Pro Evolution Soccer 2019/Edit file
Pro Evolution Soccer 2019 This is still a work in progress. Please be patient. | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
The Edit file is called EDIT00000000 and can be found in %HOMEPATH%\Documents\KONAMI\PRO EVOLUTION SOCCER 2019\%steamid%\save.
It is encrypted and thus, cannot be simply edited directly.
Refer to the Tools page for decrypting and editing tools.
This page is a work in progress, and currently only contains the parts that are somewhat properly mapped out.
Structure
Note: The beginning of the file is considered what pesXcrypter exports as data.dat.
- Header
- Player entries
- Player appearance entries
- Team entries
- Manager entries
- Competitions
- Stadiums
- Undocumented entries
- Team-Player table
- Competition entry entries
- Game plan entries
Header
Start: HEX block 0
End: HEX block 7B
Length: 124 (0x7C) bytes, first 96 (0x60) omitted for now
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x60:0 | 2 bytes | Amount of player entires (appearance and data) | |||
0x62:0 | 2 bytes | Unknown A | Possible leftover of appearance entry count. | 0x0000 | |
0x64:0 | 2 bytes | Amount of team entires | |||
0x66:0 | 2 bytes | Amount of manager entries | |||
0x68:0 | 2 bytes | Amount of stadium entires | |||
0x6A:0 | 2 bytes | Amount of competition entries | |||
0x6C:0 | 2 bytes | Amount of entries of a currently undocumented entry | |||
0x6E:0 | 2 bytes | Unknown B | 0x0000 | ||
0x70:0 | 2 bytes | Amount of team-player table entries | |||
0x72:0 | 2 bytes | Unknown C | 0x0000 | ||
0x74:0 | 2 bytes | Amount of team game plan entries | |||
0x76:0 | 2 bytes | Unknown D | 0x0000 | ||
0x78:0 | 2 bytes | Unknown E | 0x0000 | ||
0x7A:0 | 2 bytes | Unknown F | 0x0000 |
Player entry
Start: HEX block 7C
End: HEX block 5BCC83
Entry length: 116 (0x74) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Player ID | PES: must be unique | >= 1048576 | |
0x04:0 | 4 bytes | Commentary Name | References a player ID (0xFFFFFFFF = None) | PES: apparently none | 0xFFFFFFFF |
0x08:0 | 2 bytes | Nationality/Region | 0x0401 = Others | 0x0401 | |
0x0A:0 | 8 bits | Height (cm) | PES: must be in range [155, 210] | 185 | |
0x0B:0 | 8 bits | Weight (kg) | PES: must be in range [max(30, Height - 129), Height - 81] | 80 | |
0x0C:0 | 8 bits | Motion: Goal Celebration 1 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0D:0 | 8 bits | Motion: Goal Celebration 2 | 0 = OFF | PES: must be in range [0, 140] | 0 |
0x0E:0 | 7 bits | Attacking Prowess | PES: must be in range [40, 99] | 77 | |
0x0E:7 | 7 bits | Ball Control | PES: must be in range [40, 99] | 77 | |
0x0F:6 | 2 bits | Weak Foot Usage | In-game value minus one | PES: must be in range [0, 3] | 1 |
0x10:0 | 7 bits | Low Pass | PES: must be in range [40, 99] | 77 | |
0x10:7 | 7 bits | Lofted Pass | PES: must be in range [40, 99] | 77 | |
0x11:6 | 7 bits | Finishing | PES: must be in range [40, 99] | 77 | |
0x12:5 | 7 bits | Place Kicking | PES: must be in range [40, 99] | 77 | |
0x13:4 | 3 bits | Motion: Arm Movement (Dribbling) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x13:7 | 1 bit | Unknown A | Presumably unused/padding. | 0 | |
0x14:0 | 7 bits | Header | PES: must be in range [40, 99] | 77 | |
0x14:7 | 7 bits | Defensive Prowess | PES: must be in range [40, 99] | 77 | |
0x15:6 | 7 bits | Ball Winning | PES: must be in range [40, 99] | 77 | |
0x16:5 | 7 bits | Kicking Power | PES: must be in range [40, 99] | 77 | |
0x17:4 | 3 bits | Motion: Arm Movement (Running) | In-game value minus one | PES: must be in range [0, 7] (full range) | 0 |
0x17:7 | 1 bit | Unknown B | Presumably unused/padding. | 0 | |
0x18:0 | 7 bits | Explosive Power | PES: must be in range [40, 99] | 77 | |
0x18:7 | 7 bits | Unwavering Balance | PES: must be in range [40, 99] | 77 | |
0x19:6 | 7 bits | Physical Contact | PES: must be in range [40, 99] | 77 | |
0x1A:5 | 7 bits | Jump | PES: must be in range [40, 99] | 77 | |
0x1B:4 | 3 bits | Motion: Corner Kick | In-game value minus one | PES: must be in range [0, 5] | 0 |
0x1B:7 | 1 bit | Unknown C | Presumably unused/padding. | 0 | |
0x1C:0 | 7 bits | GK Catch | PES: must be in range [40, 99] | 77 | |
0x1C:7 | 7 bits | Clearing | PES: must be in range [40, 99] | 77 | |
0x1D:6 | 7 bits | Reflexes | PES: must be in range [40, 99] | 77 | |
0x1E:5 | 7 bits | Coverage | PES: must be in range [40, 99] | 77 | |
0x1F:4 | 3 bits | Form | In-game value minus one | PES: must be in range [0, 7] (full range) | 3 |
0x1F:7 | 1 bit | Edited/Created player | Whether the player was edited/created (1) or not (0).
Keeping it at 0 may hide edited values in some places. |
PES: must be in range [0, 1] (full range) | 1 |
0x20:0 | 4 bits | Registered Position | Possible values are:
|
PES: must be in range [0, 12] | 1 |
0x20:4 | 1 bit | Unknown D | Presumably unused/padding. | 0 | |
0x20:5 | 5 bits | Playing Styles |
|
PES: must be be in range [0, 21] | 0 |
0x21:2 | 4 bits | Motion: Free Kick | In-game value minus one | PES: must be in range [0, 15] (full range) | 0 |
0x21:6 | 1 bit | Unknown D | Presumably unused/padding. | 0 | |
0x21:7 | 7 bits | Swerve | PES: must be in range [40, 99] | 77 | |
0x22:6 | 7 bits | Speed | PES: must be in range [40, 99] | 77 | |
0x23:5 | 3 bits | Star Rating | Usage Unknown | PES: must be in range [0, 7] (full range) | 4 |
0x24:0 | 7 bits | Stamina | PES: must be in range [40, 99] | 77 | |
0x24:7 | 7 bits | Goalkeeping | PES: must be in range [40, 99] | 77 | |
0x25:6 | 3 bits | Motion: Penalty Kick | In-game value minus one | PES: must be in range [0, 3] (full range) | 0 |
0x26:1 | 7 bits | Dribbling | PES: must be in range [40, 99] | 77 | |
0x27:0 | 2 bits | Weak Foot Accuracy | In-game value minus one | PES: must be in range [0, 3] (full range) | 1 |
0x27:2 | 2 bits | Injury Resistance | In-game value minus one | PES: must be in range [0, 2] | 1 |
0x27:4 | 26 bits | Playable Position (Values 1-3) | An array of 12 2-bit entries with:
Each entry pertains to one position, in the following order:
|
PES: each entry must be in range [0, 2] | 0 |
0x2A:6 | 2 bits | Motion: Hunching (dribbling) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x2B:0 | 2 bits | Motion: Hunching (running) | In-game value minus one | PES: must be in range [0, 2] | 0 |
0x2B:2 | 6 bits | Age | PES: must be in range [15, 50] | 17 | |
0x2C:0 | 8 bits | Edited Settings | Whether one of the player's settings was edited (1) or not (0).
Bitmask with 8 entries:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2D:0 | 1 bit | Unknown F | Presumably unused/padding. | 0 | |
0x2D:1 | 1 bit | Stronger Foot | Possible values are:
|
PES: must be in range [0, 1] (full range) | 0 |
0x2D:2 | 7 bits | COM Playing Style | Bitmask with 7 entries:
|
PES: at most 5 may be active at once | 0 |
0x2E:1 | 39 bits | Player Skills | Bitmask with 39 entries:
|
PES: at most 10 may be active at once | 0 |
0x33:0 | 8 bits | Unknown G | Presumably unused/padding. | 0 | |
0x34:0 | 46 bytes | Player Name | Null-terminated string | PES: must not exceed 15 characters
Up to 45 characters are handled by the game |
Must not be empty |
0x62:0 | 18 bytes | Print Name | Null-terminated string | PES: must not exceed 15 characters, uppercase letters only | Empty string |
Note: default values are based on a newly created edited player.
Player appearance entry
Note: A player appearance entry always follows the player data entry. That's why the start and end of the entire datablock are the same as the player entry's.
Start: HEX block 7C
End: HEX block 5BCC83
Entry Length: 72 (0x48) bytes
Team entry
Start: HEX block 5BCC7C
End: HEX block 5FECBB
Entry Length: 416 (0x1A0) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x000:0 | 4 bytes | Team ID | PES: must be unique | ||
0x004:0 | 4 bytes | Manager ID | |||
0x008:0 | 2 bytes | Team Emblem |
|
0xFFFF | |
0x00A:0 | 2 bytes | Home Stadium | References a Stadium ID | PES: must be unique | |
0x00C:0 | 2 bytes | Unknown A | Probably unused (always 0xFFFF) | 0xFFFF | |
0x00E:0 | 2 bytes | Team Nationality | References a Nation ID, 0x0401 = Others | ||
0x010:0 | 2 bytes | Team Callname | References a Callname ID | 0xFFFF | |
0x012:0 | 4 bytes, 2 bits | Unknown B | Not Yet Mapped | ||
0x016:2 | 6 bits | Team Color 1 Red | PES: Must be in range [0-63] | ||
0x017:0 | 6 bits | Team Color 1 Green | PES: Must be in range [0-63] | ||
0x017:6 | 1 bit | Team Name Edited Flag | Flag indicating if team name has been changed from database default:
|
||
0x017:7 | 1 byte, 1 bit | Unknown C | Not Yet Mapped | ||
0x018:0 | 6 bits | Team Color 2 Green | PES: Must be in range [0-63] | ||
0x018:6 | 6 bits | Team Color 2 Blue | PES: Must be in range [0-63] | ||
0x019:4 | 2 bytes, 4 bits | Unknown D | Not Yet Mapped | ||
0x01C:0 | 6 bits | Team Color 1 Blue | PES: Must be in range [0-63] | ||
0x01C:6 | 6 bits | Team Color 2 Red | PES: Must be in range [0-63] | ||
0x01D:4 | 42 bytes, 4 bits | Unknown E | Not Yet Mapped | ||
0x048:0 | 4 bytes | Rival Team 1 | References a Team ID | 0xFFFF0300 | |
0x04C:0 | 4 bytes | Rival Team 2 | References a Team ID | 0xFFFF0300 | |
0x050:0 | 4 bytes | Rival Team 3 | References a Team ID | 0xFFFF0300 | |
0x054:0 | 1 byte | Banner 1 Edited Flag | Special case, 0x00 always | ||
0x055:0 | 1 byte | Banner 2 Edited Flag | 0x00 if not edited, 0x01 if edited | ||
0x056:0 | 1 byte | Banner 3 Edited Flag | 0x00 if not edited, 0x02 if edited | ||
0x057:0 | 1 byte | Banner 4 Edited Flag | 0x00 if not edited, 0x03 if edited | ||
0x058:0 | 70 bytes | Team Name | Null-terminated string | ||
0x09E:0 | 4 bytes | Scoreboard name | Null-terminated string | ||
0x0A2:0 | 121 bytes | Custom Stadium Name | Null-terminated string | ||
0x11B:0 | 16 bytes | Banner 1 Text | Null-terminated string | ||
0x12B:0 | 16 bytes | Banner 2 Text | Null-terminated string | ||
0x13B:0 | 16 bytes | Banner 3 Text | Null-terminated string | ||
0x14B:0 | 16 bytes | Banner 4 Text | Null-terminated string | ||
0x15B:0 | 69 bytes | Unknown F |
Manager entry
Start: HEX block 5FECBC
End: HEX block 61893B
Entry Length: 88 (0x58) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Manager ID | PES: must be unique | ||
0x04:0 | 2 bytes | Manager Nationality | |||
0x06:0 | 2 bytes | Manager picture ID | 0xFFFF | ||
0x08:0 | 1 byte | Unknown A | 0x60 | ||
0x09:0 | 79 bytes | Manager Name |
Competitions
Start: HEX block 61893C
End: HEX block 624A33
Entry Length: 760 (0x2F8) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|
Stadium Name
Start: HEX block 624A34
End: HEX block 626AB3
Entry Length: 128 (0x80) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Stadium ID | PES: must be unique | ||
0x04:0 | 124 bytes | Stadium Name | PES: must not exceed 40 characters |
Unknown section
This section is located between the Stadium name and Team Player tables, but has not been documented yet.
Start: HEX block 626AB4
End: HEX block 6773C3
Entry Length: 132 (0x84) bytes
Team-Player table
The Team-Player table is what links a Player ID to a Team ID. It is basically a Team ID, followed by a list of 40 Player IDs that correspond to the players in that team, then the respective shirt numbers for those players.
Start: HEX block 6773C4
End: HEX block 69DF4B
Entry Length: 244 (0xF4) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x00:0 | 4 bytes | Team ID | PES: must be unique | ||
0x04:0 | 160 bytes | Player IDs / Index IDs | 40 x 4 bytes
This table also assigns (what I would like to call them anyways) Index IDs. |
0x00000000 (no player) | |
0xA4:0 | 80 bytes | Shirt Numbers | 40 x 2 bytes | PES: must be in range [0, 999] |
Competition Entry
This section does not use separators nor do individual sections have a fixed length.
It is almost a continued list of Team IDs (length: 4 bytes) that will determine what team plays in what league. For example, the first 20 team IDs are teams that will play in the English League. Right after that you get 20 team IDs that will play in the English 2nd Division. Therefore this section will be slightly different from the other ones. 0xFFFF0300 is used to mark 'no team' in the list.
Start: HEX block 69DF4C
End: HEX block 69EC8B
Entry Length: 3392 (0xD40) bytes (whole section)
Offset (byte:bit) | Length | Amount of teams | League/Cup |
---|
Team Game Plan
In addition to storing saved tactics in the Edit File, this exact same structure is present in PES memory for both teams during a match and pre-match (after team select) and contains the currently set tactics for each team.
Some values or settings may be marked "invalid in Edit Mode" or "pre-match only" to indicate that PES cannot be used to set them in the Edit File.
Start: HEX block 69EC8C
End: HEX block 702713
Entry Length: 628 (0x274) bytes
Offset (byte:bit) | Length | Description | Format | Enforced limits | Default value |
---|---|---|---|---|---|
0x000:0 | 4 bytes | Team ID |
|
||
0x215:0 | 1 byte | Captain | Index ID of the player to be the Captain. |
Limitations enforced by PES
Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behaviour or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.