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Pro Evolution Soccer 2016/Edit file

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Revision as of 23:46, 28 December 2015 by NBD (talk | contribs) (Verified Playing Styles)
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Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

The save game is called EDIT00000000 and can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save.

It is encrypted and thus, cannot be simply edited directly. Also, when moving from PES15 to PES16, Konami changed both the file names and the ecryption used for save games.

Tools

pes16decrypter

The first decrypter, called pes16decrypter, is a command-line tool and was written by members of the 4chan Cup community. It is available on GitHub. A binary download can also be found there.

The 4CCC maintains its own fork here. Be sure to check both as occasionally one might be ahead of the other.

Hex editors

After decrypting the save file, you may use a hex editor to change a few values yourself. Please keep in mind however that it is very easy to break the save game, so be careful. This is a good and simple way to change player names, for example. See Working with a hex editor for more information on this topic.

Save game editors

Since the save was not decrypted until recently, there are currently no save game editors. This is expected to change in the near future once the PES modding community catches up with recent developments.

Notes

Structure of EDIT00000000

Note: The beginning of the file is considered what pes16decrypter exports as data.dat.

  • Header
  • Player entries
  • Player appearance entries
  • Team entries
  • Team-Player table

Header

Length: 76 (0x4C) bytes

  • 52 bytes - unknown
  • 2 bytes - Number of players
  • 22 bytes - unknown

Player entry

Length: 112 (0x70) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player ID PES: must be unique >= 1048576
0x04:0 4 bytes Commentary Name References a player ID (0xFFFFFFFF = None) PES: apparently none 0xFFFFFFFF
0x08:0 2 bytes Unknown A Always 0xFFFF 0xFFFF
0x0A:0 2 bytes Nationality/Region 0x0401 = Others 0x0401
0x0C:0 8 bits Height (cm) PES: must be in range [155, 210] 180
0x0D:0 8 bits Weight (kg) PES: must be in range [max(30, Height - 129), Height - 81] 75
0x0E:0 8 bits Motion: Goal Celebration 1 0 = OFF PES: must be in range [0, 122] 0
0x0F:0 8 bits Motion: Goal Celebration 2 0 = OFF PES: must be in range [0, 122] 0
0x10:0 7 bits Attacking Prowess PES: must be in range [40, 99] 80
0x10:7 7 bits Defensive Prowess PES: must be in range [40, 99] 80
0x11:6 7 bits Goalkeeping PES: must be in range [40, 99] 80
0x12:5 7 bits Dribbling PES: must be in range [40, 99] 80
0x13:4 4 bits Motion: Free Kick In-game value minus one PES: must be in range [0, 15] (full range) 0
0x14:0 7 bits Finishing PES: must be in range [40, 99] 80
0x14:7 7 bits Low Pass PES: must be in range [40, 99] 80
0x15:6 7 bits Lofted Pass PES: must be in range [40, 99] 80
0x16:5 7 bits Header PES: must be in range [40, 99] 80
0x17:4 3 bits Form In-game value minus one PES: must be in range [0, 7] (full range) 3
0x17:7 1 bit Unknown B 1
0x18:0 7 bits Swerve PES: must be in range [40, 99] 80
0x18:7 7 bits Catching PES: must be in range [40, 99] 80
0x19:6 7 bits Clearing PES: must be in range [40, 99] 80
0x1A:5 7 bits Reflexes PES: must be in range [40, 99] 80
0x1B:4 2 bits Injury Resistance In-game value minus one PES: must be in range [0, 2] 1
0x1B:6 2 bits Unknown C 0
0x1C:0 7 bits Body Balance PES: must be in range [40, 99] 80
0x1C:7 7 bits Kicking Power PES: must be in range [40, 99] 80
0x1D:6 7 bits Explosive Power PES: must be in range [40, 99] 80
0x1E:5 7 bits Jump PES: must be in range [40, 99] 80
0x1F:4 3 bits Motion: Arm Movement (dribbling) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x1F:7 1 bit Unknown D Seems to be based on Registered Positon (NEEDS VERIFICATION):
  • 0 - Registered position is CB
  • 1 - Registered position is not CB
0
0x20:0 4 bits Registered Position Possible values are:
  • 12 - Centre Forward,
  • 11 - Second Striker,
  • 10 - Right Wing Forward,
  • 9 - Left Wing Forward,
  • 8 - Attacking Midfielder,
  • 7 - Right Midfielder,
  • 6 - Left Midfielder,
  • 5 - Centre Midfielder,
  • 4 - Defensive Midfielder,
  • 3 - Right Back,
  • 2 - Left Back,
  • 1 - Centre Back,
  • 0 - Goalkeeper
PES: must be in range [0, 12] 12
0x20:4 1 bits Unknown E 0
0x20:5 5 bits Playing Styles
  • 0 - None
  • 1 - Goal Poacher
  • 2 - Dummy Runner
  • 3 - Fox in the Box
  • 4 - Prolific Winger
  • 5 - Classic No. 10
  • 6 - Hole Player
  • 7 - Box to Box
  • 8 - Anchor Man
  • 9 - The Destroyer
  • 10 - Extra Frontman
  • 11 - Offensive Fullback
  • 12 - Defensive Fullback
  • 13 - Target Man
  • 14 - Creative Playmaker
  • 15 - Build Up
  • 16 - N/A
  • 17 - Offensive Goalkeeper
  • 18 - Defensive Goalkeeper
PES: must be be in range [0, 18]
0
0x21:2 7 bits Ball Control PES: must be in range [40, 99] 80
0x22:1 7 bits Ball Winning PES: must be in range [40, 99] 80
0x23:0 7 bits Coverage PES: must be in range [40, 99] 80
0x23:7 1 bit Unknown F 0
0x24:0 3 bits Motion: Arm Movement (running) In-game value minus one PES: must be in range [0, 7] (full range) 0
0x24:3 3 bits Motion: Corner Kick In-game value minus one PES: must be in range [0, 5] 0
0x24:6 2 bits Weak Foot Accuracy In-game value minus one PES: must be in range [0, 3] (full range) 1
0x25:0 2 bits Weak Foot Usage In-game value minus one PES: must be in range [0, 3] 1
0x25:2 26 bits Playable Position An array of 13 2-bit entries with:
  • 0 - C
  • 1 - B
  • 2 - A

Each entry pertains to one position, in the following order:

  • Bits 0-1: Centre Forward,
  • Bits 2-3: Second Striker,
  • Bits 4-5: Left Wing Forward,
  • Bits 6-7: Right Wing Forward,
  • Bits 8-9: Attacking Midfielder,
  • Bits 10-11: Defensive Midfielder,
  • Bits 12-13: Centre Midfielder,
  • Bits 14-15: Left Midfielder,
  • Bits 16-17: Right Midfielder,
  • Bits 18-19: Centre Back,
  • Bits 20-21: Left Back,
  • Bits 22-23: Right Back,
  • Bits 24-25: Goalkeeper
PES: each entry must be in range [0, 2] 0
0x28:4 2 bits Motion: Hunching (dribbling) In-game value minus one PES: must be in range [0, 2] 0
0x28:6 2 bits Motion: Hunching (running) In-game value minus one PES: must be in range [0, 2] 0
0x29:0 2 bits Motion: Penalty Kick In-game value minus one PES: must be in range [0, 3] (full range) 0
0x29:2 7 bits Place Kicking PES: must be in range [40, 99] 80
0x2A:1 7 bits Speed PES: must be in range [40, 99] 80
0x2B:0 6 bits Age PES: must be in range [15, 50] 17
0x2B:6 2 bits Unknown G 0
0x2C:0 7 bits Stamina PES: must be in range [40, 99] 80
0x2C:7 1 bit Unknown H 0
0x2D:0 4 bits Unknown I 0
0x2D:4 1 bits Stronger Foot Possible values are:
  • 0 - Right foot
  • 1 - Left foot
0
0x2D:5 7 bits COM Playing Style Bitmask with 7 entries:
  • Bit 0 - Trickster
  • Bit 1 - Mazing Run
  • Bit 2 - Speeding Bullet
  • Bit 3 - Incisive Run
  • Bit 4 - Long Ball Expert
  • Bit 5 - Early Cross
  • Bit 6 - Long Ranger
PES: at most 5 may be active at once 0
0x2E:4 28 bits Player Skills Bitmask with 28 entries:
  • Bit 0 - Scissors Feint
  • Bit 1 - Flip Flap
  • Bit 2 - Marseille Turn
  • Bit 3 - Sombrero
  • Bit 4 - Cut Behind & Turn
  • Bit 5 - Scotch Move
  • Bit 6 - Heading
  • Bit 7 - Long Range Drive
  • Bit 8 - Knuckle Shot
  • Bit 9 - Acrobatic Finishing
  • Bit 10 - Heel Trick
  • Bit 11 - First-time Shot
  • Bit 12 - One-touch Pass
  • Bit 13 - Weighted Pass
  • Bit 14 - Pinpoint Crossing
  • Bit 15 - Outside Curler
  • Bit 16 - Rabona
  • Bit 17 - Low Lofted Pass
  • Bit 18 - Low Punt Trajectory
  • Bit 19 - Long Throw
  • Bit 20 - GK Long Throw
  • Bit 21 - Malicia
  • Bit 22 - Man Marking
  • Bit 23 - Track Back
  • Bit 24 - Acrobatic Clear
  • Bit 25 - Captaincy
  • Bit 26 - Super-sub
  • Bit 27 - Fighting Spirit
PES: at most 10 may be active at once 0
0x32:0 46 bytes Player Name Null-terminated string PES: must not exceed 15 characters

Up to 45 characters are handled by the game

Must not be empty
0x60:0 16 bytes Print Name Null-terminated string PES: must not exceed 15 characters, uppercase letters only Empty string

Note: some settings also change other values within the player entry, e.g. if Registered Position is set to CB it also changes the byte left of it (in one example from 0x89 to 0x09). It is assumed that this behavior occurs for whatever values PES considers to be default.

Player appearance entry

Length: 72 (0x48) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Player References a player ID
0x04:0 1 bit Edited Face settings Whether default Face settings are used (0) or not (1) 0
0x04:1 1 bit Edited Hairstyle settings Whether default Hairstyle settings are used (0) or not (1) 0
0x04:2 1 bit Edited Physique settings Whether default Physique settings are used (0) or not (1) 0
0x04:3 1 bit Edited Strip Style settings Whether default Strip Style settings are used (0) or not (1) 0
0x04:4 14 bits Boots References a boots ID
0x06:2 10 bits Goalkeeper gloves References a gloves ID
0x07:4 4 bits Unknown B
0x08:0 4 bytes Base Copy Player References a player ID if the player is a base copy, references itself if the player is defaulted.
0x0C:0 4 bits Player physique: Neck Length In-game value plus seven PES: must be in range [0, 14]
0x0C:4 4 bits Player physique: Neck Size In-game value plus seven PES: must be in range [0, 14]
0x0D:0 4 bits Player physique: Shoulder Height In-game value plus seven PES: must be in range [0, 14]
0x0D:4 4 bits Player physique: Shoulder Width In-game value plus seven PES: must be in range [0, 14]
0x0E:0 4 bits Player physique: Chest Measurement In-game value plus seven PES: must be in range [0, 14]
0x0E:4 4 bits Player physique: Waist Size In-game value plus seven PES: must be in range [0, 14]
0x0F:0 4 bits Player physique: Arm Size In-game value plus seven PES: must be in range [0, 14]
0x0F:4 4 bits Player physique: Arm Length In-game value plus seven PES: must be in range [0, 14]
0x10:0 4 bits Player physique: Thigh Size In-game value plus seven PES: must be in range [0, 14]
0x10:4 4 bits Player physique: Calf Size In-game value plus seven PES: must be in range [0, 14]
0x11:0 4 bits Player physique: Leg Length In-game value plus seven PES: must be in range [0, 14]
0x11:4 4 bits Player physique: Head Length In-game value plus seven PES: must be in range [0, 14]
0x12:0 4 bits Player physique: Head Width In-game value plus seven PES: must be in range [0, 14]
0x12:4 4 bits Player physique: Head Depth In-game value plus seven PES: must be in range [0, 14]
0x13:0 3 bits Wrist Tape: Color left arm 000 for strip color, 001 for white, 010 for black and 011 for beige
0x13:3 3 bits Wrist Tape: Color right arm 000 for strip color, 001 for white, 010 for black and 011 for beige
0x13:6 2 bits Wrist Tape: Style 00 for OFF, 01 for right arm, 10 for left arm and 11 for both
0x14:0 3 bits Spectacles frame color Glasscolors.png PES: inaccessible feature

Full range is handled in-game

0x14:3 3 bits Spectacles References a glasses ID (000 = no glasses)
Glassstyles.png
PES: inaccessible feature

Full range is handled in-game

0
0x14:6 2 bits Sleeve season style 00 is Season specific , 01 is Short , 10 is Long
0x15:0 2 bits Long-Sleeved Inners 00 is Off. 01 is Normal. 10 is Turtle Neck.
0x15:2 2 bits Sock Length 00 is Standard. 01 is Long. 10 is Short.
0x15:4 2 bits Undershorts 00 is S: Off / W: Off. 01 is: S: Short / W: Short. 10 is: S: Off / W: Long. 11 is: S: Short / W: Long.
0x15:6 1 bit Shirttail 0 is Tucked , 1 is Untucked
0x15:7 1 bit Ankle Taping 0 is Off , 1 is On
0x16:0 1 bit Player Gloves 0 is Off , 1 is On
0x16:1 3 bits Player Gloves color Glasscolors.png
0x16:4 4 bits Unknown D
0x17:0 22 bytes Unknown E
0x2D:0 3 bits Skin color Possible values are:
  • 0: Caucasian white / Transparent for custom models
  • 1-6:
Skin colors 2015.jpg
  • 7: None / Transparent for custom models

(Transparent skin textures (in the Gamma DLC) will allow custom skin textures)

0x2D:3 5 bits Unknown F First two bits are Cheek Type
0x2E:0 18 bytes Unknown G
0x40:0 4 bits Iris color Eyeofthepony.png
0x40:4 4 bits Unknown H
0x41:0 7 bytes Unknown I

Team entry

Length: 456 (0x1C8) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x000:0 4 bytes Team ID PES: must be unique
0x004:0 60 bytes Unknown A
0x040:0 4 bytes Rival Team 1 References a Team ID
0x044:0 4 bytes Rival Team 2 References a Team ID
0x048:0 4 bytes Rival Team 3 References a Team ID
0x04C:0 72 bytes Unknown B
0x094:0 70 bytes Team Name Null-terminated string
(LENGTH NEEDS VERIFICATION)
0x0DA:0 189 bytes Score board name Null-terminated string
(LENGTH NEEDS VERIFICATION; IT'S WAY TOO LONG)
0x197:0 49 bytes Manager Name Null-terminated string
(LENGTH NEEDS VERIFICATION)

Team-Player table

The Team-Player table is what links a Team ID to a Player ID. It is basically a Team ID, followed by a list of 32 Player IDs that correspond to the players in that team.
Length: 164 (0xA4) bytes

Offset (byte:bit) Length Description Format Enforced limits Default value
0x00:0 4 bytes Team ID PES: must be unique
0x04:0 128 bytes Player IDs 32 x 4 bytes
0x84:0 32 bytes unknown

Limitations enforced by PES

Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behaviour or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.