K logo.png Congratulations /k/! K logo.png
Winners of the 2024 4chan Autumn Babby Cup

Difference between revisions of "AET"

From Rigged Wiki
Jump to navigation Jump to search
m (More stuff about Note files)
(Updated the tools)
Line 132: Line 132:


== Downloads ==
== Downloads ==
* 2016 v2 Aesthetic Export Template (Use if your team is new): https://drive.google.com/open?id=0B3sqUVKKkyuEbFFBeV9GUVExQ2s
* Aesthetic Export Template, new format (Use if your team is new): https://drive.google.com/open?id=0B3sqUVKKkyuEbFFBeV9GUVExQ2s


* 4cc AET Simplifier (Use if you have an export in the old format): https://drive.google.com/open?id=0B3sqUVKKkyuES0FhbTR4VFQzMFk
* 4cc AET Simplifier <span class="explain" title="--- Last updated: 26/10/16. ---
Latest changes:
- Implemented the removal of Thumbs.db files by making 7zip exclude them while extracting exports.
- Added support to the checker for edithair faces.
">v1.1</span> (Use if you have an export in the old format): https://drive.google.com/open?id=0B3sqUVKKkyuERms5Y09JakQ1OVE
This tool converts exports from the legacy format into the new simplified format automatically, after checking it for errors.
This tool converts exports from the legacy format into the new simplified format automatically, after checking it for errors.


* Example of a completed and fully supported Aesthetic Export: https://drive.google.com/open?id=0B3sqUVKKkyuEZnRFRGFZNkFzS3M
* Example of a completed and fully supported Aesthetic Export: https://drive.google.com/open?id=0B3sqUVKKkyuEZnRFRGFZNkFzS3M


* 4cc AET Compiler - Simplified exports version: https://drive.google.com/open?id=0B3sqUVKKkyuEd0prTVc1QkNZXzA
* 4cc AET Compiler for simplified exports <span class="explain" title="--- Last updated: 26/10/16. ---
Latest changes:
- Implemented the removal of Thumbs.db files by making 7zip exclude them while extracting exports.
- Added support to the checker for edithair faces.
- Improved the zlibbing function by making it store every texture it zlibs in a folder, so that
there's no need to zlib everything again when rerunning the script.
- Added an option to make the cpkmaker exe compress the cpk it makes instead of zlibbing every
texture. The zlibbing method is still recommended if compression is needed, though.
">v1.1</span>: https://drive.google.com/open?id=0B3sqUVKKkyuEOXFlWDR1ZlVxVEE
This tool converts exports from the new format into dlc and automatically adds it to the PES dlc filelist, so that you can test it right away.
This tool converts exports from the new format into dlc and automatically adds it to the PES dlc filelist, so that you can test it right away.


[[Category:Pro Evolution Soccer 2016]]
[[Category:Pro Evolution Soccer 2016]]

Revision as of 16:23, 26 October 2016

2016 4chanlogo.png
Pro Evolution Soccer 2016
Game
Rules
Info
Tools
Modding

Note: The Aesthetic Export format described by this page is currently only valid for the VGL


The scripts used for automatically checking and compiling Aesthetic Exports require all the files to be in the correct folder in the export. The first section explains the structure of a properly made export. The second section contains more general rules. At the bottom of the page a Template can be downloaded.
All the Aesthetic Exports posted on a team page must be uploaded by a verified manager of the team, or at least signed by them.

Make sure to check the template and conversion tool links at the bottom of the page.

Structure of an Aesthetic Export

The folders of a complete export are these:
(XXX is your Team Name, ### is your Team ID)

  • XXX Note.txt
  • Faces
    • ###01
    • ###02
    • etc
  • Kit Configs
    • ###
  • Kit Textures
  • Boots (optional)
  • Gloves (optional)
  • Logo (optional)
  • Other (optional)


There is no real need to zlib anything before adding it to the export nor does every folder need to be filled, you just use the folders you need to use.
If you have any empty folders, please delete them to make checking your export easier.


Details

Main Export Folder

Please don't forget to change the XXX and ### in the template to your team's name and id.
The zip or 7z file you'll make to upload the export can either contain a main folder with the various folders inside of it, or just the various folders. Both ways are fine.


XXX Note.txt

This is the most important file and the only one that is absolutely required.
Inside your XXX Note.txt you'll find a set up template for you to fill in.

  • Team (Required) - Replace /XXX/ with your board.
  • ID (Required) - Replace ### with your team's 3 digit ID.
  • Team Colours (Optional) - Replace the 'RGB's with RGB codes for colours, please fill at least the first two colours and delete any unused lines.
  • Kit Colours (Required) - Replace the 'RGB's with RGB codes for colours, please fill only the colours corresponding to the kits you have and delete any extra lines.
  • Other Notes (Optional) - If you have any notes you'd like the Aesthetics Helper to see, for example to point out what to do with stuff you put in the 'Other' folder, stick them here. Feel free to use it as a shitposting box too.

If you don't know what to write in the RGB fields just replace them with 000. They're only used in the game menus anyway.
If you prefer, you can use Hex codes for the team and kit colours. Write them in the format '#RRGGBB'.
For example, these two lines are equivalent:
- 1st Player: 000 000 000 - 255 255 255
- 1st Player: #000000 - #FFFFFF


Faces

This folder is used for all the face files and folders.

Please set out your face folders to look like the following:

  • Faces\xxxxx - Simple Player Name

Where xxxxx is the player's ID. All the player files will go in this folder.
The player name can have spaces, not correspond exactly to the player's name, and be as long or short as you want, provided that it doesn't have special characters.
Adding the player name is not compulsory, but it is recommended to make finding and fixing faces with problems easier.

For example, if you have multiple faces, your face folder can look something like this (using /gd/'s ID 720 as the example):

  • Faces\72001 - Untitled-1.AI
  • Faces\72002
  • Faces\72003 - ratelogo
  • ...

Of course, only make folders for the players that have custom models, so if, for example, player 04 doesn't have any models or has an ingame edited face, do not make a face folder for ###04.

Do not add any .cpk files to the export, the compiler will build all the .cpk files itself after checking all player folders.


Kit Configs

This folder is used for the team's kit config files.

Inside Kit Configs there is a folder named ###. Put all the kit config files in the ###' folder, then rename ### to your team's 3 digit ID.
Do not try to add multiple GK kits, PES only allows one anyway. A team has a maximum of 10 kits of which one always needs to be the GK, so you can have 9 outfield kits at most.

Make sure that the config files follow the standard naming, otherwise they may not work.


Kit Textures

This folder is used for the team's kit texture files.

Just put all your normal kit textures of your team in this folder.

Make sure that the texture files follow the naming convention, otherwise they may conflict with the textures from other teams or just not work.


Boots

This folder is used for all the custom Boots folders for your team. It's completely optional.

Add all the boot folders as they are in common\character0\model\character\boots, so like k0101, to this folder.
You should get something like GD Aesthetic Export\Boots\k0600\<boots files>.

Each team has a designated amount of slots which you can find on this page.
Boots will not be added to the Boots.bin so they will not show up in the ingame list, use RigIt to assign the correct boots ID to your players. Do not add thumbnails to the export either.


Gloves

This folder is used for all the custom GK Gloves folders for your team. It's completely optional.

Add all the gloves folders as they are in common\character0\model\character\glove, so like g101, to this folder.
You should get something like GD Aesthetic Export\Gloves\g600\<gloves files>.

Each team has a designated amount of slots which you can find on this page.
Gloves will not be added to the Glove.bin so they will not show up in the ingame list, use RigIt to assign the correct gloves ID to your players. Do not add thumbnails to the export either.


This folder is used for providing your Team Logo, especially in the case of a new team. It's completely optional.

Put three .png images in this format:

  • emblem_0###_r.png (128x128 pixels) (mainly used in tactical screens)
  • emblem_0###_r_l.png (256x256 pixels) (mainly used in menus)
  • emblem_0###_r_ll.png (512x512 pixels) (mainly used in match start screens)

Where ### is your Team ID, and that last character is a lowercase L.
The three images do not have to be the exact same logo. You can use a simpler version for the smaller one, or whatever you can think of. Please be reasonable though.


Other

Use this folder for anything that does not belong in any of the other folders or if you are not sure if something goes in which folder.
Please leave a note of your files at the bottom section of the XXX Note.txt so that nothing gets left out.


Downloads

This tool converts exports from the legacy format into the new simplified format automatically, after checking it for errors.

This tool converts exports from the new format into dlc and automatically adds it to the PES dlc filelist, so that you can test it right away.