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Pro Evolution Soccer 2016/Faces

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Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

This page is slowly being updated.

Introduction

This page will explain how faces work and are imported into PES2016. The first section will explain very quickly how faces are 'made' in PES2016. The second section will explain how faces are installed in PES2016. The third section will contain information on how skin colors work (only the basic 6, please check the APC page for full custom skin colors). The fourth section will give some information about the generic 4cc head. The Notes and Help section will contain various tips and tricks to keep in mind as well as some troubleshooting. The Tools section will contain links to almost every tool mentioned on this page. Because PES2016 does not use LOD models when the game quality is set to High, this page will not explain how to do LOD models.

For information on how to add faces to your export please read the Aesthetics Exports page.

Creating Faces

Creating Faces

Learning how to make custom faces for Pro Evolution Soccer 2016 is not something that can be done within a few days. Teaching someone how to use Blender is also something that is not done with just a few pages of text; it's really a process of trial and error. Everyone makes mistakes, don't give up, just see what you did wrong and try to learn from it. It is advised to look at existing custom faces to see how other people did their stuff. The Blender tools can be downloaded under Tools. For the very basics of the Blender face tools please watch the videos below:

Creating a hair from edithair files

If you have tried to apply an edithair ingame to a player with face skin color that is not one of the basic 6, you will notice that a large portion of the face will have a normal white skin color. To work around this you will to create a normal hair from the edit hair parts in PES16. This part will be written very soon.

Installing faces

Unlike most files in PES16, the game uses separate .cpk files for each face, which are then put in another .cpk again. Faces will only work if the player has an ID of 199.999 or lower, however the Gamma 4cc DLC only features players with IDs below 100.000, so this should never cause any issues. Currently there are 2 different ways of installing faces: by hand and with the help of batch files.

By hand

First you'll have to put the face in a 'normal' face folder. Just make a new folder tree somewhere on your PC that goes \common\character0\model\character\face\real\<ID> with the ID of the player you want a custom face for. So a new face for Robben whose player ID is 3997 would be in the folder \common\character0\model\character\face\real\3997. PES2016 player IDs can be figured out relatively easy, either with the help of a save editor or or just doing it by hand. In this folder all the files you normally put in a face folder should be present, like face.xml and face_high_win32.model. An example of the first face folder is given below.

Example face folder.png

Now you can pack this face into a .cpk-file. For more information on making DLC packages yourself please read Pro Evolution Soccer 2016/DLC. When packing it the name of the new .cpk-file will have to be the player ID, so using Robben as example again his face .cpk will be 3997.cpk. All faces have to be in separate .cpk files and make sure that the root folder of the new .cpk is common.

Now make another folder tree somewhere on your PC that goes \common\character0\model\character\face\real\ again. Now put all your face .cpk files at the end of this tree. This means you should get something like \common\character0\model\character\face\real\3997.cpk. Now make another .cpk file of this folder tree with common as root. Now you can put the final .cpk file in the download folder, add an entry to the DpFilelist.bin and go ingame to test it.

By batch files

The 1.8.c face tool download includes a basic .bat file that will convert all faces in the faces folder of the face tool into a single final .cpk file. All the batch files and supporting files and folders can be downloaded under tools.

face_test_cpk.bat

This is the standard batch file to compile a final (or for tests) .cpk with all faces separately compiled as .cpk in it. Before you run this file, make sure that the path in the third line (copy face_test.cpk "C:\Program Files (x86)\Pro Evolution Soccer 2016\download") points to the download folder of your PES2016 installation. You can change the face_test.cpk to any name you want, just make sure the entry in the DpFileList.bin is updated correctly along with it. To edit the .bat file just right click it and pick edit. To add faces to this .cpk make separate entries for all faces in the \faces folder. Use the existing 983 folder as an example. All face folders will have to look like this with the 2 numbers (at the beginning of the folder tree and the other at the end) being the player ID. To have this batch file work it has to be in the same folder as cpkmakec.exe, CpkMaker.dll and the faces folder.

export_cpk.bat

This batch file almost does and works the same as the build_cpk.dat except it does not compile the separate .cpk files into a final .cpk. This is handy to compile all the faces for the aesthetic export. Unlike the build_cpk.dat there is no need to edit anything in the .bat file, it will export all separate face .cpk files to the folder cpks. To have this batch file work it has to be in the same folder as cpkmakec.exe, CpkMaker.dll and the faces and cpks folders. Use the existing 983 folder as an example again.

pack_player.bat

This batch file will generate a single player face .cpk file. To have this batch file work it has to be in the same folder as cpkmakec.exe and CpkMaker.dll. Just run the batch file and the instructions will guide you through it. You will select the face folder first, but this step requires you to select the folder that has the face files directly. There is no need to make and/or select a whole tree of folders. If you have \common\character0\model\character\face\real\983 for example, you will select the 983 folder. In the third step you can enter the player ID you want, so if you have a folder named le toucan you can enter 12345 for example and the batch file will make sure the player ID of the face .cpk file will become 12345 (including in the folder tree on the inside).

Applying basic skin colors

For full custom skin colors please read the Advanced Player Customization page.

A future save editor will allow one to easily change the skin color of their players.

Check Pro Evolution Soccer 2016/Skin Colors for the 6 basic skin colors in PES. 0 and 7 will allow you to do custom skin colors.

Generic 4cc Head

Will be updated soon.

Please use this for now. An updated (and fixed) generic head will maybe be made and released soon.

Notes and help

There are various reasons why your custom face doesn't work or is slightly broken, below various causes are listed with solutions.

Face doesn't work at all
  • Player ID is wrong.
  • Folder structure in the DLC is not correct.
  • Make sure the face and hair are defaulted.

Tools