The logo competition for the 2025 4chan Winter Cup is now taking submissions.
The deadline is January 6th, 23:59 UTC. Logos will be placed in this gallery to facilitate discussion. This will be followed by a polling period to determine which logo will be used.

Please send all submissions to Potatotron. You must supply a high-res PNG file (5000x5000 limit) and the original multi-layer source file.

Cloverleaf logo: .png .svg

Cloverball logo: .ai .png .svg

Difference between revisions of "Jon Memorial Cup"

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Revision as of 18:53, 2 January 2016

Jon Memorial Cup
Jmcup2.png
Tournament details
Host board Mlp icon.png /mlp/
Dates 2–3 January 2016
Teams 8
Final positions
Champion TBD icon.png TBD
Runner-up TBD icon.png TBD
Third TBD icon.png TBD
Fourth TBD icon.png TBD
Tournament statistics
Matches 16
Goals scored 0 (0 per match)
Top scorer(s)
Top assister(s)
Golden Glove
Best player N/A
Yellow cards 0 (0 per match)
Red cards 0 (0 per match)

Jenkey Memorial Cup
Jon Memorial Cup
??? Memorial Cup

This is an invitational played in PES 2016 and will be hosted by /mlp/ in the first weekend of January (2-3). It is hosted for fun, no points are gained, but also to remember our beloved Jon Champion. Because it is hosted by /mlp/ again, don't be surprised if you see any random ponies showing up. This cup is also known as the JMC2. It features a new height system. Although the first plans were to have a system with even more freedom, without an Auto-ATF available it is nearly impossible to check everything by hand, thus a slightly different system had to be made that is easier to check with the original idea as base.

The commissioners are /clop/ with PMB being the streamer. This invitational will be streamed on a to be determined channel.

Competitors

Matches

This cup will use 2 groups of 4, single leg. The top 2 of each group will advance to the KO round. #1 of Group A will play #2 of Group B and #1 of Group B will play #2 of Group A. Winners go to the final, losers to the third place match. The draw will probably be held before the cup starts.

All times are in UTC

Group Stage

Group A

Team Pld W D L GF GA GD Pts
Mu icon.png /mu/ 1 1 0 0 5 3 2 3
Mlp icon.png /mlp/ 1 1 0 0 4 2 2 3
Co icon.png /co/ 1 0 0 1 3 5 -2 0
Y icon.png /y/ 1 0 0 1 2 4 -2 0


2 January 2015 /mlp/ Mlp icon.png 4-2 Y icon.png /y/
17:00


2 January 2015 /mu/ Mu icon.png 5-3 Co icon.png /co/
17:30



2 January 2015 /mlp/ Mlp icon.png Mu icon.png /mu/
19:00


2 January 2015 /y/ Y icon.png Co icon.png /co/
19:30



3 January 2015 /mu/ Mu icon.png Y icon.png /y/
17:00


3 January 2015 /co/ Co icon.png Mlp icon.png /mlp/
17:30


Group B

Team Pld W D L GF GA GD Pts
Vr icon.png /vr/ 1 1 0 0 2 1 1 3
Vg icon.png /vg/ 0 0 0 0 0 0 0 0
A icon.png /a/ 0 0 0 0 0 0 0 0
W icon.png /w/ 1 0 0 1 1 2 -1 0


2 January 2015 /vr/ Vr icon.png 2-1 W icon.png /w/
18:00


2 January 2015 /vg/ Vg icon.png A icon.png /a/
18:30



2 January 2015 /vr/ Vr icon.png Vg icon.png /vg/
20:00


2 January 2015 /w/ W icon.png A icon.png /a/
20:30



3 January 2015 /vg/ Vg icon.png W icon.png /w/
18:00


3 January 2015 /a/ A icon.png Vr icon.png /vr/
18:30


Knockout Round

Semi Finals
 
 
 
 
Final
 
 

Semifinals

3 January 2015 TBD TBD icon.png TBD icon.png TBD
19:00


3 January 2015 TBD TBD icon.png TBD icon.png TBD
19:30


Third Place Final

3 January 2015 TBD TBD icon.png TBD icon.png TBD
20:00


Final

3 January 2015 TBD TBD icon.png TBD icon.png TBD
20:30



Dates

  • 30 December: Exports deadline
  • 2 January: Cup starts

Rules

General

  • Played in PES 2016
  • You are required to use the 4CC.JMC2 DLC to get the correct save
  • Add your export at the bottom of the page as well, please use your assigned slot
  • For the game please read Pro Evolution Soccer 2016/Installation
  • The version to be used is 1.02.01 with Datapack 4CC.JMC2
  • Daily exports will NOT be used

Aesthetics

  • All anthems and goalhorns needs to be uploaded as .mp3 in the export
  • Updated aesthetic exports for PES16 will not be used, just use the PES15 ones for now.

Other Rules

  • All pitch settings will be random, except for the length of grass which will be normal

Managing & game settings

  • The game will be played on Super Star difficulty
  • Games will be played with 10 minute halves
  • ET and PKs will be used in the KO stage
  • 3 substitutions per game per team
  • Random conditions are on
  • Player emotions are on
  • Injuries are on
  • You are not allowed to edit the position of a player at any given time before or during a match; you have 3 presets, use those
  • You have 3 time-outs per game
  • Conceding a goal will not give you a free time-out
  • Subs cost a time-out
  • Changing anything during HT will also cost a time-out
  • You are not allowed to change anything during the first 20 minutes of a game
  • Changing a preset mid game will cost a time-out, unless you have 'Change Preset Tactics' enabled and have the game change preset automatically

Tactics

  • The JMC2 will follow the GGSS system and most of the rules on the The Rules page
  • The Form setting is set to 8 for gold and silver players, and 4 for the remaining regular players
  • Injury Resistance is set to 3 for all players
  • A squad must contain at least two players with Goalkeeper (GK) as Registered Position with the Playable Position of GK set to 'A', all other Playable Positions must be set to 'C'
  • Only Registered Goalkeepers can play as goalkeeper
  • A player's registered position always needs to match (one of) his playable position(s)
  • An outfield player can never have Goalkeeper as second and/or third playable position
  • A card means COM Playing Style or Playing Skill
  • There is no global card limit
  • The Captain gets a free Captaincy that does not count against the player card limit
  • Fluid Formations are allowed
  • The JMC2 will use an updated height abuse system which is detailed below
  • There is no minimum or maximum limit of players per bracket

Height Abuse for 77s

Height Bracket Weak Foot A/F Positions Maximum # of cards Stats boost/nerf
155 4 / 4 2 A positions 3 +3
156 - 160 4 / 4 2 A positions 3 +1
161 - 165 4 / 4 2 A positions 2 +1
166 - 170 4 / 4 2 A positions 2 +0
171 - 175 4 / 4 1 A position 2 +0
176 - 180 3 / 3 1 A position 2 +0
181 - 185 2 / 2 1 A position 2 +0
186 - 190 1 / 1 1 A position 2 +0
191 - 195 1 / 1 1 A position 2 -1
196 - 200 1 / 1 1 A position 1 -2
201 - 205 1 / 1 1 A position 1 -3
206 - 210 1 / 1 1 A position 1 -4

Height Abuse for Silvers

Height Bracket Weak Foot A/F Positions Maximum # of cards Stats boost/nerf
155 4 / 4 2 A positions 4 +3
156 - 160 4 / 4 2 A positions 4 +1
161 - 165 4 / 4 2 A positions 3 +1
166 - 170 4 / 4 2 A positions 3 +0
171 - 175 4 / 4 1 A position 3 +0
176 - 180 3 / 3 1 A position 3 +0
181 - 185 2 / 2 1 A position 3 +0
186 - 190 1 / 1 1 A position 3 +0
191 - 195 1 / 1 1 A position 3 -1
196 - 200 1 / 1 1 A position 2 -2
201 - 205 1 / 1 1 A position 2 -3
206 - 210 1 / 1 1 A position 2 -4

Height Abuse for Golds

Height Bracket Weak Foot A/F Positions Maximum # of cards Stats boost/nerf
155 4 / 4 3 A positions 6 +0
156 - 160 4 / 4 2 A positions 6 +0
161 - 165 4 / 4 2 A positions 5 +0
166 - 170 4 / 4 2 A positions 4 +0
171 - 175 4 / 4 1 A position 4 +0
176 - 180 3 / 3 1 A position 4 +0
181 - 185 2 / 2 1 A position 4 +0
186 - 190 1 / 1 1 A position 4 +0
191 - 195 1 / 1 1 A position 4 -1
196 - 200 1 / 1 1 A position 3 -2
201 - 205 1 / 1 1 A position 3 -3
206 - 210 1 / 1 1 A position 3 -4

Height Abuse for Goalkeepers

Height Bracket Weak Foot A/F Maximum # of cards Stats boost/nerf
155 4 / 4 2 +3
156 - 160 4 / 4 2 +2
161 - 165 4 / 4 2 +1
166 - 170 4 / 4 2 +0
171 - 175 4 / 4 1 +0
176 - 180 3 / 3 1 +0
181 - 185 2 / 2 1 +0
186 - 190 1 / 1 1 +0
191 - 195 1 / 1 1 -1
196 - 200 1 / 1 0 -2
201 - 205 1 / 1 0 -3
206 - 210 1 / 1 0 -4

Prizes

TBD

Save

Use the Beta PES16 DLC to generate your save with it.

Compiled save: https://drive.google.com/file/d/0B0TwHGHvKz8Tb1I5TlQ5UENZZXc/view?usp=sharing

Exports