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Difference between revisions of "/vt/ League Academy"

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Revision as of 20:33, 21 April 2024

/vt/ League Academy
Vtacademy.png
Tournament details
Host board Vt icon.png /vt/
Dates April 20- 21
Teams up to 16
Final positions
Champion TBD icon.png TBD
Runner-up TBD icon.png TBD
Third TBD icon.png TBD
Fourth TBD icon.png TBD
Tournament statistics
Matches
Goals scored 0 (Expression error: Unexpected round operator. per match)
Top scorer(s)
Top assister(s)
Golden Glove
Best player
Yellow cards 0 (Expression error: Unexpected round operator. per match)
Red cards 0 (Expression error: Unexpected round operator. per match)

/vt/ League Academy
Vt academy.png

Intro

The Akko League for /vt/ sisters.

"Are (You) a newfag that wants to get into cup activity but doesn't know where to start?

Are (You) a current manager whose team isn't doing so well?

Are (You) a current caretaker that wants to give tictacs a try?

Are (You) a tester that wants more experience running a team?

Are (You) a less experienced person that wants to test their tactical mettle because you just KNOW that 2 at the back is a valid formation?

Are (You) autistic? (yes you are)

Then the Academy might be for (You)!"


On Day 4/20 and 4/21 at 16:00 UTC we will host our own training event for managers: an unofficial league with 2-round Swiss format.
Will be on the /vt/ League Cytube.

(8 matches per day - 16 total)


The organization & help contact is here or the one listed in the /vt/ League 6 page.

Rules

  • The Academy will use PES 19.
  • Aesthetics and Audio assets of /vt/ League 6 will be used for the participating teams.


  • Only existing /vt/ league 6 teams can participate.
    • Only managers, caretakers or anons authorized by a team manager/caretaker can sign up as managers of a team. These managers shall be known as cadets.
  • Participation in the /vt/ League Academy does not imply any privileges in the /vt/ League teams. Cadets will retain whatever status they had in the /vt/ League.
  • Cadets assume the responsibility to inform/ask their team's thread as required, either directly or through the actual caretaker/manager.


  • Cadets participating are to submit tactical exports and pastebins before the deadlines provided. All the exports and pastebins will be posted in the discussion page to facilitate debate.
    • The exports will follow the /vt/ League 6 rules, but the player names cannot be changed.
  • Nightlies will be allowed between matches within the deadlines provided.
    • The nightlies will follow the day 1 export rules.


  • This is a learning event, cadets are assumed a healthy degree of sportsmanship and willingness to help others and receive criticism.


  • In every regard not specified the event will follow /vt/ League rules as written during /vt/ League 6, especially regarding Section 0.


Format

The format of the event will be a Swiss league with 2 rounds. Rankings will be awarded in the usual way. Ranking ties will be decided with a coin toss.

No knockouts.

  • If there are free match slots, brief knockouts with the top teams or tiebreakers can be done.
# Team Pld W D L GF GA GD Pts Round 1 Round 2
1. Lia icon.png /lia/ 2 2 0 0 12 6 6 6 2434 icon.png 9–3 Hag icon.png
2. GGG icon.png /GGG/ 2 2 0 0 6 1 5 6 HoloX icon.png 5–1 SkynetFC icon.png 1–0
3. SkynetFC icon.png /skynetFC/ 2 1 0 1 4 3 1 3 Numbers icon.png 2–4 GGG icon.png 1–0
4. HiRyS icon.png /HiRyS/ 2 2 0 0 7 3 4 6 Uuu icon.png 4–2 Mayo icon.png 3–1
5. Hag icon.png /hag/ 2 1 0 1 7 6 1 3 Pcgia icon.png 4–3 Lia icon.png
6. Who icon.png /who/ 1 1 0 0 3 2 1 3 Vtwbg icon.png 2–3 Hfz icon.png
7. Hfz icon.png /hfz/ 1 1 0 0 2 1 1 3 Pink icon.png 1–2 Who icon.png
8. Mayo icon.png /mayo/ 2 1 0 1 3 4 -1 3 Pcg icon.png 2–1 HiRyS icon.png 3–1
9. Pcgia icon.png /pcgia/ 2 0 0 2 4 6 -2 0 Hag icon.png 4–3 Vtwbg icon.png 1–2
10. Vtwbg icon.png /vtwbg/ 2 1 0 1 4 4 0 3 Who icon.png 2–3 Pcgia icon.png 1–2
11. Pink icon.png /pink/ 2 0 0 2 1 4 -3 0 Hfz icon.png 1–2 Numbers icon.png 0–2
12. Pcg icon.png /pcg/ 1 0 0 1 1 2 -1 0 Mayo icon.png 2–1 HoloX icon.png
13. Numbers icon.png /numbers/ 2 1 0 1 4 4 0 3 SkynetFC icon.png 2–4 Pink icon.png 0–2
14. Uuu icon.png /uuu/ 2 0 0 2 5 7 -2 0 HiRyS icon.png 4–2 2434 icon.png 3–3
15. HoloX icon.png /holoX/ 1 0 0 1 1 5 -4 0 GGG icon.png 5–1 Pcg icon.png 3–3
16. 2434 icon.png /2434/ 2 1 0 1 6 12 -6 3 Lia icon.png 9–3 Uuu icon.png

Round 1

20 April 2024 /HiRyS/ HiRyS icon.png 4–2 Uuu icon.png /uuu/
16:00

YabaiRyS Goal 45+1'49'68'
IRyS Goal 59'
FitRyS Booked 64'
Goal 81' DON'T SQUEEB
Goal 82' Anuaf
Booked 7' UUUUU

Attendance: 78

20 April 2024 /pink/ Pink icon.png 1–2 Hfz icon.png /hfz/
16:40

Invasion of the Joshu-kuns Goal 39'
Singing Piano Idol Cloud Anime Girl Booked 29'
Goal 69' THE KING
Goal 79' SEEEEEEEEEEEEEEEEEEEX
Booked 36' BIG LEAGUE

Attendance: 72

20 April 2024 /GGG/ GGG icon.png 5–1 HoloX icon.png /holoX/
17:20

Tempgura Goal 3'
Gawr Goal 11'56'65'
GuraGotGuns Goal 85'
Goal 82' De Gozaru
Attendance: 66

20 April 2024 /lia/ Lia icon.png 9–3 2434 icon.png /2434/
18:00

Rinmama Goal 16'32'43'53'69'84'
Lia from Phase Connect Goal 20'82'
teen idol sensation Goal 37'
Goal 30' Lolicon
Goal 51'66' Tokyo Ghoul

Attendance: 86

20 April 2024 /vtwbg/ Vtwbg icon.png 2–3 Who icon.png /who/
18:40

AAAAAAAND, CLEAR Goal 52'
Stealth /meat/ Thread Goal 61'
Goal 29' :D
Goal 54' <<It's Time>>
Goal 81' Boomei
Booked 18' Mimei

Attendance: 77

20 April 2024 /hag/ Hag icon.png 4–3 Pcgia icon.png /pcgia/
19:20

Womb Goal 29'
Miosha Goal 85'90+3'
Birbhag Goal 90+1'
Goal 57' Kanioshi
Goal 81'88' Pon Dozer

Attendance: 87

20 April 2024 /numbers/ Numbers icon.png 2–4 SkynetFC icon.png /skynetFC/
20:00

The Slip Goal 20'
The Numbers Queen Goal 86'
Goal 24' Neuro-sama
Goal 36' 5 Million Evil Plushies
Goal 56' AIRyS
Goal 90+0' {{{bigger}}}

Attendance: 93

20 April 2024 /mayo/ Mayo icon.png 2–1 Pcg icon.png /pcg/
20:40

YATAAAAAAAAAAAAAAAAA JOSHU KUN! Goal 12'36' Goal 89' Da Michi
Attendance: 111

Round 2

21 April 2024 /GGG/ GGG icon.png 1–0 SkynetFC icon.png /skynetFC/
16:00


Attendance: 63

21 April 2024 /HiRyS/ HiRyS icon.png 3–1 Mayo icon.png /mayo/
16:40

IRyS Goal 5'14'
FitRyS Goal 43'
Goal 51' Big bouncy konkoyoyos
Attendance: 59

21 April 2024 /pcgia/ Pcgia icon.png 1–2 Vtwbg icon.png /vtwbg/
17:20

Another fucking chuubanite argument Goal 32'
AAAAAAAND, CLEAR Goal 63'
Goal 61' Kanioshi
Booked Art Slave

Attendance: 74

21 April 2024 /pink/ Pink icon.png 0–2 Numbers icon.png /numbers/
18:00

Demon not cat Booked 20' Goal 20' MOST INFLUENTIAL THREAD
Goal 30' The Numbers Queen

Attendance: 68

21 April 2024 /uuu/ Uuu icon.png 3(1)–3(3) 2434 icon.png /2434/
18:40

Wide Fauna Goal 40'
Oops Oops Goal 53'
Anuaf Goal 81'
Goal 26' Tokyo Ghoul
Goal 64' Salaryman Chuuba
Goal 70' Nazono Mito

Attendance: 73

21 April 2024 /lia/ Lia icon.png 3(5)–3(3) Hag icon.png /hag/
19:20

Lia from Phase Connect Goal 15'65'
Teen Idol Sensation Goal 35'
Goal 28' Sex Potion Hag
Goal 49'54' Miosha

Attendance: 91

21 April 2024 /pcg/ Pcg icon.png HoloX icon.png /holoX/
20:00



21 April 2024 /hfz/ Hfz icon.png Who icon.png /who/
20:40


Guides

Guide 0: Before starting - what do I need

Click to expand Guide 0 section->

To manage a divegrass team you will need

  • Literacy (optional)
  • A working PC that can run PES 19
  • Two PC compatible controllers (or a way to remap them, or otherwise convince PES that you have controllers). One can do in a pinch but two is way better for testing.
  • PES 19 and the patches needed.
  • The /vt/ League team editor (in the dicksword).
  • A working save from /vt/ League 6 (in the dicksword).
  • The final AES patch from /vt/ League 6 (in the dicksword).


Guide 1: The basics of the basics - how to PES

Click to expand Guide 1 section->

To install PES and get it in working order, first follow the steps provided in the PES 19 page, although you can skip step 5 since it will get overwritten later. You can try it anyway just to make sure it actually works.

There's 3 folders you need to keep in mind when working with PES:

  • The download folder (C:\where-you-installed-the-game\Pro Evolution Soccer 19\download\) <- This is where any .cpk Aesthetics packages go
  • The save folder (MyDocuments\KONAMI\Pro Evolution Soccer 19\numbers\save\) <- This is where the EDIT00000000 and SYSTEM00000000 files go; this stores the players/teams information and unlocks the legendary difficulty
  • The export folder (MyDocuments\KONAMI\Pro Evolution Soccer 19\WEPES\) <- This is where your saved exports will spawn; don't worry about it for now

To prepare your PES to begin you will need to download the /vt/ League 6 save and aesthetic packages, and place them in the save folder and the download folder.

If you did it properly, the game will now start with the /vt/ League 6 splash screen and it will have all the teams, balls and stadiums. You could start working from here. However, it won't have any of the team's AES (they will show as glitched default players).

If you want to add the team AES (either yours or any other's) you'll need to download the individual team AES exports (one of the big /vt/ League 6 saves has them all). You can't just paste these into the download folder; you'll have to compile them first. Don't use the exports from the team wiki pages if you can help it since they often have errors.

If everything went well, you are now ready to start pretending to know about divegrass.


Guide 2: How do I kicka da ball - Your players

Click to expand Guide 2 section ->

Before actually using PES we'll take a look at the /vt/ League team editor.

Open the editor, then from the top bar select Load 19 Edit file and go to your save folder. Open the "EDIT000000" file.

Go to (You)r team and select any player from the list. You should see something like this:

team editor illustration

The red squares are areas you either don't have a say about or you don't need or want to touch. From left to right (and top to bottom):

  • General player info - Name, shirt number, how fat the player is
  • Appearance and Team tabs (you'll only need the Stat tab unless something goes wrong)
  • Injury resistance and form
  • Weak foot stats
  • Abilities

Now, for the areas of the editor you'll actually want to worry about:

  • (Green) Medal buttons: These buttons turn players into either gold medals, silver medals or regular players. We'll go back to this later. Affects player stats.
  • (Blue) Player basic stats: Registered (primary) position, playing style (that modifies how the player behaves) and stronger foot.
  • (Purple) Player positions: In what positions your player is allowed/supposed to play. A means allowed position, B means it can play there but not as well, C means not allowed. The registered position of a player must always have an A position here.
  • (Yellow) COM playing styles: Modifies how the player behaves.
  • (Orange) Player skills (also called "cards"): Gives skills to players and/or improves their gameplay in different areas.
    • You can find lists of all the playing styles, COM playing styles and player skills around with some explanations, but take them with a grain of salt.

Generally, the more A positions, COM playing styles and skills a player has, the better; that's why there's a limit to how many you can have for each player.

Through this editor you can choose who a player is, what it can do, and what it will tend to do.


Although all the regular (non-medal) players have the same stats, there's two kinds of players that have higher stats, Silver players and Gold players. All your players must be non-medal except 3 silver players and 2 gold players. If you're using a /vt/ League 6 team as a baseline that's already the case, but keep it in mind if you want to switch medals around.


Guide 3: 7 niggas forward - Your team

Click to expand Guide 3 section ->

If (You)'ve made it this far, now you can actually open PES and start doing tictacs.

Open PES and go to Settings > Edit in the main menu. In there you'll want to select teams, open (You)r team and from there game plan. (You can also edit players from this same menu but most of what it does, the /vt/ League Editor can do it better)

By this point the game should look something like this:

game plan menu

The five buttons on the bottom are, from left to right:

  • Preset tactics: This is why we're here. (You) will spend most of your time here.
  • Team sheet/edit position: Use this to switch players or move them around.
  • Player settings: Only used to select which players will take free keks or who is the captain.
  • Support settings: No need to touch this one. Controls some tactics automation.
  • Data management: You can save/load some tactics here.

To get started go to preset tactics. With the up/down arrow or the stick you can switch between three different tactics (Presets 1, 2 and 3). Select any and a new menu will appear.

  • Change formations

Through this option you can change your team's formation, that is, the overall distribution of the players during the game. The numbers mean: (players defending/back)-(players in midfield)-(players attacking/forward) For example, some often used formations are 4-3-3, 3-4-3 and 4-4-2, although there's others.

The midfield players can be further divided between midfielders that tend to attack and midfielders that tend to defend, so for example, a 4-3-3 formation can be further divided into 4-2-1-3 or 4-1-2-3.

Each formation has its strenghts and weaknesses, and there's plenty of materials about them to search both in PES19 and real life divegrass - although two "identical" formations on paper can play very differently when given different instructions and players.

  • Attacking instructions

Use this menu to change how the team should behave in attack. Most of the options are binary except the Support Range slider. All the options are explained and illustrated.

  • Defensive instructions

Same as above but for defense.

  • Advanced instructions

In this menu you can activate up to four special instructions that modify some aspects of the team play, two attacking and two defensive.

  • Fluid formation

Leave this one at "off" unless you know what you're doing.

  • Copy preset tactics

You can copy one of the other existing presets to the current one. Great if you want to try variants based on another preset.


Now, to team sheet/edit. This is where you can alter the formations moving the positions around the field, and change which players start in which positions.

<placeholder>

To move a position around, just hold it and drag. Sometimes the game will automatically switch the position type if you move it too much. If you want to manually choose a given position type there's a button to do so.

Talking about positions, they can be divided as follows depending on their location and behavior:

  • Forward (attacking) players: These players are usually in front and don't fall back as much when defending.
    • The forward positions can be either Center Forward, Secondary Shooter or Wing Forwards (right and left). The usual choice is to use a CF and one or more SS depending on your formation, but there's no limitations either way. Wing Forwards in PES 19 are kind of broken but feel free to play with them as well.
  • Midfield (ambivalent) players: These can be found both in attack and defense.
    • The midfielder positions are Defending Midfielders, Center Midfielders, Attacking Midfielders, or Wingers (right and left).
  • Back (defending) players: These players will usually stay behind to defend.
    • The defender positions are Center Back and Full Backs (left and right).

When assigning players to positions it's obviously better if the players chosen have that position as registered position, or at the very least as A position. The number beside the player represents roughly how good is the player at that position (and attacking players will always have higher scores than center or defending ones, that's normal). Also, you'll want all your medal players in the field at the start.

Keep in mind, though, that the starter players are only 11 and your roster has 23. This means that you need to account for substitute players for most of the starting players (medals are usually not substituted out, either initially due to conditions or at subs time due to tiredness, but every other player can be). This will determine which registered and A positions your substitute players will need to be.


Guide 4: The export

Click to expand Guide 4 section ->

Test text 4

WIP