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Pro Evolution Soccer 2019/Edit file

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2019 4chanlogo.png
Pro Evolution Soccer 2019
This is still a work in progress.
Please be patient.
Game
Rules
Info
Tools
Modding

The Edit file is called EDIT00000000 and can be found in %HOMEPATH%\Documents\KONAMI\PRO EVOLUTION SOCCER 2019\%steamid%\save.

It is encrypted and thus, cannot be simply edited directly.

Refer to the Tools page for decrypting and editing tools.

This page is a work in progress, and currently only contains the parts that are somewhat properly mapped out.

Structure

Note: The beginning of the file is considered what pesXcrypter exports as data.dat.

  • Header
  • Player entries
  • Player appearance entries
  • Team entries
  • Manager entries
  • Competitions
  • Stadiums
  • Undocumented entries
  • Team-Player table
  • Competition entry entries
  • Game plan entries

Header

Start: HEX block 0
End: HEX block 7B
Length: 124 (0x7C) bytes, first 96 (0x60) omitted for now

Offset (byte:bit) Length Description Format Enforced limits Default value
0x60:0 2 bytes Amount of player entires (appearance and data)
0x62:0 2 bytes Unknown A Possible leftover of appearance entry count. 0x0000
0x64:0 2 bytes Amount of team entires
0x66:0 2 bytes Amount of manager entries
0x68:0 2 bytes Amount of stadium entires
0x6A:0 2 bytes Amount of competition entries
0x6C:0 2 bytes Amount of entries of a currently undocumented entry
0x6E:0 2 bytes Unknown B 0x0000
0x70:0 2 bytes Amount of team-player table entries
0x72:0 2 bytes Unknown C 0x0000
0x74:0 2 bytes Amount of team game plan entries
0x76:0 2 bytes Unknown D 0x0000
0x78:0 2 bytes Unknown E 0x0000
0x7A:0 2 bytes Unknown F 0x0000

Player entry

Start: HEX block 7C
End: HEX block 5BCC83
Entry length: 116 (0x74) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player ID PES: must be unique >= 1048576
0x04:0 4 bytes Commentary Name References a player ID (0xFFFFFFFF = None) PES: apparently none 0xFFFFFFFF
0x08:0 2 bytes Nationality/Region 0x0401 = Others 0x0401
0x0A:0 8 bits Height (cm) PES: must be in range [155, 210] 185
0x0B:0 8 bits Weight (kg) PES: must be in range [max(30, Height - 129), Height - 81] 80
0x0C:0 8 bits Motion: Goal Celebration 1 0 = OFF PES: must be in range [0, 140] 0
0x0D:0 8 bits Motion: Goal Celebration 2 0 = OFF PES: must be in range [0, 140] 0
0x0E:0 7 bits Attacking Prowess PES: must be in range [40, 99] 77
0x0E:7 7 bits Ball Control PES: must be in range [40, 99] 77
0x0F:6 2 bits Weak Foot Usage In-game value minus one PES: must be in range [0, 3] 1
0x10:0 7 bits Low Pass PES: must be in range [40, 99] 77
0x10:7 7 bits Lofted Pass PES: must be in range [40, 99] 77
0x11:6 7 bits Finishing PES: must be in range [40, 99] 77
0x12:5 7 bits Place Kicking PES: must be in range [40, 99] 77
0x13:4 3 bits Motion: Arm Movement (Dribbling) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x13:7 1 bit Unknown A Presumably unused/padding. 0
0x14:0 7 bits Header PES: must be in range [40, 99] 77
0x14:7 7 bits Defensive Prowess PES: must be in range [40, 99] 77
0x15:6 7 bits Ball Winning PES: must be in range [40, 99] 77
0x16:5 7 bits Kicking Power PES: must be in range [40, 99] 77
0x17:4 3 bits Motion: Arm Movement (Running) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x17:7 1 bit Unknown B Presumably unused/padding. 0
0x18:0 7 bits Explosive Power PES: must be in range [40, 99] 77
0x18:7 7 bits Unwavering Balance PES: must be in range [40, 99] 77
0x19:6 7 bits Physical Contact PES: must be in range [40, 99] 77
0x1A:5 7 bits Jump PES: must be in range [40, 99] 77
0x1B:4 3 bits Motion: Corner Kick In-game value minus one PES: must be in range [0, 5] 0
0x1B:7 1 bit Unknown C Presumably unused/padding. 0
0x1C:0 7 bits GK Catch PES: must be in range [40, 99] 77
0x1C:7 7 bits Clearing PES: must be in range [40, 99] 77
0x1D:6 7 bits Reflexes PES: must be in range [40, 99] 77
0x1E:5 7 bits Coverage PES: must be in range [40, 99] 77
0x1F:4 3 bits Form In-game value minus one PES: must be in range [0, 7] (full range) 3
0x1F:7 1 bit Edited/Created player Whether the player was edited/created (1) or not (0).

Keeping it at 0 may hide edited values in some places.

PES: must be in range [0, 1] (full range) 1
0x20:0 4 bits Registered Position Possible values are:
  • 0 - Goalkeeper
  • 1 - Centre Back
  • 2 - Left Back
  • 3 - Right Back
  • 4 - Defensive Midfielder
  • 5 - Centre Midfielder
  • 6 - Left Midfielder
  • 7 - Right Midfielder
  • 8 - Attacking Midfielder
  • 9 - Left Wing Forward
  • 10 - Right Wing Forward
  • 11 - Second Striker
  • 12 - Centre Forward
PES: must be in range [0, 12] 1
0x20:4 1 bit Unknown D Presumably unused/padding. 0
0x20:5 5 bits Playing Styles
  • 0 - None
  • 1 - Goal Poacher
  • 2 - Dummy Runner
  • 3 - Fox in the Box
  • 4 - Target Man
  • 5 - Creative Playmaker
  • 6 - Prolific Winger
  • 7 - Roaming Flank
  • 8 - Crossing Specialist
  • 9 - Classic No. 10
  • 10 - Hole Player
  • 11 - Box to Box
  • 12 - The Destroyer
  • 13 - Orchestrator
  • 14 - Anchor Man
  • 15 - Build Up
  • 16 - Offensive Fullback
  • 17 - Fullback Finisher
  • 18 - Defensive Fullback
  • 19 - Extra Frontman
  • 20 - Offensive Goalkeeper
  • 21 - Defensive Goalkeeper
PES: must be be in range [0, 21] 0
0x21:2 4 bits Motion: Free Kick In-game value minus one PES: must be in range [0, 15] (full range) 0
0x21:6 1 bit Unknown D Presumably unused/padding. 0
0x21:7 7 bits Swerve PES: must be in range [40, 99] 77
0x22:6 7 bits Speed PES: must be in range [40, 99] 77
0x23:5 3 bits Star Rating Usage Unknown PES: must be in range [0, 7] (full range) 4
0x24:0 7 bits Stamina PES: must be in range [40, 99] 77
0x24:7 7 bits Goalkeeping PES: must be in range [40, 99] 77
0x25:6 3 bits Motion: Penalty Kick In-game value minus one PES: must be in range [0, 3] (full range) 0
0x26:1 7 bits Dribbling PES: must be in range [40, 99] 77
0x27:0 2 bits Weak Foot Accuracy In-game value minus one PES: must be in range [0, 3] (full range) 1
0x27:2 2 bits Injury Resistance In-game value minus one PES: must be in range [0, 2] 1
0x27:4 26 bits Playable Position (Values 1-3) An array of 12 2-bit entries with:
  • 0 - C
  • 1 - B
  • 2 - A

Each entry pertains to one position, in the following order:

  • Bits 0-1: Goalkeeper
  • Bits 2-3: Centre Back
  • Bits 4-5: Left Back
  • Bits 6-7: Right Back
  • Bits 8-9: Defensive Midfielder
  • Bits 10-11: Centre Midfielder
  • Bits 12-13: Left Midfielder
  • Bits 14-15: Right Midfielder
  • Bits 16-17: Attacking Midfielder
  • Bits 18-19: Left Wing Forward
  • Bits 20-21: Right Wing Forward
  • Bits 22-23: Second Striker
  • Bits 24-25: Centre Forward
PES: each entry must be in range [0, 2] 0
0x2A:6 2 bits Motion: Hunching (dribbling) In-game value minus one PES: must be in range [0, 2] 0
0x2B:0 2 bits Motion: Hunching (running) In-game value minus one PES: must be in range [0, 2] 0
0x2B:2 6 bits Age PES: must be in range [15, 50] 17
0x2C:0 8 bits Edited Settings Whether one of the player's settings was edited (1) or not (0).

Bitmask with 8 entries:

  • Bit 0: Edited Basic Settings
  • Bit 1: Edited Registered
  • Bit 2: Edited Playable
  • Bit 3: Edited Player Ability
  • Bit 4: Edited Player Skills
  • Bit 5: Edited Playing Styles
  • Bit 6: Edited COM Playing
  • Bit 7: Edited Motions
PES: must be in range [0, 1] (full range) 0
0x2D:0 1 bit Unknown F Presumably unused/padding. 0
0x2D:1 1 bit Stronger Foot Possible values are:
  • 0 - Right foot
  • 1 - Left foot
PES: must be in range [0, 1] (full range) 0
0x2D:2 7 bits COM Playing Style Bitmask with 7 entries:
  • Bit 0 - Trickster
  • Bit 1 - Mazing Run
  • Bit 2 - Speeding Bullet
  • Bit 3 - Incisive Run
  • Bit 4 - Long Ball Expert
  • Bit 5 - Early Cross
  • Bit 6 - Long Ranger
PES: at most 5 may be active at once 0
0x2E:1 39 bits Player Skills Bitmask with 39 entries:
  • Bit 0 - Scissors Feint
  • Bit 1 - Double Touch
  • Bit 2 - Flip Flap
  • Bit 3 - Marseille Turn
  • Bit 4 - Sombrero
  • Bit 5 - Crossover Turn
  • Bit 6 - Cut Behind & Turn
  • Bit 7 - Scotch Move
  • Bit 8 - Step on Skill
  • Bit 9 - Heading
  • Bit 10 - Long Range Drive
  • Bit 11 - Chip Shot
  • Bit 12 - Knuckle Shot
  • Bit 13 - Dipping Shots
  • Bit 14 - Rising Shots
  • Bit 15 - Acrobatic Finishing
  • Bit 16 - Heel Trick
  • Bit 17 - First-time Shot
  • Bit 18 - One-touch Pass
  • Bit 19 - Weighted Pass
  • Bit 20 - Pinpoint Crossing
  • Bit 21 - Outside Curler
  • Bit 22 - Rabona
  • Bit 23 - No Look Pass
  • Bit 24 - Low Lofted Pass
  • Bit 25 - GK Low Punt Trajectory
  • Bit 26 - GK High Punt Trajectory
  • Bit 27 - Long Throw
  • Bit 28 - GK Long Throw
  • Bit 29 - Penalty Specialist
  • Bit 30 - GK Penalty Specialist
  • Bit 31 - Malicia
  • Bit 32 - Man Marking
  • Bit 33 - Track Back
  • Bit 34 - Interception
  • Bit 35 - Acrobatic Clear
  • Bit 36 - Captaincy
  • Bit 37 - Super-sub
  • Bit 38 - Fighting Spirit
PES: at most 10 may be active at once 0
0x33:0 8 bits Unknown G Presumably unused/padding. 0
0x34:0 46 bytes Player Name Null-terminated string PES: must not exceed 15 characters

Up to 45 characters are handled by the game

Must not be empty
0x62:0 18 bytes Print Name Null-terminated string PES: must not exceed 15 characters, uppercase letters only Empty string

Note: default values are based on a newly created edited player.

Player appearance entry

Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's.
Start: HEX block 7C
End: HEX block 5BCC83
Entry Length: 72 (0x48) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player References a player ID
0x04:0 1 bit Edited Face settings Whether default Face settings are used (0) or not (1) 0
0x04:1 1 bit Edited Hairstyle settings Whether default Hairstyle settings are used (0) or not (1) 0
0x04:2 1 bit Edited Physique settings Whether default Physique settings are used (0) or not (1) 0
0x04:3 1 bit Edited Strip Style settings Whether default Strip Style settings are used (0) or not (1) 0
0x04:4 14 bits Boots References a boots ID (for 0, ID 62 will be displayed instead) PES: must be in range [1, 9999] 23
0x06:2 10 bits Goalkeeper gloves References a gloves ID (for 0, ID 1 will be displayed instead) PES: must be in range [1, 999] 10
0x07:4 4 bits Unknown A
0x08:0 4 bytes Base Copy Player References a player ID if the player is a base copy, references itself if the player is defaulted.
0x0C:0 4 bits Player physique: Neck Length In-game value plus seven PES: must be in range [0, 14] 7
0x0C:4 4 bits Player physique: Neck Size In-game value plus seven PES: must be in range [0, 14] 7
0x0D:0 4 bits Player physique: Shoulder Height In-game value plus seven PES: must be in range [0, 14] 7
0x0D:4 4 bits Player physique: Shoulder Width In-game value plus seven PES: must be in range [0, 14] 7
0x0E:0 4 bits Player physique: Chest Measurement In-game value plus seven PES: must be in range [0, 14] 7
0x0E:4 4 bits Player physique: Waist Size In-game value plus seven PES: must be in range [0, 14] 7
0x0F:0 4 bits Player physique: Arm Size In-game value plus seven PES: must be in range [0, 14] 7
0x0F:4 4 bits Player physique: Arm Length In-game value plus seven PES: must be in range [0, 14] 7
0x10:0 4 bits Player physique: Thigh Size In-game value plus seven PES: must be in range [0, 14] 7
0x10:4 4 bits Player physique: Calf Size In-game value plus seven PES: must be in range [0, 14] 7
0x11:0 4 bits Player physique: Leg Length In-game value plus seven PES: must be in range [0, 14] 7
0x11:4 4 bits Player physique: Head Length In-game value plus seven PES: must be in range [0, 14] 7
0x12:0 4 bits Player physique: Head Width In-game value plus seven PES: must be in range [0, 14] 7
0x12:4 4 bits Player physique: Head Depth In-game value plus seven PES: must be in range [0, 14] 7
0x13:0 3 bits Wrist Tape: Color left 000 for strip color, 001 for white, 010 for black and 011 for beige

Verify unused bit!

PES: must be in range [0, 3] 0
0x13:3 3 bits Wrist Tape: Color right 000 for strip color, 001 for white, 010 for black and 011 for beige

Verify unused bit!

PES: not editable; same as Wrist Tape: Color left 0
0x13:6 2 bits Wrist Taping 00 for OFF, 01 for right arm, 10 for left arm and 11 for both PES: must be in range [0, 3] (full range) 0
0x14:0 3 bits Spectacles frame color Glasscolors.png PES: inaccessible feature

Full range is handled in-game

0x14:3 3 bits Spectacles References a glasses ID (000 = no glasses)
Glassstyles.png
PES: inaccessible feature

Full range is handled in-game

0
0x14:6 2 bits Sleeves 00 is Season specific, 01 is Short, 10 is Long PES: must be in range [0, 2] 0
0x15:0 2 bits Long-Sleeved Inners 00 is Off. 01 is Normal. 10 is Turtle Neck. PES: must be in range [0, 2] 0
0x15:2 2 bits Sock Length 00 is Standard. 01 is Long. 10 is Short. PES: must be in range [0, 2] 0
0x15:4 2 bits Undershorts 00 is S: Off / W: Off. 01 is: S: Short / W: Short. 10 is: S: Off / W: Long. 11 is: S: Short / W: Long. PES: must be in range [0, 3] (full range) 0
0x15:6 1 bit Shirttail 0 is Tucked in, 1 is Untucked PES: must be in range [0, 1] (full range) 0
0x15:7 1 bit Ankle Taping 0 is Off , 1 is On PES: must be in range [0, 1] (full range) 0
0x16:0 1 bit Player Gloves 0 is Off , 1 is On PES: must be in range [0, 1] (full range) 0
0x16:1 3 bits Player Gloves color Glasscolors.png PES: must be in range [0, 7] (full range) 0
0x16:4 4 bits Appearance: Jawline In-game value plus seven PES: must be in range [0, 14] 7
0x17:0 4 bits Appearance: Jaw Height In-game value plus seven PES: must be in range [0, 14] 7
0x17:4 4 bits Appearance: Jawline (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x18:0 4 bits Appearance: Cheekbones In-game value plus seven PES: must be in range [0, 14] 7
0x18:4 4 bits Unknown B
0x19:0 4 bits Appearance: Cheekbones (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x19:4 4 bits Unknown C
0x1A:0 4 bits Unknown D
0x1A:4 4 bits Appearance: Brow Width In-game value plus seven PES: must be in range [0, 14] 7
0x1B:0 4 bits Appearance: Inner Eyebrow Height In-game value plus seven PES: must be in range [0, 14] 7
0x1B:4 4 bits Appearance: Eyebrow Depth In-game value plus seven PES: must be in range [0, 14] 7
0x1C:0 4 bits Appearance: Temple Width In-game value plus seven PES: must be in range [0, 14] 7
0x1C:4 4 bits Appearance: Outer Eyebrow Height In-game value plus seven PES: must be in range [0, 14] 7
0x1D:0 4 bits Unknown E
0x1D:4 4 bits Appearance: Pupil Size In-game value plus seven PES: must be in range [0, 14] 7
0x1E:0 4 bits Appearance: Eye Depth In-game value plus seven PES: must be in range [0, 14] 7
0x1E:4 4 bits Appearance: Inner Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x1F:0 4 bits Appearance: Inner Eye Height In-game value plus seven PES: must be in range [0, 14] 7
0x1F:4 4 bits Appearance: Outer Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x20:0 4 bits Appearance: Eye Corner Height In-game value plus seven PES: must be in range [0, 14] 7
0x20:4 4 bits Appearance: Upper Eyelid Width Inner In-game value plus seven PES: must be in range [0, 14] 7
0x21:0 4 bits Appearance: Upper Eyelid Height Inner In-game value plus seven PES: must be in range [0, 14] 7
0x21:4 4 bits Appearance: Upper Eyelid Width Outer In-game value plus seven PES: must be in range [0, 14] 7
0x22:0 4 bits Appearance: Upper Eyelid Height Outer In-game value plus seven PES: must be in range [0, 14] 7
0x22:4 4 bits Unknown F
0x23:0 4 bits Appearance: Bottom Eyelid Height In-game value plus seven PES: must be in range [0, 14] 7
0x23:4 4 bits Appearance: Horizontal Eye Position In-game value plus seven PES: must be in range [0, 14] 7
0x24:0 4 bits Appearance: Eye Height In-game value plus seven PES: must be in range [0, 14] 7
0x24:4 4 bits Appearance: Nose Height In-game value plus seven PES: must be in range [0, 14] 7
0x25:0 4 bits Appearance: Nose Tip Depth In-game value plus seven PES: must be in range [0, 14] 7
0x25:4 4 bits Appearance: Nostril Width In-game value plus seven PES: must be in range [0, 14] 7
0x26:0 4 bits Unknown G
0x26:4 4 bits Appearance: Nose Depth In-game value plus seven PES: must be in range [0, 14] 7
0x27:0 4 bits Appearance: Nose Width In-game value plus seven PES: must be in range [0, 14] 7
0x27:4 4 bits Unknown H
0x28:0 4 bits Appearance: Mouth Height In-game value plus seven PES: must be in range [0, 14] 7
0x28:4 4 bits Appearance: Mouth Depth In-game value plus seven PES: must be in range [0, 14] 7
0x29:0 4 bits Appearance: Lip Size In-game value plus seven PES: must be in range [0, 14] 7
0x29:4 4 bits Unknown I
0x2A:0 4 bits Appearance: Mouth Corner Height In-game value plus seven PES: must be in range [0, 14] 7
0x2A:4 4 bits Appearance: Lip Width In-game value plus seven PES: must be in range [0, 14] 7
0x2B:0 4 bits Appearance: Mouth Depth (duplicate) Set by the game but doesn't affect anything alone PES: must be in range [0, 14] 7
0x2B:4 4 bits Appearance: Chin Width In-game value plus seven PES: must be in range [0, 14] 7
0x2C:0 4 bits Appearance: Chin Height In-game value plus seven PES: must be in range [0, 14] 7
0x2C:4 4 bits Appearance: Chin Depth In-game value plus seven PES: must be in range [0, 14] 7
0x2D:0 3 bits Skin color Possible values are:
  • 0: Caucasian white / Transparent for custom models
  • 1-6:
Skin colors 2015.jpg
  • 7: None / Transparent for custom models
PES: must be in range [1, 6] 1
0x2D:3 5 bits Appearance: Cheek Type In-game value minus one PES: must be in range [0, 5] 0
0x2E:0 3 bits Appearance: Forehead Type In-game value minus one PES: must be in range [0, 6] 0
0x2E:3 5 bits Appearance: Facial Hair Type In-game value, 0=OFF PES: must be in range [0, 19] 0
0x2F:0 3 bits Appearance: Laughter Lines In-game value minus one PES: must be in range [0, 4] 0
0x2F:3 3 bits Appearance: Upper Eyelid Type In-game value minus one PES: must be in range [0, 7] 0
0x2F:6 2 bits Unknown J
0x30:0 3 bits Appearance: Bottom Eyelid Type In-game value minus one PES: must be in range [0, 6] 0
0x30:3 1 bit Unknown K
0x30:4 4 bits Appearance: Ear Length In-game value plus seven PES: must be in range [0, 14] 7
0x31:0 4 bits Appearance: Ear Width In-game value plus seven PES: must be in range [0, 14] 7
0x31:4 4 bits Appearance: Ear Angle In-game value plus seven PES: must be in range [0, 14] 7
0x32:0 3 bits Appearance: Eyebrow Type In-game value minus one PES: must be in range [0, 7] 0
0x32:3 2 bits Unknown L
0x32:5 2 bits Appearance: Neck Line Type In-game value minus one PES: must be in range [0, 3] 0
0x32:7 1 bit Unknown M
0x33:0 4 bits Appearance: Face Size In-game value plus seven PES: must be in range [0, 14] 7
0x33:4 4 bits Appearance: Face Height In-game value plus seven PES: must be in range [0, 14] 7
0x34:0 3 bits Appearance: Nose Type In-game value minus one PES: must be in range [0, 7] 0
0x34:3 5 bits Unknown N
0x35:0 3 bits Appearance: Upper Lip Type In-game value minus one PES: must be in range [0, 4] 0
0x35:3 3 bits Appearance: Lower Lip Type In-game value minus one PES: must be in range [0, 4] 0
0x35:6 6 bits Appearance: Hair Colour Red PES: must be in range [0, 63]
0x36:4 6 bits Appearance: Hair Colour Green PES: must be in range [0, 63]
0x37:2 6 bits Appearance: Hair Colour Blue PES: must be in range [0, 63]
0x38:0 3 bits Appearance: Hairstyle 1=Normal, 2=Dry, 3=Mohican, 4=Afro, 5=Dreadlocks, 6=Braided, 7=Special PES: must be in range [1, 7] 1
0x38:3 1 bit Unknown O
0x38:4 3 bits Appearance: Cropped Hair Style PES: must be in range [1, 6] 1
0x38:7 1 bit Unknown P
0x39:0 6 bits Appearance: Eyebrow Colour Red PES: must be in range [0, 63]
0x39:6 2 bits Appearance: Eyebrow Style 0=Normal, 1=Thick, 2=Thin PES: must be in range [0, 2] 0
0x3A:0 6 bits Appearance: Eyebrow Colour Green PES: must be in range [0, 63]
0x3A:6 2 bits Appearance: Eyebrow Density PES: must be in range [0, 3] 3
0x3B:0 6 bits Appearance: Eyebrow Colour Blue PES: must be in range [0, 63]
0x3B:6 2 bits Appearance: Eyebrow Thickness PES: must be in range [0, 2] 1
0x3C:0 3 bits Appearance: Hair Length 1=Shaven, 2=Very Short, 3=Short, 4=Medium, 5=Long PES: must be in range [1, 5] 2
0x3C:3 3 bits Appearance: Wave Level In-game value plus one PES: must be in range [1, 7] 1
0x3C:6 2 bits Unknown Q
0x3D:0 1 bit Appearance: Hair Accessories 0=OFF, 1=ON PES: must be in range [0, 1] 0
0x3D:1 3 bits Appearance: Hair Accessory Colour PES: must be in range [0, 7] 0
0x3D:4 6 bits Appearance: Facial Hair Colour Red PES: must be in range [0, 63]
0x3E:2 6 bits Appearance: Facial Hair Colour Green PES: must be in range [0, 63]
0x3F:0 6 bits Appearance: Facial Hair Colour Blue PES: must be in range [0, 63]
0x3F:6 2 bits Appearance: Facial Hair Thickness PES: must be in range [0, 3] 3
0x40:0 4 bits Iris color Eyeofthepony.png PES: must be in range [0, 10] 1
0x40:4 5 bits Hair Variation PES: must be in range [1, 29] 1
0x41:1 7 bits Unknown R
0x42:0 2 bits Hair Style Front 01=Up, 10=Down, 11=Combed Back
0x42:2 1 bit Unknown S
0x42:3 3 bits Hair Combed Back 001=Off, 010=Left2, 011=Left1, 100=Centre, 101=Right1, 110=Right2
0x42:6 3 bits Hair Cropped 001=Normal, 010=Reduce Body, 011=Shorter Sides, 100=Cropped
0x43:1 2 bits Hairline Type 01=Type 1, 10=Type 2, 11=Type 3
0x43:3 1 bit Unknown T
0x43:4 2 bits Forehead Width 01=Narrow 1, 10=Normal, 11=Wide
0x43:6 2 bits Unknown U
0x44:0 1 byte Unknown V

Team entry

Start: HEX block 5BCC7C
End: HEX block 5FECBB
Entry Length: 416 (0x1A0) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x000:0 4 bytes Team ID PES: must be unique
0x004:0 4 bytes Manager ID
0x008:0 2 bytes Team Emblem
  • 0xFFFF if using default emblem
  • References loaded emblem number if not
0xFFFF
0x00A:0 2 bytes Home Stadium References a Stadium ID PES: must be unique
0x00C:0 2 bytes Unknown A Probably unused (always 0xFFFF) 0xFFFF
0x00E:0 2 bytes Team Nationality References a Nation ID, 0x0401 = Others
0x010:0 2 bytes Team Callname References a Callname ID 0xFFFF
0x012:0 4 bytes, 2 bits Unknown B Not Yet Mapped
0x016:2 6 bits Team Color 1 Red PES: Must be in range [0-63]
0x017:0 6 bits Team Color 1 Green PES: Must be in range [0-63]
0x017:6 1 bit Team Name Edited Flag Flag indicating if team name has been changed from database default:
  • 0 - Default
  • 1 - Changed
0x017:7 1 byte, 1 bit Unknown C Not Yet Mapped
0x018:0 6 bits Team Color 2 Green PES: Must be in range [0-63]
0x018:6 6 bits Team Color 2 Blue PES: Must be in range [0-63]
0x019:4 2 bytes, 4 bits Unknown D Not Yet Mapped
0x01C:0 6 bits Team Color 1 Blue PES: Must be in range [0-63]
0x01C:6 6 bits Team Color 2 Red PES: Must be in range [0-63]
0x01D:4 42 bytes, 4 bits Unknown E Not Yet Mapped
0x048:0 4 bytes Rival Team 1 References a Team ID 0xFFFF0300
0x04C:0 4 bytes Rival Team 2 References a Team ID 0xFFFF0300
0x050:0 4 bytes Rival Team 3 References a Team ID 0xFFFF0300
0x054:0 1 byte Banner 1 Edited Flag Special case, 0x00 always
0x055:0 1 byte Banner 2 Edited Flag 0x00 if not edited, 0x01 if edited
0x056:0 1 byte Banner 3 Edited Flag 0x00 if not edited, 0x02 if edited
0x057:0 1 byte Banner 4 Edited Flag 0x00 if not edited, 0x03 if edited
0x058:0 70 bytes Team Name Null-terminated string
0x09E:0 4 bytes Scoreboard name Null-terminated string
0x0A2:0 121 bytes Custom Stadium Name Null-terminated string
0x11B:0 16 bytes Banner 1 Text Null-terminated string
0x12B:0 16 bytes Banner 2 Text Null-terminated string
0x13B:0 16 bytes Banner 3 Text Null-terminated string
0x14B:0 16 bytes Banner 4 Text Null-terminated string
0x15B:0 69 bytes Unknown F

Manager entry

Start: HEX block 5FECBC
End: HEX block 61893B
Entry Length: 88 (0x58) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Manager ID PES: must be unique
0x04:0 2 bytes Manager Nationality
0x06:0 2 bytes Manager picture ID 0xFFFF
0x08:0 1 byte Unknown A 0x60
0x09:0 79 bytes Manager Name

Competitions

Start: HEX block 61893C
End: HEX block 624A33
Entry Length: 760 (0x2F8) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value

Stadium Name

Start: HEX block 624A34
End: HEX block 626AB3
Entry Length: 128 (0x80) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Stadium ID PES: must be unique
0x04:0 124 bytes Stadium Name PES: must not exceed 40 characters

Unknown section

This section is located between the Stadium name and Team Player tables, but has not been documented yet.
Start: HEX block 626AB4
End: HEX block 6773C3
Entry Length: 132 (0x84) bytes

Team-Player table

The Team-Player table is what links a Player ID to a Team ID. It is basically a Team ID, followed by a list of 40 Player IDs that correspond to the players in that team, then the respective shirt numbers for those players.
Start: HEX block 6773C4
End: HEX block 69DF4B
Entry Length: 244 (0xF4) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Team ID PES: must be unique
0x04:0 160 bytes Player IDs / Index IDs 40 x 4 bytes

This table also assigns (what I would like to call them anyways) Index IDs.
The first player in the table will get the Index ID 0x00, the second will get 0x01, and if your team has 40 players, the 40th will get 0x27.
These Index IDs are then used for the Game Plan menu to assign players to positions.

0x00000000 (no player)
0xA4:0 80 bytes Shirt Numbers 40 x 2 bytes PES: must be in range [0, 999]

Competition Entry

This section does not use separators nor do individual sections have a fixed length.
It is almost a continued list of Team IDs (length: 4 bytes) that will determine what team plays in what league. For example, the first 20 team IDs are teams that will play in the English League. Right after that you get 20 team IDs that will play in the English 2nd Division. Therefore this section will be slightly different from the other ones. 0xFFFF0300 is used to mark 'no team' in the list.

Start: HEX block 69DF4C
End: HEX block 69EC8B
Entry Length: 3392 (0xD40) bytes (whole section)

Offset (byte:bit) Length Amount of teams League/Cup

Team Game Plan

In addition to storing saved tactics in the Edit File, this exact same structure is present in PES memory for both teams during a match and pre-match (after team select) and contains the currently set tactics for each team.
Some values or settings may be marked "invalid in Edit Mode" or "pre-match only" to indicate that PES cannot be used to set them in the Edit File.
Start: HEX block 69EC8C
End: HEX block 702713
Entry Length: 628 (0x274) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x000:0 4 bytes Team ID
  • PES: must be unique
  • 0xFFFF0300 if the team slot is not used
0x215:0 1 byte Captain Index ID of the player to be the Captain.

Limitations enforced by PES

Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behaviour or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.