Note: some terms below are from the UK English version of the game. The US English version sometimes uses different terms (e.g. 'condition' instead of 'form').
Squad Composition
- Each team must have exactly 23 players in their squad
- A squad must contain at least one player with Goalkeeper (GK) as Registered Position with the Playable Position of GK set to 'A', all other Playable Positions must be set to 'C'.
- Outfield players will have their Playable Position set to 'A' to match their Registered Position. All their other Playable Positions must be set to 'C'.
- A single player of each squad must be assigned the role of Team Captain and should be designated as such in-game.
- Players are categorized as regular, silver, or gold as follows:
- 19 of the players must be designated regular players. All regular players including keepers must be rated 77 in all stats.
- Two outfield players must be designated as silver and be rated 88 in all stats.
- Two outfield players must be designated as gold and be rated 99 in all stats.
- Silver and gold players are collectively referred to as medal players.
Player Abilities
- All players 175cm and below in height may have their Weak Foot Usage and Weak Foot Accuracy settings set to any amount. For non-medal players 180 cm and above, their usage and accuracy stats are both capped at 2.
- All medal players may have their Weak Foot Usage and Weak Foot Accuracy settings set to any amount regardless of height.
- All players are allowed to have a lower Attacking Prowess and/or Defensive Prowess, but not higher.
- The Form setting is set to 8 for medal players, and 4 for the remaining regular players .
- The Injury Resistance setting is set to 3 for all players.
- A player cannot have more than a set amount of 'cards', known in the game as Player Skills and COM Playing Styles, under the following restrictions:
- Each registered goalkeeper can have at most 2 cards.
- Each regular outfield player can have at most 3 cards.
- Each silver player can have at most 4 cards.
- Each gold player can have at most 5 cards.
- Players may have free trick cards. See the trick card section for a list of permitted trick cards. Note that in the event a player has more than the designated trick cards all but cards under the limit will be counted in their total.
- Each regular player can have 2 trick cards.
- Each silver player can have 3 trick cards.
- Each gold player can have 4 trick cards.
- Medal players may have free COM cards. Note that in the event a player has more than the designated COM cards all but cards under the limit will be counted in their total.
- Each silver player can have 1 COM card.
- Each gold player can have 2 COM cards.
- The Team Captain is allowed (but not required to have) a free Captaincy card. This card does not count towards any previous limits. All additional Captaincy cards do count towards any previous limits.
- Outfield players have a free secondary A position but may trade a non-free card in exchange for an additional player position set to 'A'. There is no limit on the number of non-free cards you may trade for an extra A position. This extra position may not be 'GK.'
- Each player in the squad may be attributed a Playing Styles.
- Playing Styles do not count towards the card limit.
Trick Cards
The following cards are the current legal trick cards.
- S01: Scissors Feint
- S02: Double Touch
- S03: Flip Flap
- S04: Marseille Turn
- S05: Sombrero
- S06: Crossover Turn
- S07: Cut Behind & Turn
- S08: Scotch Move
- S09: Step on Skill
- S23: Rabona
- S24: No Look Pass
Height Rules
There are two options managers have for distributing team heights, named for their traditional colouring in height charts.
- The "green" heights, giving more total height:
- Six players of height exactly 199cm, with medals reciving a -5 penalty in all stats.
- Five players of height exactly 185cm.
- Six players of height exactly 180cm.
- Six players of height exactly 175cm.
- The "red" heights, giving bonuses to shorter nonmedal players:
- Ten players which are either:
- Outfield players of height exactly 185cm.
- Goalkeepers of height exactly 189cm.
- Seven players of height exactly 180cm.
- Six players of height exactly 175cm, with non-medals receiving a +5 bonus to all stats.
- The six players that are 175cm may be set to lower (155-174cm) heights, but they still count as 175cm for height brackets and their "lost" cm cannot be used to make other players taller.
- Players who are 175cm may also have one additional card.
- Players of height 175cm and below may have 4/4 weak foot accuracy and weak foot usage.
#
|
Height Advantage
|
Total Height (cm)
|
|
6x
|
199cm
|
1194cm
|
Medal players in this category receive a -5 stat decrease in all stats
|
5x
|
185cm
|
925cm
|
If GK, increase height to 189cm
|
6x
|
180cm
|
1080cm
|
|
6x
|
175cm
|
1050cm
|
Players in this category may use 1 additional card Players in this category may have 4/4 weak foot accuracy/usage
|
|
Total Height
|
4249cm
|
|
#
|
Stat Advantage
|
Total Height (cm)
|
|
10x
|
185cm
|
1850cm
|
If GK, increase height to 189cm
|
7x
|
180cm
|
1260cm
|
|
6x
|
175cm
|
1050cm
|
Non-medal players in this category receive a +5 stat boost in all stats Players in this category may use 1 additional card Players in this category may have 4/4 weak foot accuracy/usage
|
|
Total Height
|
4160cm
|
|
Other Restrictions
- It is illegal to set the player age and weight outside the ranges defined by the game.
- Formations and tactics that are not possible to be made in the standard game without the use of external tools are considered illegal and are not allowed in the 4chan cup.
- The position of each player on a team's first preset in their export are required to match one of the player's 'A' positions.
- Medal players cannot be played as a goalkeeper at any time.
- In a team's deadline export all options under "support settings" must be set to OFF except for "switch preset tactic" which must be set to ON.
- The support settings may be altered at later points as specified in Chapter V.
- In case two teams have the same player on their roster, the managers should come to an agreement about it. If an agreement is not reached, the team with the earliest verifiable instance of the name gets the right to use the name.
Follow the chart below to determine the Round of 16 matchups involving the 3rd place teams: