Difference between revisions of "Pro Evolution Soccer 2018/Kits"

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(→‎Vintage Kit textures: Did a quick 17 -> 18 write up feel free to do whatever with this lads)
(Adding information to view kits after they are made)
 
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All in a work in progress.
All in a work in progress.


=Introduction=
=Introduction=
Hopefully, this page will try to explain how to make, edit and convert kits from PES17 and how to set them up in PES18. Kit files,sizes,format and configs are all different in PES18, so this may take some time.  
Hopefully, this page will try to explain how to make, edit and convert kits from PES17 and how to set them up in PES18 and beyond. Kit files,sizes,format and configs are all different in PES18, so this may take some time.  


=Vintage Kits=
=Vintage Kits=
[[File:Pes17ClassicKitexample.png|thumbnail|none|A Example of a "classic" kit]]
[[File:Pes17ClassicKitexample.png|thumbnail|none|An example of a "classic" kit]]
=Vintage Kits=
==Vintage Kit Textures==
[[File:Pes17ClassicKitexample.png|thumbnail|none|A Example of a "classic" kit]]
==Vintage Kit textures==


The main kit texture is now a 1200*1200 FTEX file. It is advised to get a more extensive image editing program to make these kit textures. You can also just use the converter below in the tools section. Just remember to resize and edit your kit template to the new dimensions. A PES18 kit template is given below to give you an idea where everything is. Please note the changes in size with the socks and shorts. You can also check out some existing kit textures in the provided example file also found in the tools section via root\Asset\model\character\uniform\texture\#windx11 with Jenkey's File Explorer. You can also search online for examples.
The main kit texture is a 2048x2048 FTEX file. It is advised to get a more extensive image editing program to make these kit textures. You can also just use the converter below in the tools section. Just remember to resize and edit your kit template to the new dimensions. A PES18 kit template is given below to give you an idea where everything is. Please note the changes in size with the socks and shorts. You can also check out some existing kit textures in the provided example file also found in the tools section via root\Asset\model\character\uniform\texture\#windx11 with Jenkey's File Explorer. You can also search online for examples.
<br>
<br>
[[File:Pes 18 template.png|thumbnail|none|Pes18 kit template]]
[[File:Pes 18 template.png|thumbnail|none|PES18 Kit Template]]
 
==Getting your PES 17 kits into PES 18==
===1. The Dirty But Easy Way===
aka "I just don't want to see everyone in white anymore"
* Get your existing, unzlibbed main .dds kit file (the big one)
* Put it into the \KONAMI\PRO EVOLUTION SOCCER 2018\WEPES\ folder.
* In PES 18, go to Edit Menu -> Data Management -> Import/Export -> Import Images -> Strip (L) and select and import your kit files
* Go to Edit Menu -> Teams -> /yourteam/ -> Strip, add Outfield Player's 3rd (and 4th, if you want two). Select the added strip, go to Paste Image -> Strip (L) and select your kit image. Trying this on the first, second or GK's kits will wipe them back to white as soon as you back out of the menu, but third and fourth stick.
This is just a very temporary and low quality solution, but better than nothing, right?


===2. Going The Full Distance===
==Porting PES17 kits to PES18==
===Proper Method===
You'll need: Ftextool, something that can edit and save .dds files, a CPK builder (CPFM), patience
You'll need: Ftextool, something that can edit and save .dds files, a CPK builder (CPFM), patience
* Get all your unzlibbed kit files.
* Get all your unzlibbed kit files.
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* _mask works differently now. The shinies use a #1ee700 color, while the backdrop is #898200, so repaint your mask and save as DXT1 (generate MIP maps) with a '''_srm''' suffix instead of _mask.
* _mask works differently now. The shinies use a #1ee700 color, while the backdrop is #898200, so repaint your mask and save as DXT1 (generate MIP maps) with a '''_srm''' suffix instead of _mask.
* Now take ftextool, convert all those files into .ftex and stick them into Asset\model\character\uniform\texture\#windx11 and make yourself a .cpk. Please refer to the old ass [[Pro Evolution Soccer 2016/DLC|PES 16 DLC/CPK]] guide if you need help doing that, it still works the same.
* Now take ftextool, convert all those files into .ftex and stick them into Asset\model\character\uniform\texture\#windx11 and make yourself a .cpk. Please refer to the old ass [[Pro Evolution Soccer 2016/DLC|PES 16 DLC/CPK]] guide if you need help doing that, it still works the same.
* Your kits should now show up, if they're still white it means you misplaced something/forgot to convert, if they don't load, freeze or crash the games the textures are likely incorrect - try re-saving all the untouched files as DXT5 with generating MIP maps and re-do the main and _srm steps. If that doesn't help, pray to God.
* Your kits are ready, but you still need to setup your kit configs for them to show up.


===3. The Extra Mile===
===Kit Config Setup===
You'll need: Kit Manager, uniformparameterbuilder, a CPK builder, knowing what kit configs are and [[Pro_Evolution_Soccer_2016/Kits#Kit_config_file|how they work]]
You'll need: Kit Manager, uniformparameterbuilder, a CPK builder, knowing what kit configs are and [[Pro_Evolution_Soccer_2016/Kits#Kit_config_file|how they work]]


Kit configs work the same, but getting them into the game is now one step more complicated. PES 18 loads all the kit configs from a single UniformParameter.bin file that compiles all the individual kit config .bins together. To replace a single kit config file, you need to:
Kit configs work the same, but getting them into the game is now one step more complicated. PES 18 needs a UniformParameter.bin file alongside all the individual kit config .bins. To replace a single kit config file, you need to:
* Be a hex-editing pro who can just hack into the mainframe system, or...
* Be a hex-editing pro who can just hack into the mainframe system, or...
* Get the 4CC uniformparameter.bin by unpacking it from the 4CC .cpk (currently 4cc_db.cpk, or if the individual file is somewhere for download I dunno) under common\character0\model\character\uniform\team\
* Get the 4CC uniformparameter.bin by unpacking it from the 4CC .cpk (currently 4cc_db.cpk, or if the individual file is somewhere for download I dunno) under common\character0\model\character\uniform\team\
Line 46: Line 36:
* Replace the placeholder .bin configs in the folder with your custom ones - they should still work the same, so a drag and drop of old PES17 configs should do it (feel free to delete the unused placeholder ones, too).
* Replace the placeholder .bin configs in the folder with your custom ones - they should still work the same, so a drag and drop of old PES17 configs should do it (feel free to delete the unused placeholder ones, too).
* Drag the whole team folder to Pack individual .bin files in the uniformparameterbuilder.
* Drag the whole team folder to Pack individual .bin files in the uniformparameterbuilder.
* Put resulting .bin back into common\character0\model\character\uniform\team\ and pack it snuggly into a .cpk again.
* Put the team folder with the newly created UniformParameter.bin back into common\character0\model\character\uniform\ and pack it snuggly into a .cpk again.
* Test it out and hope it works.
* Test it out and hope it works.
* If your kits still show up white, you probably either misplaced or wrongly named some of your configs or textures. If they don't load/crash the game, your textures are most likely saved in the wrong format.


* Bonus round: You can also put the PES17 UniColor.bin in there next to the UniformParameter.bin and it just werks.
* Bonus round: You can also put the PES17 UniColor.bin in there next to the UniformParameter.bin and it just werks.


=Aesthetic Kits=
=Custom Kit Models=
[[File:Pes17AestheticKitsexample.png|thumbnail|none|A Example of a aesthetic kit]]
[[File:Pes17AestheticKitsexample.png|thumbnail|none|Example of a custom kit]]


These are made by creating a Full Body Model (FBM) and setting it on a Boots slot, then using its boot ID on every player you want to give the kit to.<br>
You first need to set FPC on each of those players to remove their default body.


Check the following for more details:<br>
[[Blender_tutorials#Full-body_Models|Making FBMs]] and [[Blender_tutorials#Porting_FBMs|Porting FBMs to 18/19]]<br>
[[Pro_Evolution_Soccer_2019/Full_Player_Customization|FPC Info]]


AHAHAHAHAHAHAHAHAHAHAAHHAHA


LIKE I EVEN KNOW HOW THESE WORK IN PES17, SOMEONE ELSE PLZ DO THIS SECTION
=Pes Master Kit Preview=


PES Master is a website that allows you to make simpler kits with simple designs online to be converted to PNG files. You can also use the website to view what custom made kits would look like without having to load in into the game. The website can be found [https://www.pesmaster.com/kit-creator/beta/ HERE]. Open the website and click Settings, then Preview Mode. Make sure it's a PNG 2048x2048 file.


=Official 4CC Files=
[[File:Pes Master Kit.png|thumbnail|none|Example of a /f/ kit being viewed in 3D on the website]]


Soon.png


Will post a finished 4cc team bin that will be up to date with all teams from the 2018 Winter Cup final save, so hopefully teams wont have to do it themselves...hopefully. Below are some tools for managers and fans to do their own team in the mean time.


=Tools=
=Tools=
 
*PES18 Kit Template: [https://imgur.com/a/5Gh4gwQ The socks and short haves changed to a smaller size from pes17, so all kits will need to be remade, otherwise logos and certain patterns will look abstract and wonky]
*Pes 18 Kit Template: [https://imgur.com/a/5Gh4gwQ The socks and short haves changed to a smaller size from pes17, so all kits will need to be remade, otherwise logos and certain patterns will look abstract and wonky]
*The [http://www.mediafire.com/download/98daffvazafp8ja/ Mauledidas Super Kit Template] from PES14-17 is still fully-functional with only minor tweaks required upon completing a kit.
 
*PES 2018 FtexTool v0.2: [https://mega.nz/#!v9wG1YRB!GFUw83DXNLiJ-Z5Nf0b09aC9LCLXD3owJWPqynamlbQ Helps convert DDS files to and from FTEX files.]
*PES 2018 FtexTool v0.2: [https://mega.nz/#!v9wG1YRB!GFUw83DXNLiJ-Z5Nf0b09aC9LCLXD3owJWPqynamlbQ Helps convert DDS files to and from FTEX files.]
*Kit Studio 2018: [https://mega.nz/#!bp4QUAZA!OU2uRSapO1g2yTDvUWPXw2qXZ0Xh078ueUvvjVMWkuc Helps organize and edit bin files]
*Kit Studio 2018: [https://mega.nz/#!bp4QUAZA!OU2uRSapO1g2yTDvUWPXw2qXZ0Xh078ueUvvjVMWkuc Helps organize and edit bin files]
*Uniform Parameter Builder V1.1.7" [https://mega.nz/#!TphC1KqA!SOP7rV6fpsU1KYYVzGnulD3vFjbdXwF2WAhaF86RxcA Helps export and organise team files for kit studio to edit]
*Uniform Parameter Builder V1.1.7" [https://mega.nz/#!TphC1KqA!SOP7rV6fpsU1KYYVzGnulD3vFjbdXwF2WAhaF86RxcA Helps export and organise team files for kit studio to edit]
*Example CPK Pathing for kits: [https://mega.nz/#!6opySaYQ!3xeI-1sEiBd1PLOXb7wAh95C1Wbj6OvDqbRKMZAzXPU Example of finished cpk for a kit to be added to the game]
*Example CPK Pathing for kits: [https://mega.nz/#!6opySaYQ!3xeI-1sEiBd1PLOXb7wAh95C1Wbj6OvDqbRKMZAzXPU Example of finished cpk for a kit to be added to the game]

Latest revision as of 14:53, 2 September 2021

Incomplete.svg The content of this page or section is incomplete because we're a bunch of lazy fucks. Feel free to help out.
2021 4chanlogo.png
Pro Evolution Soccer 2021
This is still a work in progress.
Please be patient.
Game
Rules
Info
Tools
Modding

All in a work in progress.

Introduction

Hopefully, this page will try to explain how to make, edit and convert kits from PES17 and how to set them up in PES18 and beyond. Kit files,sizes,format and configs are all different in PES18, so this may take some time.

Vintage Kits

An example of a "classic" kit

Vintage Kit Textures

The main kit texture is a 2048x2048 FTEX file. It is advised to get a more extensive image editing program to make these kit textures. You can also just use the converter below in the tools section. Just remember to resize and edit your kit template to the new dimensions. A PES18 kit template is given below to give you an idea where everything is. Please note the changes in size with the socks and shorts. You can also check out some existing kit textures in the provided example file also found in the tools section via root\Asset\model\character\uniform\texture\#windx11 with Jenkey's File Explorer. You can also search online for examples.

PES18 Kit Template

Porting PES17 kits to PES18

Proper Method

You'll need: Ftextool, something that can edit and save .dds files, a CPK builder (CPFM), patience

  • Get all your unzlibbed kit files.
  • _name, _back, _chest and _leg work as they are, no editing should be required.
  • The main kit file now uses an alpha layer, black for the regular material, white for the shiny parts on the mask file. Always create at least a black alpha channel if you don't want your kits to look shinier than the Fallout 76 Leather Jacket.
  • Save your kit .dds under DXT5 and generate MIP maps.
  • _mask works differently now. The shinies use a #1ee700 color, while the backdrop is #898200, so repaint your mask and save as DXT1 (generate MIP maps) with a _srm suffix instead of _mask.
  • Now take ftextool, convert all those files into .ftex and stick them into Asset\model\character\uniform\texture\#windx11 and make yourself a .cpk. Please refer to the old ass PES 16 DLC/CPK guide if you need help doing that, it still works the same.
  • Your kits are ready, but you still need to setup your kit configs for them to show up.

Kit Config Setup

You'll need: Kit Manager, uniformparameterbuilder, a CPK builder, knowing what kit configs are and how they work

Kit configs work the same, but getting them into the game is now one step more complicated. PES 18 needs a UniformParameter.bin file alongside all the individual kit config .bins. To replace a single kit config file, you need to:

  • Be a hex-editing pro who can just hack into the mainframe system, or...
  • Get the 4CC uniformparameter.bin by unpacking it from the 4CC .cpk (currently 4cc_db.cpk, or if the individual file is somewhere for download I dunno) under common\character0\model\character\uniform\team\
  • Use the uniformparameterbuilder to extract individual .bin files.
  • This generates a team folder with all the teams and their .bins, keep that folder safe because you'll be using it everytime.
  • Replace the placeholder .bin configs in the folder with your custom ones - they should still work the same, so a drag and drop of old PES17 configs should do it (feel free to delete the unused placeholder ones, too).
  • Drag the whole team folder to Pack individual .bin files in the uniformparameterbuilder.
  • Put the team folder with the newly created UniformParameter.bin back into common\character0\model\character\uniform\ and pack it snuggly into a .cpk again.
  • Test it out and hope it works.
  • If your kits still show up white, you probably either misplaced or wrongly named some of your configs or textures. If they don't load/crash the game, your textures are most likely saved in the wrong format.
  • Bonus round: You can also put the PES17 UniColor.bin in there next to the UniformParameter.bin and it just werks.

Custom Kit Models

Example of a custom kit

These are made by creating a Full Body Model (FBM) and setting it on a Boots slot, then using its boot ID on every player you want to give the kit to.
You first need to set FPC on each of those players to remove their default body.

Check the following for more details:
Making FBMs and Porting FBMs to 18/19
FPC Info


Pes Master Kit Preview

PES Master is a website that allows you to make simpler kits with simple designs online to be converted to PNG files. You can also use the website to view what custom made kits would look like without having to load in into the game. The website can be found HERE. Open the website and click Settings, then Preview Mode. Make sure it's a PNG 2048x2048 file.

Example of a /f/ kit being viewed in 3D on the website


Tools