Pro Evolution Soccer 2016/Gloves

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Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

This page is still under construction.

Introduction

This page will explain how custom GK Gloves can be created and imported into PES16. The first section will contain where the gloves and their textures are located and how these textures are built up. The second section will contain information on how new gloves are put ingame. The third section is the Notes and Help section. The fourth section is the Tools/Download section. The fifth and last section is a list with allocated slots for all teams.

Making your gloves

All gloves in PES16 are located in (dt33.cpk)\common\character0\model\character\glove. All gloves have their own folder. Because it is (still) impossible to model your own gloves from scratch you'll have to use existing gloves to work from. So go into the game and try to find the gloves you like and want to use as base for your new shoes. Now remember the ID of the gloves you like. Now look for the gloves folder with the same ID in the DLC. As soon as you have found the folder, make a new folder in your own DLC folder with a new ID. Make sure the ID is one that was allocated to your team and copy all the files from the original glove folder into the new folder. There is no need to change all the IDs in your new folder, the only ID that matters for the glove ID and allocation in-game is the one of the folder itself. However, all files are probably still compressed after copying, so unzlib them with PES 2013 Decrypter under Tools. In the end your new folder should look something like below, using k5062 as example for this page. It's also how a normal complete gloves folder looks like:

Gloves folder.png

All glove folders have the same files:

  • glove.model: The gloves model used on the player.
  • glove_edit.model: The gloves model used for the preview in the Edit menu.
  • glove.mtl: Contains texture and shader info for the glove.model.
  • glove_edit.mtl: Contains texture and shader info for the glove_edit.model.
  • g<ID>_c: Diffuse map for the glove.model.
  • g<ID>_n: Normal map for the glove.model.
  • g<ID>_sr: Specular map for the glove.model.
  • eg<ID>_c: Diffuse map for the glove_edit.model.
  • eg<ID>_n: Normal map for the glove_edit.model.
  • eg<ID>_sr: Specular map for the glove_edit.model.

Now you are free to change all the textures to your wish. Keep in mind all textures have an alpha map. It is advised to use the eg<ID>_x.dds textures for modifications and save them afterwards over the g<ID>_x.dds textures. To get the perfect textures it will require some trial and error. Keep in mind some various logos and names are spreaded over the textures. When you are done save all textures as .DDS DXT 5 Interpolated Alpha.

Getting the gloves into the game

Just compile your DLC with the gloves folder at the right location. A tool to assign gloves to players will be added soon.

Notes and Help

  • .mtl files can be opened with Notepad when unzlibbed.
  • When the textures are missing but the gloves are there, make sure that the filenames in the .mtl file matches the textures.

Tools

Allocated gloves

Glove ID Range Team
1-30 Standard PES gloves
31-35 /3/
36-40 /a/
41-45 /adv/
46-50 /an/
51-55 /asp/
56-60 /b/
61-65 /biz/
66-70 /c/
71-75 /cgl/
76-80 /ck/
81-85 /cm/
86-90 /co/
91-95 /d/
96-100 /diy/
101-105 /e/
106-110 /f/
111-115 /fa/
116-120 /fit/
121-125 /g/
126-130 /gd/
131-135 /gif/
136-140 /h/
141-145 /hm/
146-150 /hr/
151-155 /i/
156-160 /ic/
161-165 /int/
166-170 /jp/
171-175 /k/
176-180 /lgbt/
181-185 /lit/
186-190 /m/
191-195 /mlp/
196-200 /mu/
201-205 /n/
206-210 /o/
211-215 /out/
216-220 /po/
221-225 /pol/
226-230 /r9k/
231-235 /s/
236-240 /s4s/
241-245 /sci/
246-250 /soc/
251-255 /sp/
256-260 /t/
261-265 /tg/
266-270 /toy/
271-275 /trv/
276-280 /tv/
281-285 /u/
286-290 /v/
291-295 /vg/
296-300 /vp/
301-305 /vr/
306-310 /w/
311-315 /wg/
316-320 /wsg/
321-325 /x/
326-330 /y/
331-335 Backup 1
336-340 Backup 2
341-345 Backup 3
346-350 Backup 4
351-355 Backup 5
356-360 Backup 6
361-365 Backup 7
366-370 Backup 8
371-375 Backup 9
376-380 Backup 10
381-385 Backup 11
386-390 Backup 12
391-395 Backup 13
396-400 Backup 14
401-405 Backup 15
406-410 Backup 16
411-415 Backup 17
416-420 Backup 18
421-425 Backup 19
426-430 Backup 20
431-435 /4ccc/
436-440 Pleasure Horn
441-445 Extra 1
446-450 Extra 2
451-455 Extra 3
456-460 Extra 4
461-465 Extra 5
466-470 Extra 6
471-475 Extra 7
476-480 Extra 8
481-485 Extra 9
486-490 Extra 10
491-495 Extra 11
496-500 Extra 12
501-505 Extra 13
506-510 Extra 14
511-515 Extra 15
516-520 Extra 16
521-525 Extra 17
526-530 Extra 18
531-535 VGL 1
536-540 VGL 2
541-545 VGL 3
546-550 VGL 4
551-555 VGL 5
556-560 VGL 6
561-565 VGL 7
566-570 VGL 8
571-575 VGL 9
576-580 VGL 10
581-585 VGL 11
586-590 VGL 12
591-595 VGL 13
596-600 VGL 14
601-605 VGL 15
606-610 VGL 16
611-615 VGL 17
616-620 VGL 18
621-625 VGL 19
626-630 VGL 20
631-635 VGL 21
636-640 VGL 22
641-645 VGL 23
646-650 VGL 24
651-655 VGL 25
656-660 VGL 26
661-665 VGL 27
666-670 VGL 28
671-675 VGL 29
676-680 VGL 30
681-685 VGL 31
686-690 VGL 32
691-695 VGL 33
696-700 VGL 34
701-705 VGL 35
706-710 VGL 36
711-715 VGL 37
716-720 VGL 38
721-725 VGL 39
726-730 VGL 40
731-735 PES 1
736-740 PES 2
741-745 PES 3
746-750 PES 4
751-755 PES 5
756-760 PES 6
761-765 PES 7
766-770 PES 8
771-775 PES 9
776-780 PES 10
781-785 PES 11
786-790 PES 12
791-795 PES 13
796-800 PES 14
801-805 PES 15
806-810 PES 16
811-815 PES 17
816-820 PES 18
821-825 PES 19
826-830 PES 20
831-835 Invitational 1
836-840 Invitational 2
841-845 Invitational 3
846-850 Invitational 4
851-855 Invitational 5
856-860 Invitational 6
861-865 Invitational 7
866-870 Invitational 8
871-875 Invitational 9
876-880 Invitational 10
881-885 Invitational 11
886-890 Invitational 12
891-895 Invitational 13
896-900 Invitational 14
901-905 Invitational 15
906-910 Invitational 16
911-915 Invitational 17
916-920 Invitational 18
921-925 Invitational 19
926-930 Invitational 20
931-935 Invitational 21
936-940 Invitational 22
941-945 Invitational 23
946-950 Invitational 24
951-955 Invitational 25
956-960 Invitational 26
961-965 Invitational 27
966-970 Invitational 28
971-975 Invitational 29
976-980 Invitational 30
981-985 Invitational 31
986-990 Invitational 32