/vt/ League Academy

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/vt/ League Academy
Vtacademy.png
Tournament details
Host board Vt icon.png /vt/
Dates 20th and 21st of April
Teams up to 16
Final positions
Champion TBD icon.png TBD
Runner-up TBD icon.png TBD
Third TBD icon.png TBD
Fourth TBD icon.png TBD
Tournament statistics
Matches
Goals scored 0 (Expression error: Unexpected round operator. per match)
Top scorer(s)
Top assister(s)
Golden Glove
Best player
Yellow cards 0 (Expression error: Unexpected round operator. per match)
Red cards 0 (Expression error: Unexpected round operator. per match)

/vt/ League Academy
Vt academy.png

Intro

The Akko League for /vt/ sisters.

"Are (You) a newfag that wants to get into cup activity but doesn't know where to start?

Are (You) a current manager whose team isn't doing so well?

Are (You) a current caretaker that wants to give tictacs a try?

Are (You) a tester that wants more experience running a team?

Are (You) a less experienced person that wants to test their tactical mettle because you just KNOW that 2 at the back is a valid formation?

Are (You) autistic? (yes you are)

Then the Academy might be for (You)!"


On Day 4/20 and 4/21 at XX:XX UTC we will host our own training event for managers: an unofficial league with 2-round Swiss format.
Will be on the /vt/ League Cytube.

(8 matches per day - 16 total)


The organization & help contact is [here] or the one listed in the /vt/ League 6 page.


Rules

  • The Academy will use PES 19.
  • Aesthetics and Audio assets of /vt/ League 6 will be used for the participating teams.


  • Only existing /vt/ league 6 teams can participate.
    • Only managers, caretakers or anons authorized by a team manager/caretaker can sign up as managers of a team. These managers shall be known as cadets.
  • Participation in the /vt/ League Academy does not imply any privileges in the /vt/ League teams. Cadets will retain whatever status they had in the /vt/ League.
  • Cadets assume the responsibility to inform/ask their team's thread as required, either directly or through the actual caretaker/manager.


  • Cadets participating are to submit tactical exports and pastebins before the deadlines provided. All the exports and pastebins will be posted in the discussion page to facilitate debate.
    • The exports will follow the /vt/ League 6 rules, but the player names cannot be changed.
  • Nightlies will be allowed between matches within the deadlines provided.
    • The nightlies will follow the day 1 export rules.


  • This is a learning event, cadets are assumed a healthy degree of sportsmanship and willingness to help others and receive criticism.


  • In every regard not specified the event will follow /vt/ League rules as written during /vt/ League 6, especially regarding Section 0.


Signups

There will be 16 team slots. If there are more candidates than slots, teams will be selected considering who can learn the most from the event.


Signups will open on April 1st, 00:00h UTC.

Format

The format of the event will be a Swiss league with 2 rounds. Rankings will be awarded in the usual way. Ranking ties will be decided with a coin toss.

No knockouts.

  • If there are free match slots, brief knockouts with the top teams or tiebreakers can be done.

Guides

Guide 0: Before starting - what do I need

Click to expand Guide 0 section->

To manage a divegrass team you will need

  • Literacy (optional)
  • A working PC that can run PES 19
  • Two PC compatible controllers (or a way to remap them, or otherwise convince PES that you have controllers). One can do in a pinch but two is way better for testing.
  • PES 19 and the patches needed.
  • The /vt/ League team editor (in the dicksword).
  • A working save from /vt/ League 6 (in the dicksword).
  • The final AES patch from /vt/ League 6 (in the dicksword).

Guide 1: The basics of the basics - how to PES

Click to expand Guide 1 section->

To install PES and get it in working order, first follow the steps provided in the PES 19 page, although you can skip step 5 since it will get overwritten later. You can try it anyway just to make sure it actually works.

There's 3 folders you need to keep in mind when working with PES:

  • The download folder (C:\where-you-installed-the-game\Pro Evolution Soccer 19\download\) <- This is where any .cpk Aesthetics packages go
  • The save folder (MyDocuments\KONAMI\Pro Evolution Soccer 19\numbers\save\) <- This is where the edit000000 and system000000 files go; this stores the players/teams information and unlocks the legendary difficulty
  • The export folder (MyDocuments\KONAMI\Pro Evolution Soccer 19\WEPES\) <- This is where your saved exports will spawn; don't worry about it for now

To prepare your PES to begin you will need to download the /vt/ League 6 save and aesthetic packages, and place them in the save folder and the download folder.

If you did it properly, the game will now start with the /vt/ League 6 splash screen and it will have all the teams, balls and stadiums. You could start working from here. However, it won't have any of the team's AES (they will show as glitched default players).

If you want to add the team AES (either yours or any other's) you'll need to download the individual team AES exports (one of the big /vt/ League 6 saves has them all). You can't just paste these into the download folder; you'll have to compile them first. Don't use the exports from the team wiki pages if you can help it since they often have errors.

If everything went well, you are now ready to start pretending to know about divegrass.

Guide 2: How do I kicka da ball - Your players

Click to expand Guide 2 section ->

Before actually using PES we'll take a look at the /vt/ League team editor.

Open the editor, then from the top bar select Load 19 Edit file and go to your save folder. Open the "EDIT000000" file.

Go to (You)r team and select any player from the list. You should see something like this:

team editor illustration

The red squares are areas you either don't have a say about or you don't need or want to touch. From left to right (and top to bottom):

  • General player info - Name, shirt number, how fat the player is
  • Appearance and Team tabs (you'll only need the Stat tab unless something goes wrong)
  • Injury resistance and form
  • Weak foot stats
  • Abilities

Now, for the areas of the editor you'll actually want to worry about:

  • (Green) Medal buttons: These buttons turn players into either gold medals, silver medals or regular players. We'll go back to this on the next guide. Affects player stats.
  • (Blue) Player basic stats: Registered (primary) position, playing style (that modifies how the player behaves) and stronger foot.
  • (Purple) Player positions: In what positions your player is allowed/supposed to play. A means allowed position, B means it can play there but not as well, C means not allowed. The registered position of a player must always have an A position here.
  • (Yellow) COM playing styles: Modifies how the player behaves.
  • (Orange) Player skills (also called "cards"): Gives skills to players and/or improves their gameplay in different areas.
    • You can find lists of all the playing styles, COM playing styles and player skills around with some explanations, but take them with a grain of salt.

Generally, the more A positions, COM playing styles and skills a player has, the better; that's why there's a limit to how many you can have for each player.

Through this editor you can choose who a player is, what it can do, and what it will tend to do.

Guide 3: 7 niggas forward - Your team

Click to expand Guide 3 section ->

Test text 3

WIP