager v5]''' - Editor for kit config files. Does '''NOT''' work with '''PES 21'''. Refer to '''[[Tools#Kit_Configs_2|this]]''' tool for '''PES 21'''.
 
= PES 21 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Aesthetic Scripts ==
* '''[https://github.com/the4chancup/pes-file-tools Pes File Tools]''' - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler
 
== Kit Configs ==
* '''[https://drive.google.com/file/d/1PUpWTl0ViLA8ut5HedHG4gk9WS_DlBsp/view?usp=sharing Kit Manager PES2021 edition]''' - Editor for kit config files. This version can edit PES2021 kit config files properly, but will not work properly for PES2019 and earlier.
 
== Gameplay ==
* '''[https://cdn.discordapp.com/attachments/511673941014872076/803171704993742858/gpe_recomp.zip Gameplay Editor]''' - An editor of AI files stored in dt18_all.cpk file. See [[Pro Evolution Soccer 2021/AI|this page]] for more information.
 
 
= PES 19 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Aesthetic Scripts ==
* '''[https://github.com/the4chancup/pes-file-tools Pes File Tools]''' - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler
 
 
= PES 17 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Edit File ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
It is created once you start the game and open the Edit menu.<br>
It is created once you start the game and open the Edit menu.<br>
In PES17 '''''EDIT00000000''''' can be found in '''''%HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2017\save'''''.
In PES17 '''''EDIT00000000''''' can be found in '''''%HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2017\save'''''.
* [https://drive.google.com/file/d/0B40o12AUxPJHR3lBcGhBa1dySzg/view?usp=sharing Editor] - A new PES17 editor with the familiar UI of PES Next-Gen Editor.
* [https://drive.google.com/file/d/0B40o12AUxPJHR3lBcGhBa1dySzg/view?usp=sharing Editor] - A new PES17 editor with the familiar UI of PES Next-Gen Editor.
* '''[https://derpy.me/Q2ym4 4ccEditor]''' - An editor for PES18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.
* '''[https://github.com/the4chancup/4ccEditor/releases 4ccEditor]''' - An editor for PES21, 20, 19 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.


== Other ==
== Other ==
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* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2017/Edit file]] for details.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2017/Edit file]] for details.
* [https://drive.google.com/file/d/0B40o12AUxPJHdWViVm5JcHpBTG8/view?usp=sharing Transfer] - Easily transfer exports and aesthetics between slots
* [https://drive.google.com/file/d/0B40o12AUxPJHdWViVm5JcHpBTG8/view?usp=sharing Transfer] - Easily transfer exports and aesthetics between slots
<br>
 
=PES 16=
 
== Edit file ==
= PES 16 =
Make sure to check the ''[[Tools#All_PES_versions|All PES versions]]'' section first.
 
== Edit File ==
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
The '''Edit file''' (often simply referred to as '''save''') stores all player stats, appearance settings, teams, tactics, and so on.
It is created once you start the game and open the Edit menu.
It is created once you start the game and open the Edit menu.
Line 28: Line 75:


* <s>'''[https://github.com/baleeted/pes16decrypter/releases pes16decrypter]'''</s> [https://github.com/the4chancup/pes16decrypter 4CCC fork (behind but stable)] - Edit file decrypter used by the tools below.
* <s>'''[https://github.com/baleeted/pes16decrypter/releases pes16decrypter]'''</s> [https://github.com/the4chancup/pes16decrypter 4CCC fork (behind but stable)] - Edit file decrypter used by the tools below.
* '''[https://derpy.me/Q2ym4 4ccEditor]''' - An editor for PES18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.
* '''[http://www.evo-web.co.uk/forums/showthread.php?t=75730 PES Next-Gen Editor 2016]''' [http://www118.zippyshare.com/v/m2DZOHRc/file.html BETA 0.6.0] - Pretty complete editor including teams and line-up. Seems to be missing appearance.
* '''[http://www.evo-web.co.uk/forums/showthread.php?t=75730 PES Next-Gen Editor 2016]''' [http://www118.zippyshare.com/v/m2DZOHRc/file.html BETA 0.6.0] - Pretty complete editor including teams and line-up. Seems to be missing appearance.
* '''[[RigIt]]''' - Open-source editor that allows setting 4chan Cup specific options as well as otherwise unavailable appearance options.
* '''[[RigIt]]''' - Open-source editor that allows setting 4chan Cup specific options as well as otherwise unavailable appearance options.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2016/Edit file]] for details.
* [[Pro Evolution Soccer 2016/Working with a hex editor|Using a hex editor]] - See [[Pro Evolution Soccer 2016/Edit file]] for details.
* [https://defenestrationlabs.wordpress.com/pesgambiarra-2016/ PESGambiarra 2016] - A tool to edit teams and players stats and appearance using spreadsheets.
* [https://defenestrationlabs.wordpress.com/pesgambiarra-2016/ PESGambiarra 2016] - A tool to edit teams and players stats and appearance using spreadsheets.

Revision as of 16:30, 20 April 2024

2019 4chanlogo.png
Pro Evolution Soccer 2019
This is still a work in progress.
Please be patient.
Game
Rules
Info
Tools
Modding

This page is meant to list all PES tools that we recommend worth using in one place.

All PES versions

Edit File

  • 4ccEditor (outdated for now, use this for Spring 24) - An editor (for any PES since PES16 EDIT files) with several convenient features, including editing aesthetics settings and the ability to port teams between versions. This is the recommended editor to use and the only one updated regularly.

Aesthetic Exports

This tool converts aesthetic exports into a cpk and automatically adds the cpk to the PES DLC filelist, so that you can easily test your team's aesthetics.
It also warns about any errors in the export, so you can use this tool to check if you've compiled it properly.
Please read the readme file included to learn how to use it. Read the AET wikipage for details on how to properly prepare an aesthetic export.
You can also keep track of the latest updates and download experimental versions on the GitHub page. Feel free to report bugs and request new features on the Issues section.

Referees

  • 4cc refs compiler - Packs your referee folders according to the folder names listed on the refs list txt. It supports both fmdls, with automatic texture path changing, and .model files. You do need to replace the player ID 'XXXxx' with 'referee000' manually on the texture path from any face fmdl models you want to use. Includes an example ref folder.

Balls

  • 4cc balls compiler - Packs your ball folders according to the folder names listed on the balls_list txt. It supports both fmdls, with automatic texture path changing, and .model files. It also comes with a few ball folders you can use as template. Please read the readme file included to learn how to use it.

Blender

  • Blender Starter Pack - Complete all-in-one pack of plugins and settings for a cup-standard installation. It gets updated with the latest version of the PES plugins fairly frequently, so make sure to check back every few months. If you're just starting out, make sure to check the Blender tutorials page.

Kit Configs

  • Kit Manager v5 - Editor for kit config files. Does NOT work with PES 21. Refer to this tool for PES 21.

PES 21

Make sure to check the All PES versions section first.

Aesthetic Scripts

  • Pes File Tools - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler

Kit Configs

  • Kit Manager PES2021 edition - Editor for kit config files. This version can edit PES2021 kit config files properly, but will not work properly for PES2019 and earlier.

Gameplay


PES 19

Make sure to check the All PES versions section first.

Aesthetic Scripts

  • Pes File Tools - A collection of Python scripts for handling some common simple tasks such as texture conversions without having to use the fully-featured aesthetics compiler


PES 17

Make sure to check the All PES versions section first.

Edit File

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.
In PES17 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2017\save.

  • Editor - A new PES17 editor with the familiar UI of PES Next-Gen Editor.
  • 4ccEditor - An editor for PES21, 20, 19 18, 17, and 16 EDIT files with several convenient features, including editing aesthetics settings and the ability to port teams between versions.

Other


PES 16

Make sure to check the All PES versions section first.

Edit File

The Edit file (often simply referred to as save) stores all player stats, appearance settings, teams, tactics, and so on. It is created once you start the game and open the Edit menu.

In PES16 EDIT00000000 can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save. It is encrypted and thus, cannot be simply edited directly.