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Pro Evolution Soccer 2016/Edit file

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Revision as of 10:32, 20 December 2015 by Tunabrain4CC (talk | contribs)
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Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

The save game is called EDIT00000000 and can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save.

It is encrypted and thus, cannot be simply edited directly. Also, when moving from PES15 to PES16, Konami changed both the file names and the ecryption used for save games.

Tools

pes16decrypter

The first decrypter, called pes16decrypter, is a command-line tool and was written by members of the 4chan Cup community. It is available on GitHub. A binary download can also be found there.

The 4CCC maintains its own fork here. Be sure to check both as occasionally one might be ahead of the other.

Hex editors

After decrypting the save file, you may use a hex editor to change a few values yourself. Please keep in mind however that it is very easy to break the save game, so be careful. This is a good and simple way to change player names, for example.

Save game editors

Since the save was not decrypted until recently, there are currently no save game editors. This is expected to change in the near future once the PES modding community catches up with recent developments.

Notes

Structure of EDIT00000000

Note: The beginning of the file is considered what pes16decrypter exports as data.dat.

  • Header
  • Player entries
  • unkown
  • Team entries
  • unknown

Header

Length: 76 bytes

  • 52 bytes - unknown
  • 2 bytes - Number of players
  • 22 bytes - unknown

Player entry

Length: 112 bytes

Offset (byte:bit) Length Description Format
0x00:0 4 bytes Player ID
0x04:0 4 bytes Commentary Name (reference to other player ID)
0x08:0 2 bytes Unkown, always 0xFFFF
0x0A:0 2 bytes Country
0x0C:0 8 bits Height (cm)
0x0D:0 8 bits Weight (kg)
0x0E:0 8 bits Motion: Goal Celebration 1
0x0F:0 8 bits Motion: Goal Celebration 2
0x10:0 7 bits Attacking Prowess
0x10:7 7 bits Defensive Prowess
0x11:6 7 bits Goalkeeping
0x12:5 7 bits Dribbling
0x13:4 4 bits Motion: Free Kick Value minus one
0x14:0 7 bits Finishing
0x14:7 7 bits Low Pass
0x15:6 7 bits Lofted Pass
0x16:5 7 bits Header
0x17:4 3 bits Motion: Form Value minus one
0x17:7 1 bit Unknown
0x18:0 7 bits Serve
0x18:7 7 bits Catching
0x19:6 7 bits Clearing
0x1A:5 7 bits Reflexes
0x1B:4 2 bits Injury Resistance Value minus one
0x1B:6 2 bits Unknown
0x1C:0 7 bits Body Balance
0x1C:7 7 bits Kicking Power
0x1D:6 7 bits Explosive Power
0x1E:5 7 bits Jump
0x1F:4 3 bits Motion: Arm Movement (dribbling) Value minus one
0x1F:7 1 bit Unknown
0x20:0 4 bits Registered Position Possible values are
  • 12 - Centre Forward,
  • 11 - Second Striker,
  • 10 - Left Wing Forward,
  • 9 - Right Wing Forward,
  • 8 - Attacking Midfielder,
  • 7 - Left Midfielder,
  • 6 - Right Midfielder,
  • 5 - Centre Midfielder,
  • 4 - Defensive Midfielder,
  • 3 - Left Back,
  • 2 - Right Back,
  • 1 - Centre Back,
  • 0 - Goalkeeper
0x20:4 1 bits Unknown
0x20:5 5 bits Playing Style
0x21:2 7 bits Ball Control
0x22:1 7 bits Ball Winning
0x23:0 7 bits Coverage
0x23:7 1 bit Unknown
0x24:0 3 bits Motion: Arm Movement (running) Value minus one
0x24:3 3 bits Motion: Corner Kick Value minus one
0x24:6 2 bits Weak Foot Accuracy Value minus one
0x25:0 2 bits Weak Foot Usage Value minus one
0x25:2 26 bits Playable Position An array of 13 2-bit entries. Each entry takes on one of the three values
  • 0 - C
  • 1 - B
  • 2 - A

Each entry pertains to one position, in the following order

  • Bits 0-1: Centre Forward,
  • Bits 2-3: Second Striker,
  • Bits 4-5: Left Wing Forward,
  • Bits 6-7: Right Wing Forward,
  • Bits 8-9: Attacking Midfielder,
  • Bits 10-11: Left Midfielder,
  • Bits 12-13: Right Midfielder,
  • Bits 14-15: Centre Midfielder,
  • Bits 16-17: Defensive Midfielder,
  • Bits 18-19: Left Back,
  • Bits 20-21: Right Back,
  • Bits 22-23: Centre Back,
  • Bits 24-25: Goalkeeper
0x28:4 2 bits Motion: Hunching (dribbling) Value minus one
0x28:6 2 bits Motion: Hunching (running) Value minus one
0x29:0 2 bits Motion: Penalty Kick Value minus one
0x29:2 7 bits Place Kicking
0x2A:1 7 bits Speed
0x2B:0 6 bits Age
0x2B:6 2 bits Unknown
0x2C:0 7 bits Stamina
0x2C:7 1 bit Unknown
0x2D:0 4 bits Unknown
0x2D:4 1 bits Stronger Foot Value stands for
  • 0 - Right
  • 1 - Left
0x2D:5 7 bits COM Playing Style A bitmask with 7 entries. At most 5 can be active at once
  • Bit 0 - Trickster
  • Bit 1 - Mazing Run
  • Bit 2 - Speeding Bullet
  • Bit 3 - Incisive Run
  • Bit 4 - Long Ball Expert
  • Bit 5 - Early Cross
  • Bit 6 - Long Ranger
0x2E:4 28 bits Player Skills A bitmask with 28 entries. At most 10 can be active at once
  • Bit 0 - Scissors Feint
  • Bit 1 - Flip Flap
  • Bit 2 - Marseille Turn
  • Bit 3 - Sombrero
  • Bit 4 - Cut Behind & Turn
  • Bit 5 - Scotch Move
  • Bit 6 - Heading
  • Bit 7 - Long Range Drive
  • Bit 8 - Knuckle Shot
  • Bit 9 - Acrobatic Finishing
  • Bit 10 - Heel Trick
  • Bit 11 - First-time Shot
  • Bit 12 - One-touch Pass
  • Bit 13 - Weighted Pass
  • Bit 14 - Pinpoint Crossing
  • Bit 15 - Outside Curler
  • Bit 16 - Rabona
  • Bit 17 - Low Lofted Pass
  • Bit 18 - Low Punt Trajectory
  • Bit 19 - Long Throw
  • Bit 20 - GK Long Throw
  • Bit 21 - Malicia
  • Bit 22 - Man Marking
  • Bit 23 - Track Back
  • Bit 24 - Acrobatic Clear
  • Bit 25 - Captaincy
  • Bit 26 - Super-sub
  • Bit 27 - Fighting Spirit
0x32:0 46 bytes Player Name
0x60:0 16 bytes Print Name

Team entry

Length: 456

  • 4 bytes - Team ID
  • 60 bytes - unknown
  • 4 bytes - Rival Team 1 (Team ID)
  • 4 bytes - Rival Team 2 (Team ID)
  • 4 bytes - Rival Team 3 (Team ID)
  • 72 bytes - unknown
  • 70 bytes - Team Name (last byte should probably be 00) (length is assumed, not proven)
  • 189 bytes - Team Score Board Name (last byte should probably be 00) (length is assumed, not proven)
  • 0 bytes - probably something else within Team Score Board Name
  • 49 bytes - Manager Name (last byte should probably be 00) (length is assumed, not proven)

Limitations enforced by PES

Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behavior or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.

This is an incomplete list of the limitations PES enforces:

  • Player Name must not exceed 15 characters (the save file allows up to 45).
  • Name Print must not exceed 15 characters.
  • Age must be in the range of [15, 50].
  • Height must be in the range of [155, 210].
  • Weight must be in the range of [max(30, height - 129), height - 81].