Difference between revisions of "Pro Evolution Soccer 2016/Boots"
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[[Category:Pro Evolution Soccer | [[Category:Pro Evolution Soccer 2016]] |
Revision as of 21:52, 26 December 2015
Pro Evolution Soccer 2016 | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
This page is still under construction.
Introduction
This page will explain how custom boots can be created and imported into PES16. The first section will contain where the boots and their textures are located and how these textures are built up. The second section will contain information on how new boots are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots all teams.
Making your boots
All boots in PES16 are located in (dt33.cpk)\common\character0\model\character\boots. All boots have their own folder. Because it is (still) impossible to model your own boots from scratch you'll have to use existing boots to work from. So go into the game and try to find the boots you like and want to use as base for your new shoes. Now remember the ID of the boots you like. Now look for the boots folder with the same ID in the DLC. As soon as you have found the folder, make a new folder in your own DLC folder with a new ID. Make sure the ID is one that was allocated to your team and copy all the files from the original boot folder into the new folder. There is no need to change all the IDs in your new folder, the only ID that matters for the boot ID and allocation in-game is the one of the folder itself. However, all files are probably still compressed after copying, so unzlib them with PES 2013 Decrypter under Tools. In the end your new folder should look something like below, using k5062 as example for this page. It's also how a normal complete boots folder looks like:
All boot folders have the same files:
- boots.model: The boots model used on the player.
- boots_edit.model: The boots model used for the preview in the Edit menu.
- boots.mtl: Contains texture and shader info for the boots.model.
- boots_edit.mtl: Contains texture and shader info for the boots_edit.model.
- k<ID>_c: Diffuse map for the boots.model.
- k<ID>_n: Normal map for the boots.model.
- k<ID>_sr: Specular map for the boots.model.
- ek<ID>_c: Diffuse map for the boots_edit.model.
- ek<ID>_n: Normal map for the boots_edit.model.
- ek<ID>_sr: Specular map for the boots_edit.model.
- ek<ID>i_c: Diffuse map for the inside of the boots_edit.model.
- ek<ID>i_n: Normal map for the inside of the boots_edit.model.
- ek<ID>i_sr: Specular map for the inside of the boots_edit.model.
Now you are free to change all the textures to your wish. Keep in mind all textures have an alpha map. It is advised to use the ek<ID>_x.dds textures for modifications and save them afterwards over the k<ID>_x.dds textures. To get the perfect textures it will require some trial and error. The right part of the shoe is usually the bottom, the spikes are in the bottom left and various logos and names are spreaded over the textures. When you are done save all textures as .DDS DXT 5 Interpolated Alpha.
Getting the boots into the game
Just compile your DLC with the boots folder at the right location. A tool to assign boots to players will be added soon.
Notes and Help
- .mtl files can be opened with Notepad when unzlibbed.
- When the textures are missing but the boots are there, make sure that the filenames in the .mtl file matches the textures.
Tools
- PES 2013 Decrypter: https://drive.google.com/file/d/0B0TwHGHvKz8TcG5tb1cwZFpLUGs/view?usp=sharing
- Jenkey's File Explorer: https://drive.google.com/file/d/0B0TwHGHvKz8TM2JVTkRkMGdaZjA/view?usp=sharing
Allocated Boots
Boot ID Range | Team |
---|---|
1-100 | Standard PES boots |
101-125 | /3/ |
126-150 | /a/ |
151-175 | /adv/ |
176-200 | /an/ |
201-225 | /asp/ |
226-250 | /b/ |
251-275 | /biz/ |
276-300 | /c/ |
301-325 | /cgl/ |
326-350 | /ck/ |
351-375 | /cm/ |
376-400 | /co/ |
401-425 | /d/ |
426-450 | /diy/ |
451-475 | /e/ |
476-500 | /f/ |
501-525 | /fa/ |
526-550 | /fit/ |
551-575 | /g/ |
576-600 | /gd/ |
601-625 | /gif/ |
626-650 | /h/ |
651-675 | /hm/ |
676-700 | /hr/ |
701-725 | /i/ |
726-750 | /ic/ |
751-775 | /int/ |
776-800 | /jp/ |
801-825 | /k/ |
826-850 | /lgbt/ |
851-875 | /lit/ |
876-900 | /m/ |
901-925 | /mlp/ |
926-950 | /mu/ |
951-975 | /n/ |
976-1000 | /o/ |
1001-1025 | /out/ |
1026-1050 | /po/ |
1051-1075 | /pol/ |
1076-1100 | /r9k/ |
1101-1125 | /s/ |
1126-1150 | /s4s/ |
1151-1175 | /sci/ |
1176-1200 | /soc/ |
1201-1225 | /sp/ |
1226-1250 | /t/ |
1251-1275 | /tg/ |
1276-1300 | /toy/ |
1301-1325 | /trv/ |
1326-1350 | /tv/ |
1351-1375 | /u/ |
1376-1400 | /v/ |
1401-1425 | /vg/ |
1426-1450 | /vp/ |
1451-1475 | /vr/ |
1476-1500 | /w/ |
1501-1525 | /wg/ |
1526-1550 | /wsg/ |
1551-1575 | /x/ |
1576-1600 | /y/ |
1601-1625 | Backup 1 |
1626-1650 | Backup 2 |
1651-1675 | Backup 3 |
1676-1700 | Backup 4 |
1701-1725 | Backup 5 |
1726-1750 | Backup 6 |
1751-1775 | Backup 7 |
1776-1800 | Backup 8 |
1801-1825 | Backup 9 |
1826-1850 | Backup 10 |
1851-1875 | Backup 11 |
1876-1900 | Backup 12 |
1901-1925 | Backup 13 |
1926-1950 | Backup 14 |
1951-1975 | Backup 15 |
1976-2000 | Backup 16 |
2001-2025 | Backup 17 |
2026-2050 | Backup 18 |
2051-2075 | Backup 19 |
2076-2100 | Backup 20 |
2101-2125 | /4ccc/ |
2126-2150 | Pleasure Horn |
2151-2175 | Extra 1 |
2176-2200 | Extra 2 |
2201-2225 | Extra 3 |
2226-2250 | Extra 4 |
2251-2275 | Extra 5 |
2276-2300 | Extra 6 |
2301-2325 | Extra 7 |
2326-2350 | Extra 8 |
2351-2375 | Extra 9 |
2376-2400 | Extra 10 |
2401-2425 | Extra 11 |
2426-2450 | Extra 12 |
2451-2475 | Extra 13 |
2476-2500 | Extra 14 |
2501-2525 | Extra 15 |
2526-2550 | Extra 16 |
2551-2575 | Extra 17 |
2576-2600 | Extra 18 |
2601-2625 | VGL 1 |
2626-2650 | VGL 2 |
2651-2675 | VGL 3 |
2676-2700 | VGL 4 |
2701-2725 | VGL 5 |
2726-2750 | VGL 6 |
2751-2775 | VGL 7 |
2776-2800 | VGL 8 |
2801-2825 | VGL 9 |
2826-2850 | VGL 10 |
2851-2875 | VGL 11 |
2876-2900 | VGL 12 |
2901-2925 | VGL 13 |
2926-2950 | VGL 14 |
2951-2975 | VGL 15 |
2976-3000 | VGL 16 |
3001-3025 | VGL 17 |
3026-3050 | VGL 18 |
3051-3075 | VGL 19 |
3076-3100 | VGL 20 |
3101-3125 | VGL 21 |
3126-3150 | VGL 22 |
3151-3175 | VGL 23 |
3176-3200 | VGL 24 |
3201-3225 | VGL 25 |
3226-3250 | VGL 26 |
3251-3275 | VGL 27 |
3276-3300 | VGL 28 |
3301-3325 | VGL 29 |
3326-3350 | VGL 30 |
3351-3375 | VGL 31 |
3376-3400 | VGL 32 |
3401-3425 | VGL 33 |
3426-3450 | VGL 34 |
3451-3475 | VGL 35 |
3476-3500 | VGL 36 |
3501-3525 | VGL 37 |
3526-3550 | VGL 38 |
3551-3575 | VGL 39 |
3576-3600 | VGL 40 |
3601-3625 | PES 1 |
3626-3650 | PES 2 |
3651-3675 | PES 3 |
3676-3700 | PES 4 |
3701-3725 | PES 5 |
3726-3750 | PES 6 |
3751-3775 | PES 7 |
3776-3800 | PES 8 |
3801-3825 | PES 9 |
3826-3850 | PES 10 |
3851-3875 | PES 11 |
3876-3900 | PES 12 |
3901-3925 | PES 13 |
3926-3950 | PES 14 |
3951-3975 | PES 15 |
3976-4000 | PES 16 |
4001-4025 | PES 17 |
4026-4050 | PES 18 |
4051-4075 | PES 19 |
4076-4100 | PES 20 |
4101-4125 | Invitational 1 |
4126-4150 | Invitational 2 |
4151-4175 | Invitational 3 |
4176-4200 | Invitational 4 |
4201-4225 | Invitational 5 |
4226-4250 | Invitational 6 |
4251-4275 | Invitational 7 |
4276-4300 | Invitational 8 |
4301-4325 | Invitational 9 |
4326-4350 | Invitational 10 |
4351-4375 | Invitational 11 |
4376-4400 | Invitational 12 |
4401-4425 | Invitational 13 |
4426-4450 | Invitational 14 |
4451-4475 | Invitational 15 |
4476-4500 | Invitational 16 |
4501-4525 | Invitational 17 |
4526-4550 | Invitational 18 |
4551-4575 | Invitational 19 |
4576-4600 | Invitational 20 |
4601-4625 | Invitational 21 |
4626-4650 | Invitational 22 |
4651-4675 | Invitational 23 |
4676-4700 | Invitational 24 |
4701-4725 | Invitational 25 |
4726-4750 | Invitational 26 |
4751-4775 | Invitational 27 |
4776-4800 | Invitational 28 |
4801-4825 | Invitational 29 |
4826-4850 | Invitational 30 |
4851-4875 | Invitational 31 |
4876-4900 | Invitational 32 |