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Difference between revisions of "Pro Evolution Soccer 2016/Edit file"
(→pes16decrypter: Proper credit for the very thing that made us move to 16, if bent doesn't like it he can go fuck himself with a fifty foot metal rod) |
Tunabrain4CC (talk | contribs) |
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Length: 76 bytes | Length: 76 bytes | ||
* | *52 bytes - ''unknown'' | ||
*2 bytes - Number of players | |||
*22 bytes - ''unknown'' | |||
=== Player entry === | === Player entry === | ||
Length: 112 bytes | Length: 112 bytes | ||
{| class="wikitable" | |||
|- | |||
! Offset (byte:bit) | |||
! Length | |||
! Description | |||
! Format | |||
|- | |||
| 0x00:0 | |||
| 4 bytes | |||
| Player ID | |||
| | |||
|- | |||
* | | 0x04:0 | ||
** | | 4 bytes | ||
** | | Commentary Name (reference to other player ID) | ||
** 4 | | | ||
|- | |||
| 0x08:0 | |||
| 2 bytes | |||
| Unkown, always 0xFFFF | |||
| | |||
** | |- | ||
** | | 0x0A:0 | ||
** | | 2 bytes | ||
** | | Country | ||
** | | | ||
** | |- | ||
* | | 0x0C:0 | ||
* | | 8 bits | ||
| Height (cm) | |||
| | |||
|- | |||
| 0x0D:0 | |||
| 8 bits | |||
| Weight (kg) | |||
| | |||
|- | |||
| 0x0E:0 | |||
| 8 bits | |||
| Motion: Goal Celebration 1 | |||
| | |||
|- | |||
| 0x0F:0 | |||
| 8 bits | |||
| Motion: Goal Celebration 2 | |||
| | |||
|- | |||
| 0x10:0 | |||
| 7 bits | |||
| Attacking Prowess | |||
| | |||
|- | |||
| 0x10:7 | |||
| 7 bits | |||
| Defensive Prowess | |||
| | |||
|- | |||
| 0x11:6 | |||
| 7 bits | |||
| Goalkeeping | |||
| | |||
|- | |||
| 0x12:5 | |||
| 7 bits | |||
| Dribbling | |||
| | |||
|- | |||
| 0x13:4 | |||
| 4 bits | |||
| Motion: Free Kick | |||
| Value minus one | |||
|- | |||
| 0x14:0 | |||
| 7 bits | |||
| Finishing | |||
| | |||
|- | |||
| 0x14:7 | |||
| 7 bits | |||
| Low Pass | |||
| | |||
|- | |||
| 0x15:6 | |||
| 7 bits | |||
| Lofted Pass | |||
| | |||
|- | |||
| 0x16:5 | |||
| 7 bits | |||
| Header | |||
| | |||
|- | |||
| 0x17:4 | |||
| 3 bits | |||
| Motion: Form | |||
| Value minus one | |||
|- | |||
| 0x17:7 | |||
| 1 bit | |||
| ''Unknown'' | |||
| | |||
|- | |||
| 0x18:0 | |||
| 7 bits | |||
| Serve | |||
| | |||
|- | |||
| 0x18:7 | |||
| 7 bits | |||
| Catching | |||
| | |||
|- | |||
| 0x19:6 | |||
| 7 bits | |||
| Clearing | |||
| | |||
|- | |||
| 0x1A:5 | |||
| 7 bits | |||
| Reflexes | |||
| | |||
|- | |||
| 0x1B:4 | |||
| 2 bits | |||
| Injury Resistance | |||
| Value minus one | |||
|- | |||
| 0x1B:6 | |||
| 2 bits | |||
| ''Unknown'' | |||
| | |||
|- | |||
| 0x1C:0 | |||
| 7 bits | |||
| Body Balance | |||
| | |||
|- | |||
| 0x1C:7 | |||
| 7 bits | |||
| Kicking Power | |||
| | |||
|- | |||
| 0x1D:6 | |||
| 7 bits | |||
| Explosive Power | |||
| | |||
|- | |||
| 0x1E:5 | |||
| 7 bits | |||
| Jump | |||
| | |||
|- | |||
| 0x1F:4 | |||
| 3 bits | |||
| Motion: Arm Movement (dribbling) | |||
| Value minus one | |||
|- | |||
| 0x1F:7 | |||
| 1 bit | |||
| ''Unknown'' | |||
| | |||
|- | |||
| 0x20:0 | |||
| 4 bits | |||
| Registered Position | |||
| Possible values are | |||
* 12 - Centre Forward, | |||
* 11 - Second Striker, | |||
* 10 - Left Wing Forward, | |||
* 9 - Right Wing Forward, | |||
* 8 - Attacking Midfielder, | |||
* 7 - Left Midfielder, | |||
* 6 - Right Midfielder, | |||
* 5 - Centre Midfielder, | |||
* 4 - Defensive Midfielder, | |||
* 3 - Left Back, | |||
* 2 - Right Back, | |||
* 1 - Centre Back, | |||
* 0 - Goalkeeper | |||
|- | |||
| 0x20:4 | |||
| 1 bits | |||
| ''Unknown'' | |||
| | |||
|- | |||
| 0x20:5 | |||
| 5 bits | |||
| Playing Style | |||
| | |||
|- | |||
| 0x21:2 | |||
| 7 bits | |||
| Ball Control | |||
| | |||
|- | |||
| 0x22:1 | |||
| 7 bits | |||
| Ball Winning | |||
| | |||
|- | |||
| 0x23:0 | |||
| 7 bits | |||
| Coverage | |||
| | |||
|- | |||
| 0x23:7 | |||
| 1 bit | |||
| ''Unknown'' | |||
| | |||
|- | |||
| 0x24:0 | |||
| 3 bits | |||
| Motion: Arm Movement (running) | |||
| Value minus one | |||
|- | |||
| 0x24:3 | |||
| 3 bits | |||
| Motion: Corner Kick | |||
| Value minus one | |||
|- | |||
| 0x24:6 | |||
| 2 bits | |||
| Weak Foot Accuracy | |||
| Value minus one | |||
|- | |||
| 0x25:0 | |||
| 2 bits | |||
| Weak Foot Usage | |||
| Value minus one | |||
|- | |||
| 0x25:2 | |||
| 26 bits | |||
| Playable Position | |||
| An array of 13 2-bit entries. Each entry takes on one of the three values | |||
*0 - C | |||
*1 - B | |||
*2 - A | |||
Each entry pertains to one position, in the following order | |||
* Bits 0-1: Centre Forward, | |||
* Bits 2-3: Second Striker, | |||
* Bits 4-5: Left Wing Forward, | |||
* Bits 6-7: Right Wing Forward, | |||
* Bits 8-9: Attacking Midfielder, | |||
* Bits 10-11: Left Midfielder, | |||
* Bits 12-13: Right Midfielder, | |||
* Bits 14-15: Centre Midfielder, | |||
* Bits 16-17: Defensive Midfielder, | |||
* Bits 18-19: Left Back, | |||
* Bits 20-21: Right Back, | |||
* Bits 22-23: Centre Back, | |||
* Bits 24-25: Goalkeeper | |||
|- | |||
| 0x28:4 | |||
| 2 bits | |||
| Motion: Hunching (dribbling) | |||
| Value minus one | |||
|- | |- | ||
| 0x28:6 | |||
| 2 bits | |||
| Motion: Hunching (running) | |||
| Value minus one | |||
|- | |- | ||
| | | 0x29:0 | ||
| 2 bits | |||
| Motion: Penalty Kick | |||
| Value minus one | |||
|- | |- | ||
| | | 0x29:2 | ||
| 7 bits | |||
| Place Kicking | |||
| | |||
|- | |- | ||
| | | 0x2A:1 | ||
| 7 bits | |||
| Speed | |||
| | |||
|- | |- | ||
| | | 0x2B:0 | ||
| 6 bits | |||
| Age | |||
| | |||
|- | |- | ||
| | | 0x2B:6 | ||
| 2 bits | |||
| ''Unknown'' | |||
| | |||
|- | |- | ||
| | | 0x2C:0 | ||
| 7 bits | |||
| Stamina | |||
| | |||
|- | |- | ||
| | | 0x2C:7 | ||
| 1 bit | |||
| ''Unknown'' | |||
| | |||
|- | |- | ||
| | | 0x2D:0 | ||
| 4 bits | |||
| ''Unknown'' | |||
| | |||
|- | |- | ||
| | | 0x2D:4 | ||
| 1 bits | |||
| Stronger Foot | |||
| Value stands for | |||
*0 - Right | |||
*1 - Left | |||
|- | |- | ||
| | | 0x2D:5 | ||
| 7 bits | |||
| COM Playing Style | |||
| A bitmask with 7 entries. At most 5 can be active at once | |||
*Bit 0 - Trickster | |||
*Bit 1 - Mazing Run | |||
*Bit 2 - Speeding Bullet | |||
*Bit 3 - Incisive Run | |||
*Bit 4 - Long Ball Expert | |||
*Bit 5 - Early Cross | |||
*Bit 6 - Long Ranger | |||
|- | |- | ||
| | | 0x2E:4 | ||
| 28 bits | |||
| Player Skills | |||
| A bitmask with 28 entries. At most 10 can be active at once | |||
*Bit 0 - Scissors Feint | |||
*Bit 1 - Flip Flap | |||
*Bit 2 - Marseille Turn | |||
*Bit 3 - Sombrero | |||
*Bit 4 - Cut Behind & Turn | |||
*Bit 5 - Scotch Move | |||
*Bit 6 - Heading | |||
*Bit 7 - Long Range Drive | |||
*Bit 8 - Knuckle Shot | |||
*Bit 9 - Acrobatic Finishing | |||
*Bit 10 - Heel Trick | |||
*Bit 11 - First-time Shot | |||
*Bit 12 - One-touch Pass | |||
*Bit 13 - Weighted Pass | |||
*Bit 14 - Pinpoint Crossing | |||
*Bit 15 - Outside Curler | |||
*Bit 16 - Rabona | |||
*Bit 17 - Low Lofted Pass | |||
*Bit 18 - Low Punt Trajectory | |||
*Bit 19 - Long Throw | |||
*Bit 20 - GK Long Throw | |||
*Bit 21 - Malicia | |||
*Bit 22 - Man Marking | |||
*Bit 23 - Track Back | |||
*Bit 24 - Acrobatic Clear | |||
*Bit 25 - Captaincy | |||
*Bit 26 - Super-sub | |||
*Bit 27 - Fighting Spirit | |||
|- | |- | ||
| | | 0x32:0 | ||
| 46 bytes | |||
| Player Name | |||
| | |||
|- | |- | ||
| | | 0x60:0 | ||
| 16 bytes | |||
| Print Name | |||
| | |||
|} | |} | ||
Revision as of 10:32, 20 December 2015
Pro Evolution Soccer 2016 | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
The save game is called EDIT00000000 and can be found in %HOMEPATH%\documents\KONAMI\Pro Evolution Soccer 2016\save.
It is encrypted and thus, cannot be simply edited directly. Also, when moving from PES15 to PES16, Konami changed both the file names and the ecryption used for save games.
Tools
pes16decrypter
The first decrypter, called pes16decrypter, is a command-line tool and was written by members of the 4chan Cup community. It is available on GitHub. A binary download can also be found there.
The 4CCC maintains its own fork here. Be sure to check both as occasionally one might be ahead of the other.
Hex editors
After decrypting the save file, you may use a hex editor to change a few values yourself. Please keep in mind however that it is very easy to break the save game, so be careful. This is a good and simple way to change player names, for example.
Save game editors
Since the save was not decrypted until recently, there are currently no save game editors. This is expected to change in the near future once the PES modding community catches up with recent developments.
Notes
Structure of EDIT00000000
Note: The beginning of the file is considered what pes16decrypter exports as data.dat.
- Header
- Player entries
- unkown
- Team entries
- unknown
Header
Length: 76 bytes
- 52 bytes - unknown
- 2 bytes - Number of players
- 22 bytes - unknown
Player entry
Length: 112 bytes
Offset (byte:bit) | Length | Description | Format |
---|---|---|---|
0x00:0 | 4 bytes | Player ID | |
0x04:0 | 4 bytes | Commentary Name (reference to other player ID) | |
0x08:0 | 2 bytes | Unkown, always 0xFFFF | |
0x0A:0 | 2 bytes | Country | |
0x0C:0 | 8 bits | Height (cm) | |
0x0D:0 | 8 bits | Weight (kg) | |
0x0E:0 | 8 bits | Motion: Goal Celebration 1 | |
0x0F:0 | 8 bits | Motion: Goal Celebration 2 | |
0x10:0 | 7 bits | Attacking Prowess | |
0x10:7 | 7 bits | Defensive Prowess | |
0x11:6 | 7 bits | Goalkeeping | |
0x12:5 | 7 bits | Dribbling | |
0x13:4 | 4 bits | Motion: Free Kick | Value minus one |
0x14:0 | 7 bits | Finishing | |
0x14:7 | 7 bits | Low Pass | |
0x15:6 | 7 bits | Lofted Pass | |
0x16:5 | 7 bits | Header | |
0x17:4 | 3 bits | Motion: Form | Value minus one |
0x17:7 | 1 bit | Unknown | |
0x18:0 | 7 bits | Serve | |
0x18:7 | 7 bits | Catching | |
0x19:6 | 7 bits | Clearing | |
0x1A:5 | 7 bits | Reflexes | |
0x1B:4 | 2 bits | Injury Resistance | Value minus one |
0x1B:6 | 2 bits | Unknown | |
0x1C:0 | 7 bits | Body Balance | |
0x1C:7 | 7 bits | Kicking Power | |
0x1D:6 | 7 bits | Explosive Power | |
0x1E:5 | 7 bits | Jump | |
0x1F:4 | 3 bits | Motion: Arm Movement (dribbling) | Value minus one |
0x1F:7 | 1 bit | Unknown | |
0x20:0 | 4 bits | Registered Position | Possible values are
|
0x20:4 | 1 bits | Unknown | |
0x20:5 | 5 bits | Playing Style | |
0x21:2 | 7 bits | Ball Control | |
0x22:1 | 7 bits | Ball Winning | |
0x23:0 | 7 bits | Coverage | |
0x23:7 | 1 bit | Unknown | |
0x24:0 | 3 bits | Motion: Arm Movement (running) | Value minus one |
0x24:3 | 3 bits | Motion: Corner Kick | Value minus one |
0x24:6 | 2 bits | Weak Foot Accuracy | Value minus one |
0x25:0 | 2 bits | Weak Foot Usage | Value minus one |
0x25:2 | 26 bits | Playable Position | An array of 13 2-bit entries. Each entry takes on one of the three values
Each entry pertains to one position, in the following order
|
0x28:4 | 2 bits | Motion: Hunching (dribbling) | Value minus one |
0x28:6 | 2 bits | Motion: Hunching (running) | Value minus one |
0x29:0 | 2 bits | Motion: Penalty Kick | Value minus one |
0x29:2 | 7 bits | Place Kicking | |
0x2A:1 | 7 bits | Speed | |
0x2B:0 | 6 bits | Age | |
0x2B:6 | 2 bits | Unknown | |
0x2C:0 | 7 bits | Stamina | |
0x2C:7 | 1 bit | Unknown | |
0x2D:0 | 4 bits | Unknown | |
0x2D:4 | 1 bits | Stronger Foot | Value stands for
|
0x2D:5 | 7 bits | COM Playing Style | A bitmask with 7 entries. At most 5 can be active at once
|
0x2E:4 | 28 bits | Player Skills | A bitmask with 28 entries. At most 10 can be active at once
|
0x32:0 | 46 bytes | Player Name | |
0x60:0 | 16 bytes | Print Name |
Team entry
Length: 456
- 4 bytes - Team ID
- 60 bytes - unknown
- 4 bytes - Rival Team 1 (Team ID)
- 4 bytes - Rival Team 2 (Team ID)
- 4 bytes - Rival Team 3 (Team ID)
- 72 bytes - unknown
- 70 bytes - Team Name (last byte should probably be 00) (length is assumed, not proven)
- 189 bytes - Team Score Board Name (last byte should probably be 00) (length is assumed, not proven)
- 0 bytes - probably something else within Team Score Board Name
- 49 bytes - Manager Name (last byte should probably be 00) (length is assumed, not proven)
Limitations enforced by PES
Even though editing the save files externally technically allows using the full range of all values, PES puts some additional limitations in place. Some of these might be checked and corrected by the game, others are just taken as they are. This might lead to unexpected behavior or even crash the game. Be sure to check Appendix:Rules or the rules of the invitational in question to find out what is considered legal.
This is an incomplete list of the limitations PES enforces:
- Player Name must not exceed 15 characters (the save file allows up to 45).
- Name Print must not exceed 15 characters.
- Age must be in the range of [15, 50].
- Height must be in the range of [155, 210].
- Weight must be in the range of [max(30, height - 129), height - 81].