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Difference between revisions of "Pro Evolution Soccer 2016/Nationalities"
(Holy fuck I was retarded. Rewrote the entire page.) |
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{{Template:Pes2016 TOC}} | {{Template:Pes2016 TOC}} | ||
PES16 (and before) has a file, Country.bin, that allows one to add some custom nationalities. The space for new entries is limited however, so it is not possible to add a new nationality for every single player in the cup. This means that before a new entry can be added, the new possible addition has to meet several criteria (new criteria might still be added in the future). So please wait before your nationality is accepted before adding it yourself and changing all your players to it to prevent future issues. You can request new nationalities using the Discussion page. | PES16 (and before) has a file, Country.bin, that allows one to add some custom nationalities. The space for new entries is limited however, so it is not possible to add a new nationality for every single player in the cup (the max limit is 512). This means that before a new entry can be added, the new possible addition has to meet several criteria (new criteria might still be added in the future). So please wait before your nationality is accepted before adding it yourself and changing all your players to it to prevent future issues. You can request new nationalities using the Discussion page and you'll be given the decimal ID that you can enter in [[RigIt]] as well as the entry for the country.bin. | ||
A single entry in Country.bin is 1348 bytes long. The first 6 bytes have their own specific meaning, everything beyond from the 8th byte is just the name of the country in different languages, except for block 2C4-2C6, that is the abbreviation of the country and also used for the flag filename. | |||
* The first 10 bits are not known/important. | |||
* The next 9 bits is the country ID bitshifted in the second and third bytes. 4567 89xx xxxx x123 is how the country ID is stored (if you have an ID that is 123456789). The 7 x bits are unknown/unimportant. | |||
* The next 8 bits are also not known/important. | |||
* The fifth and sixth bytes determine the continent of the country. The exact bytes can be taken from other countries of the same continent. | |||
* The | |||
* The fifth and sixth | |||
Do keep in mind that this is still PES and not everything might always work as you expect it. | Do keep in mind that this is still PES and not everything might always work as you expect it. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! ID ( | ! Decimal ID !! Country.bin entry (first 6 bytes) !! Country !! Abbreviation | ||
|- | |- | ||
| | | 400 || 00 40 06 00 03 05 || Offside || OFF | ||
|- | |- | ||
| | | 401 || 00 44 06 00 03 05 || Equestria || EQU | ||
|- | |- | ||
| | | 402 || 00 48 06 00 03 05 || Gensokyo || GEN | ||
|} | |} |
Revision as of 15:04, 20 March 2016
Pro Evolution Soccer 2016 | |
---|---|
Game | |
Rules | |
Info | |
Tools | |
Modding |
PES16 (and before) has a file, Country.bin, that allows one to add some custom nationalities. The space for new entries is limited however, so it is not possible to add a new nationality for every single player in the cup (the max limit is 512). This means that before a new entry can be added, the new possible addition has to meet several criteria (new criteria might still be added in the future). So please wait before your nationality is accepted before adding it yourself and changing all your players to it to prevent future issues. You can request new nationalities using the Discussion page and you'll be given the decimal ID that you can enter in RigIt as well as the entry for the country.bin.
A single entry in Country.bin is 1348 bytes long. The first 6 bytes have their own specific meaning, everything beyond from the 8th byte is just the name of the country in different languages, except for block 2C4-2C6, that is the abbreviation of the country and also used for the flag filename.
- The first 10 bits are not known/important.
- The next 9 bits is the country ID bitshifted in the second and third bytes. 4567 89xx xxxx x123 is how the country ID is stored (if you have an ID that is 123456789). The 7 x bits are unknown/unimportant.
- The next 8 bits are also not known/important.
- The fifth and sixth bytes determine the continent of the country. The exact bytes can be taken from other countries of the same continent.
Do keep in mind that this is still PES and not everything might always work as you expect it.
Custom Nationalities
The following country IDs are not yet officially taken and are used for the 4cc:
Decimal ID | Country.bin entry (first 6 bytes) | Country | Abbreviation |
---|---|---|---|
400 | 00 40 06 00 03 05 | Offside | OFF |
401 | 00 44 06 00 03 05 | Equestria | EQU |
402 | 00 48 06 00 03 05 | Gensokyo | GEN |