Difference between revisions of "Pro Evolution Soccer 2016/Edit file"

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m (→‎Player entry: Added letters to unknown bits)
(→‎Player entry: Added most in-game default values (needs verification with save file), changed "Motion: Form" to "Form")
Line 47: Line 47:
! Format
! Format
! Enforced limits
! Enforced limits
! Default value
|-
|-
| 0x00:0
| 0x00:0
| 4 bytes
| 4 bytes
| Player ID
| Player ID
|
|
|
|
|
Line 59: Line 61:
| References a player ID
| References a player ID
|
|
| ''None'' '''''(NEEDS VERIFICATION)'''''
|-
|-
| 0x08:0
| 0x08:0
Line 64: Line 67:
| ''Unknown A''
| ''Unknown A''
| Always 0xFFFF
| Always 0xFFFF
|
|
|
|-
|-
| 0x0A:0
| 0x0A:0
| 2 bytes
| 2 bytes
| Country
| Nationality/Region
|
|
|
|
| ''Others'' '''''(NEEDS VERIFICATION)'''''
|-
|-
| 0x0C:0
| 0x0C:0
Line 77: Line 82:
|
|
| PES: must be in range [155, 210]
| PES: must be in range [155, 210]
| 180
|-
|-
| 0x0D:0
| 0x0D:0
Line 83: Line 89:
|
|
| PES: must be in range [max(30, ''Height'' - 129), ''Height'' - 81]
| PES: must be in range [max(30, ''Height'' - 129), ''Height'' - 81]
| 75
|-
|-
| 0x0E:0
| 0x0E:0
Line 89: Line 96:
| 0 = OFF
| 0 = OFF
| PES: must be in range [0, 122]
| PES: must be in range [0, 122]
| 0
|-
|-
| 0x0F:0
| 0x0F:0
Line 95: Line 103:
| 0 = OFF
| 0 = OFF
| PES: must be in range [0, 122]
| PES: must be in range [0, 122]
| 0
|-
|-
| 0x10:0
| 0x10:0
Line 101: Line 110:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x10:7
| 0x10:7
Line 107: Line 117:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x11:6
| 0x11:6
Line 113: Line 124:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x12:5
| 0x12:5
Line 119: Line 131:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x13:4
| 0x13:4
Line 125: Line 138:
| Value minus one
| Value minus one
| PES: must be in range [0, 15] (full range)
| PES: must be in range [0, 15] (full range)
| 0
|-
|-
| 0x14:0
| 0x14:0
Line 131: Line 145:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x14:7
| 0x14:7
Line 137: Line 152:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x15:6
| 0x15:6
Line 143: Line 159:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x16:5
| 0x16:5
Line 149: Line 166:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x17:4
| 0x17:4
| 3 bits
| 3 bits
| Motion: Form
| Form
| Value minus one
| Value minus one
| PES: must be in range [0, 7] (full range)
| PES: must be in range [0, 7] (full range)
| 3
|-
|-
| 0x17:7
| 0x17:7
| 1 bit
| 1 bit
| ''Unknown B''
| ''Unknown B''
|
|
|
|
|
Line 167: Line 187:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x18:7
| 0x18:7
Line 173: Line 194:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x19:6
| 0x19:6
Line 179: Line 201:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1A:5
| 0x1A:5
Line 185: Line 208:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1B:4
| 0x1B:4
Line 191: Line 215:
| Value minus one
| Value minus one
| PES: must be in range [0, 2]
| PES: must be in range [0, 2]
| 1
|-
|-
| 0x1B:6
| 0x1B:6
Line 203: Line 228:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1C:7
| 0x1C:7
Line 209: Line 235:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1D:6
| 0x1D:6
Line 215: Line 242:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1E:5
| 0x1E:5
Line 221: Line 249:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x1F:4
| 0x1F:4
Line 227: Line 256:
| Value minus one
| Value minus one
| PES: must be in range [0, 7] (full range)
| PES: must be in range [0, 7] (full range)
| 0
|-
|-
| 0x1F:7
| 0x1F:7
| 1 bit
| 1 bit
| ''Unknown D''
| ''Unknown D''
| Seems to be based on ''Registered Positon'' ('''''NEEDS VERIFICATION'''''):
| Seems to be based on ''Registered Positon'' '''''(NEEDS VERIFICATION)''''':
* 0 - Registered position is CB
* 0 - Registered position is CB
* 1 - Registered position is not CB
* 1 - Registered position is not CB
|
|
|
|-
|-
Line 239: Line 270:
| 4 bits
| 4 bits
| Registered Position
| Registered Position
| Possible values are ('''''NEEDS VERIFICATION'''''):
| Possible values are '''''(NEEDS VERIFICATION)''''':
* 12 - Centre Forward,
* 12 - Centre Forward,
* 11 - Second Striker,
* 11 - Second Striker,
Line 254: Line 285:
* 0 - Goalkeeper
* 0 - Goalkeeper
| PES: must be in range [0, 12]
| PES: must be in range [0, 12]
| 12
|-
|-
| 0x20:4
| 0x20:4
| 1 bits
| 1 bits
| ''Unknown E''
| ''Unknown E''
|
|
|
|
|
Line 264: Line 297:
| 5 bits
| 5 bits
| Playing Styles
| Playing Styles
| Possible values are ('''''NEEDS VERIFICATION'''''):
| Possible values are '''''(NEEDS VERIFICATION)''''':
* (None)
* (None)
* Goal Poacher
* Goal Poacher
Line 283: Line 316:
* Offensive Goalkeeper
* Offensive Goalkeeper
* Defensive Goalkeeper
* Defensive Goalkeeper
| PES: must be be in range [0, 17]<br/>('''''NEEDS VERIFICATION''''')
| PES: must be be in range [0, 17]<br/>'''''(NEEDS VERIFICATION)'''''
| ''None'' '''''(NEEDS VERIFICATION)'''''
|-
|-
| 0x21:2
| 0x21:2
Line 290: Line 324:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x22:1
| 0x22:1
Line 296: Line 331:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x23:0
| 0x23:0
Line 302: Line 338:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x23:7
| 0x23:7
Line 314: Line 351:
| Value minus one
| Value minus one
| PES: must be in range [0, 7] (full range)
| PES: must be in range [0, 7] (full range)
| 0
|-
|-
| 0x24:3
| 0x24:3
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| Value minus one
| Value minus one
| PES: must be in range [0, 5]
| PES: must be in range [0, 5]
| 0
|-
|-
| 0x24:6
| 0x24:6
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| Value minus one
| Value minus one
| PES: must be in range [0, 3] (full range)
| PES: must be in range [0, 3] (full range)
| 1
|-
|-
| 0x25:0
| 0x25:0
Line 332: Line 372:
| Value minus one
| Value minus one
| PES: must be in range [0, 3]
| PES: must be in range [0, 3]
| 1
|-
|-
| 0x25:2
| 0x25:2
Line 340: Line 381:
*1 - B
*1 - B
*2 - A
*2 - A
Each entry pertains to one position, in the following order ('''''NEEDS VERIFICATION'''''):
Each entry pertains to one position, in the following order '''''(NEEDS VERIFICATION)''''':
* Bits 0-1: Centre Forward,
* Bits 0-1: Centre Forward,
* Bits 2-3: Second Striker,
* Bits 2-3: Second Striker,
Line 355: Line 396:
* Bits 24-25: Goalkeeper
* Bits 24-25: Goalkeeper
| PES: each entry must be in range [0, 2]
| PES: each entry must be in range [0, 2]
| 0
|-
|-
| 0x28:4
| 0x28:4
Line 361: Line 403:
| Value minus one
| Value minus one
| PES: must be in range [0, 2]
| PES: must be in range [0, 2]
| 0
|-
|-
| 0x28:6
| 0x28:6
Line 367: Line 410:
| Value minus one
| Value minus one
| PES: must be in range [0, 2]
| PES: must be in range [0, 2]
| 0
|-
|-
| 0x29:0
| 0x29:0
Line 373: Line 417:
| Value minus one
| Value minus one
| PES: must be in range [0, 3] (full range)
| PES: must be in range [0, 3] (full range)
| 0
|-
|-
| 0x29:2
| 0x29:2
Line 379: Line 424:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x2A:1
| 0x2A:1
Line 385: Line 431:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x2B:0
| 0x2B:0
Line 391: Line 438:
|
|
| PES: must be in range [15, 50]
| PES: must be in range [15, 50]
| 17
|-
|-
| 0x2B:6
| 0x2B:6
Line 403: Line 451:
|
|
| PES: must be in range [40, 99]
| PES: must be in range [40, 99]
| 80
|-
|-
| 0x2C:7
| 0x2C:7
| 1 bit
| 1 bit
| ''Unknown H''
| ''Unknown H''
|
|
|
|
|
Line 413: Line 463:
| 4 bits
| 4 bits
| ''Unknown I''
| ''Unknown I''
|
|
|
|
|
Line 423: Line 474:
* 1 - Left foot
* 1 - Left foot
|
|
| 0
|-
|-
| 0x2D:5
| 0x2D:5
Line 436: Line 488:
*Bit 6 - Long Ranger
*Bit 6 - Long Ranger
| PES: at most 5 may be active at once
| PES: at most 5 may be active at once
| 0
|-
|-
| 0x2E:4
| 0x2E:4
Line 470: Line 523:
*Bit 27 - Fighting Spirit
*Bit 27 - Fighting Spirit
| PES: at most 10 may be active at once
| PES: at most 10 may be active at once
| 0
|-
|-
| 0x32:0
| 0x32:0
Line 475: Line 529:
| Player Name
| Player Name
| Null-terminated string
| Null-terminated string
|
| PES: must not exceed 15 characters<br/>
PES: must not exceed 15 characters<br/>
Up to 45 characters are handled by the game
Up to 45 characters are handled by the game
| ''Must not be empty''
|-
|-
| 0x60:0
| 0x60:0
Line 484: Line 538:
| Null-terminated string
| Null-terminated string
| PES: must not exceed 15 characters, uppercase letters only
| PES: must not exceed 15 characters, uppercase letters only
| ''Empty string'' '''''(NEEDS VERIFICATION)'''''
|}
|}



Revision as of 13:35, 22 December 2015

2016 4chanlogo.png
Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

The save game is called EDIT00000000 and can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save.

It is encrypted and thus, cannot be simply edited directly. Also, when moving from PES15 to PES16, Konami changed both the file names and the ecryption used for save games.

Tools

pes16decrypter

The first decrypter, called pes16decrypter, is a command-line tool and was written by members of the 4chan Cup community. It is available on GitHub. A binary download can also be found there.

The 4CCC maintains its own fork here. Be sure to check both as occasionally one might be ahead of the other.

Hex editors

After decrypting the save file, you may use a hex editor to change a few values yourself. Please keep in mind however that it is very easy to break the save game, so be careful. This is a good and simple way to change player names, for example.

Save game editors

Since the save was not decrypted until recently, there are currently no save game editors. This is expected to change in the near future once the PES modding community catches up with recent developments.

Notes

Structure of EDIT00000000

Note: The beginning of the file is considered what pes16decrypter exports as data.dat.

  • Header
  • Player entries
  • unkown
  • Team entries
  • unknown

Header

Length: 76 bytes

  • 52 bytes - unknown
  • 2 bytes - Number of players
  • 22 bytes - unknown

Player entry

Length: 112 bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player ID
0x04:0 4 bytes Commentary Name References a player ID None (NEEDS VERIFICATION)
0x08:0 2 bytes Unknown A Always 0xFFFF
0x0A:0 2 bytes Nationality/Region Others (NEEDS VERIFICATION)
0x0C:0 8 bits Height (cm) PES: must be in range [155, 210] 180
0x0D:0 8 bits Weight (kg) PES: must be in range [max(30, Height - 129), Height - 81] 75
0x0E:0 8 bits Motion: Goal Celebration 1 0 = OFF PES: must be in range [0, 122] 0
0x0F:0 8 bits Motion: Goal Celebration 2 0 = OFF PES: must be in range [0, 122] 0
0x10:0 7 bits Attacking Prowess PES: must be in range [40, 99] 80
0x10:7 7 bits Defensive Prowess PES: must be in range [40, 99] 80
0x11:6 7 bits Goalkeeping PES: must be in range [40, 99] 80
0x12:5 7 bits Dribbling PES: must be in range [40, 99] 80
0x13:4 4 bits Motion: Free Kick Value minus one PES: must be in range [0, 15] (full range) 0
0x14:0 7 bits Finishing PES: must be in range [40, 99] 80
0x14:7 7 bits Low Pass PES: must be in range [40, 99] 80
0x15:6 7 bits Lofted Pass PES: must be in range [40, 99] 80
0x16:5 7 bits Header PES: must be in range [40, 99] 80
0x17:4 3 bits Form Value minus one PES: must be in range [0, 7] (full range) 3
0x17:7 1 bit Unknown B
0x18:0 7 bits Swerve PES: must be in range [40, 99] 80
0x18:7 7 bits Catching PES: must be in range [40, 99] 80
0x19:6 7 bits Clearing PES: must be in range [40, 99] 80
0x1A:5 7 bits Reflexes PES: must be in range [40, 99] 80
0x1B:4 2 bits Injury Resistance Value minus one PES: must be in range [0, 2] 1
0x1B:6 2 bits Unknown C
0x1C:0 7 bits Body Balance PES: must be in range [40, 99] 80
0x1C:7 7 bits Kicking Power PES: must be in range [40, 99] 80
0x1D:6 7 bits Explosive Power PES: must be in range [40, 99] 80
0x1E:5 7 bits Jump PES: must be in range [40, 99] 80
0x1F:4 3 bits Motion: Arm Movement (dribbling) Value minus one PES: must be in range [0, 7] (full range) 0
0x1F:7 1 bit Unknown D Seems to be based on Registered Positon (NEEDS VERIFICATION):
  • 0 - Registered position is CB
  • 1 - Registered position is not CB
0x20:0 4 bits Registered Position Possible values are (NEEDS VERIFICATION):
  • 12 - Centre Forward,
  • 11 - Second Striker,
  • 10 - Left Wing Forward,
  • 9 - Right Wing Forward,
  • 8 - Attacking Midfielder,
  • 7 - Left Midfielder,
  • 6 - Right Midfielder,
  • 5 - Centre Midfielder,
  • 4 - Defensive Midfielder,
  • 3 - Left Back,
  • 2 - Right Back,
  • 1 - Centre Back,
  • 0 - Goalkeeper
PES: must be in range [0, 12] 12
0x20:4 1 bits Unknown E
0x20:5 5 bits Playing Styles Possible values are (NEEDS VERIFICATION):
  • (None)
  • Goal Poacher
  • Dummy Runner
  • Fox in the Box
  • Target Man
  • Creative Playmaker
  • Profilic Winger
  • Classic No. 10
  • Hole Player
  • Box-to-Box
  • The Destroyer
  • Anchor Man
  • Build Up
  • Extra Frontman
  • Offensive Full-back
  • Defensive Full-back
  • Offensive Goalkeeper
  • Defensive Goalkeeper
PES: must be be in range [0, 17]
(NEEDS VERIFICATION)
None (NEEDS VERIFICATION)
0x21:2 7 bits Ball Control PES: must be in range [40, 99] 80
0x22:1 7 bits Ball Winning PES: must be in range [40, 99] 80
0x23:0 7 bits Coverage PES: must be in range [40, 99] 80
0x23:7 1 bit Unknown F
0x24:0 3 bits Motion: Arm Movement (running) Value minus one PES: must be in range [0, 7] (full range) 0
0x24:3 3 bits Motion: Corner Kick Value minus one PES: must be in range [0, 5] 0
0x24:6 2 bits Weak Foot Accuracy Value minus one PES: must be in range [0, 3] (full range) 1
0x25:0 2 bits Weak Foot Usage Value minus one PES: must be in range [0, 3] 1
0x25:2 26 bits Playable Position An array of 13 2-bit entries with:
  • 0 - C
  • 1 - B
  • 2 - A

Each entry pertains to one position, in the following order (NEEDS VERIFICATION):

  • Bits 0-1: Centre Forward,
  • Bits 2-3: Second Striker,
  • Bits 4-5: Left Wing Forward,
  • Bits 6-7: Right Wing Forward,
  • Bits 8-9: Attacking Midfielder,
  • Bits 10-11: Left Midfielder,
  • Bits 12-13: Right Midfielder,
  • Bits 14-15: Centre Midfielder,
  • Bits 16-17: Defensive Midfielder,
  • Bits 18-19: Left Back,
  • Bits 20-21: Right Back,
  • Bits 22-23: Centre Back,
  • Bits 24-25: Goalkeeper
PES: each entry must be in range [0, 2] 0
0x28:4 2 bits Motion: Hunching (dribbling) Value minus one PES: must be in range [0, 2] 0
0x28:6 2 bits Motion: Hunching (running) Value minus one PES: must be in range [0, 2] 0
0x29:0 2 bits Motion: Penalty Kick Value minus one PES: must be in range [0, 3] (full range) 0
0x29:2 7 bits Place Kicking PES: must be in range [40, 99] 80
0x2A:1 7 bits Speed PES: must be in range [40, 99] 80
0x2B:0 6 bits Age PES: must be in range [15, 50] 17
0x2B:6 2 bits Unknown G
0x2C:0 7 bits Stamina PES: must be in range [40, 99] 80
0x2C:7 1 bit Unknown H
0x2D:0 4 bits Unknown I
0x2D:4 1 bits Stronger Foot Possible values are:
  • 0 - Right foot
  • 1 - Left foot
0
0x2D:5 7 bits COM Playing Style Bitmask with 7 entries:
  • Bit 0 - Trickster
  • Bit 1 - Mazing Run
  • Bit 2 - Speeding Bullet
  • Bit 3 - Incisive Run
  • Bit 4 - Long Ball Expert
  • Bit 5 - Early Cross
  • Bit 6 - Long Ranger
PES: at most 5 may be active at once 0
0x2E:4 28 bits Player Skills Bitmask with 28 entries:
  • Bit 0 - Scissors Feint
  • Bit 1 - Flip Flap
  • Bit 2 - Marseille Turn
  • Bit 3 - Sombrero
  • Bit 4 - Cut Behind & Turn
  • Bit 5 - Scotch Move
  • Bit 6 - Heading
  • Bit 7 - Long Range Drive
  • Bit 8 - Knuckle Shot
  • Bit 9 - Acrobatic Finishing
  • Bit 10 - Heel Trick
  • Bit 11 - First-time Shot
  • Bit 12 - One-touch Pass
  • Bit 13 - Weighted Pass
  • Bit 14 - Pinpoint Crossing
  • Bit 15 - Outside Curler
  • Bit 16 - Rabona
  • Bit 17 - Low Lofted Pass
  • Bit 18 - Low Punt Trajectory
  • Bit 19 - Long Throw
  • Bit 20 - GK Long Throw
  • Bit 21 - Malicia
  • Bit 22 - Man Marking
  • Bit 23 - Track Back
  • Bit 24 - Acrobatic Clear
  • Bit 25 - Captaincy
  • Bit 26 - Super-sub
  • Bit 27 - Fighting Spirit
PES: at most 10 may be active at once 0
0x32:0 46 bytes Player Name Null-terminated string PES: must not exceed 15 characters

Up to 45 characters are handled by the game

Must not be empty
0x60:0 16 bytes Print Name Null-terminated string PES: must not exceed 15 characters, uppercase letters only Empty string (NEEDS VERIFICATION)

Note: some settings also change other values within the player entry, e.g. if Registered Position is set to CB it also changes the byte left of it (in one example from 0x89 to 0x09). It is assumed that this behavior occurs for whatever values PES considers to be default.

Team entry

Length: 456

  • 4 bytes - Team ID
  • 60 bytes - unknown
  • 4 bytes - Rival Team 1 (Team ID)
  • 4 bytes - Rival Team 2 (Team ID)
  • 4 bytes - Rival Team 3 (Team ID)
  • 72 bytes - unknown
  • 70 bytes - Team Name (last byte should probably be 00) (length is assumed, not proven)
  • 189 bytes - Team Score Board Name (last byte should probably be 00) (length is assumed, not proven)
  • 0 bytes - probably something else within Team Score Board Name
  • 49 bytes - Manager Name (last byte should probably be 00) (length is assumed, not proven)

Limitations enforced by PES

Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behavior or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.