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Pro Evolution Soccer 2018/Stadiums

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Pro Evolution Soccer 2018
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Due to >Konami changing the engine of PESes from 2017 and forward, PES 2018 stadiums don't work the same how they did in PES 2017 and previous versions.

List of stadiums in PES 2018

NOTE: Stadium slots NOT finalized and are subject to change for the 2019 Spring Babby Cup; teams listed are most recent tenants of the stadiums from previous versions of PES.

Original Stadium Name ID Team New Stadium Name Extra Notes
Giuseppe Meazza 1 Tg icon.png /tg/ The Magical Realm Same as San Siro (see below)
Camp Nou 2 B icon.png /b/ Camp Noufag -
Extra Stadium 3 - - -
Anfield 4 - - -
Extra Stadium 5 - - -
Stadio Olimpico 6 - - -
Extra Stadium 7 - - -
Extra Stadium 8 - - -
Extra Stadium 9 - - -
Extra Stadium 10 - - -
Extra Stadium 11 - - -
Extra Stadium 12 - - -
Metropole Arena 13 Gd icon.png /gd/ Adobe Arena -
Estádio do Morumbi 14 - - -
Estadio de Escorpião 15 - - -
Estadio Urbano Caldeira 16 - - -
Estadio del Nuevo Triunfo 17 Toy icon.png /toy/ Legoland -
Stade de Sagittaire 18 - - -
Stadio Orione 19 - - -
Burg Stadion 20 Tv icon.png /tv/ CIA Meemorial Stadium -
Extra Stadium 21 - - -
Extra Stadium 22 - - -
Saitama Stadium 2002 23 - - -
Estádio do Maracanã 24 - - -
Extra Stadium 25 - - -
Extra Stadium 26 - - -
El Monumental 27 Wg icon.png /wg/ Mont Cervin -
Estadio Alberto J. Armando 28 Adv icon.png /adv/ Advice Dog Arena -
KONAMI Stadium 29 4ccc icon.png /4ccc/ KONAMI Stadium Neutral stadium, used primarily for cup finals.
San Siro 30 Tg icon.png /tg/ The Magical Realm Same as Giuseppe Meazza (see above)
Extra Stadium 31 - - -
Extra Stadium 32 - - -
Allianz Parque 33 - - -
Estádio Mineirão 34 - - -
Arena Corinthians 35 Sci icon.png /sci/ The Time Cube -
Estádio Beira-Rio 36 - - -
Extra Stadium 37 - - -
Extra Stadium 38 - - -
Extra Stadium 39 - - -
Estadio del Martingal 40 - - -
Extra Stadium 41 - - -
Rose Park Stadium 42 - - -
Estadio Campeones 43 - - -
Coliseo de los Deportes 44 - - -
Sports Park 45 - - -
Neu Sonne Arena 46 - - -
Village Road 47 - - -
Extra Stadium 48 - - -
St. Jakob-Park 49 O icon.png /o/ Daytona Beach -
Hoofdstad Stadion 50 - - -
Signal Iduna Park 51 - - -
Extra Stadium 52 - - -
Extra Stadium 53 - - -
Stadio Nazionale 54 - - -
Extra Stadium 55 - - -
Wanda Metropolitano 56 - - -
The Ultimate Stage 57 Sp icon.png /sp/ Transatlantic Semen Pipeline Stadium Only playable in UCL mode (except perhaps with stadium unlock mod).
Extra Stadium 58 - - -
Estádio São Januário 59 - - -
PES LEAGUE Stadium 60 - - -

Editing Stadiums

Billboards (bill)

See Pro Evolution Soccer 2018/Billboards

Pitch

The current (quick, but suboptimal) method for only custom pitches is using texture (of low opacity, preferably between 30-50%) named pitch_scratch_bsm_alp.ftex located in \Asset\model\bg\st***\sourceimages\tga\#windx11\
Be wary of aspect ratio, you will need to do some stretching for stuff to show up in game at the correct aspect ratio.

Converting PES 14 style pitch textures to 18

  • open the texture
  • crop it to 1420x920
  • resize to 2048x1024
  • set it to 30% opacity
  • save as pitch_scratch_bsm_alp.dds
  • convert it to ftex
  • put it in \Asset\model\bg\st***\sourceimages\tga\#windx11\

Making Your Stadium

First assign all texture in blender to easy setting-up in unity3D.

Field Meshes using shader "fox3DDF_Blin_LayerBl_SubNorm_MaskUV"

Material Properties

  1. base texture
  2. normal map from base texture
  3. turf001_srm
  4. turf001_lym
  5. turf001_lbm
  6. turf001_sb_nrm

This value extracted from field fmdl default KONAMI, but you can set manually or skip this.

MatParamIndex_0: {r: 53, g: 0, b: 0, a: 0}
URepeat_UV: {r: 1, g: 0, b: 0, a: 0}
VRepeat_UV: {r: 1, g: 0, b: 0, a: 0}
SubNormal_Blend: {r: 1, g: 0, b: 0, a: 0}
URepeat_SubNorm_UV: {r: 0.056, g: 0, b: 0, a: 0}
VRepeat_SubNorm_UV: {r: 0.056, g: 0, b: 0, a: 0}

Glass Meshes using shader "pes3DFW_Glass"

Material Properties

  1. base texture
  2. normal map from base texture
  3. reflection texture (reflection_xx.ftex, xx = df or dr or nf or nr)

This value extracted from glass fmdl default KONAMI, but you can set manually if needed.

MatParamIndex_0: {r: 54, g: 0, b: 0, a: 0}
ReflectionColor: {r: 101, g: 0, b: 0, a: 0}
GlassColor: {r: 255, g: 0, b: 0, a: 0}
GlassRoughness: {r: 0.8, g: 0, b: 0, a: 0}
GlassFlatness: {r: 0.98, g: 0, b: 0, a: 0}
PCBoxCenter: {r: 0, g: 80, b: 0, a: 1}
PCBoxSize: {r: 280, g: 250, b: 250, a: 1}

Set Element Properties

Alpha = Glass
Shadow = Glass

Pitch Properties

Pitch Line Alpha Properties Texture use shader (fox3DDC_Blin)

  1. line_alp
  2. line_nrm
  3. line_srm

Base Pitch Properties Texture use shader (pes3DDF_Pitch2019_V2)

  1. pitch_alp
  2. turf_nrm
  3. turf_srm_alp
  4. turf_bsm_alp_rgba32
  5. pitch_detail_alp
  6. turf_withers
  7. none (unknown)
  8. pitch_specular_mask

Mesh Group Properties

  • Pitch Line Alpha Element
Alpha = Decal
Shadow = Shadow
  • Base Pitch Element
Alpha = Parasite
Shadow = Shadow

Material & Texture info for TV

Material name "tv_large_c" for TVBox Large, "tv_small_c" for TVBox small
Use shader (pes3DFW_Constant_SRGB_Bill)

  1. tv_dummy
  2. tv_dummy
  3. tv_bill_wrap_00

Mesh Group Properties

  • TVBox Element
Alpha = Glass
Shadow = Glass OMBS

Metalness Meshes

Object metal use shader 'fox3DDF_GGX'
Assign Texture

  1. Base Texture
  2. NormalMap from Base Texture with opacity 50%
  3. SpecularMap Color
  4. MetalnessMap Color

#FFFFFF for metalness color and #FF6C39 for specular color

Element Properties

Alpha = Parasite

All textures can be found in the sourceimages folder
Tested on Unity 2017.3.1p1 and Unity 2018.2.7f1

For export effect just use BSE by Suat Cadgas
For export Crowd just use CG FMDL Suite

Tools and Templates

Video Tutorials

Examples of Working Custom Stadiums

  • Zuikaku - Which uses st015 also known as Estadio de Escorpião

Credit