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/vt/ League Academy 2

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/vt/ League Academy 2
Vtacademy.png
Tournament details
Host board Lia icon.png /lia/
Dates Late November or December
Teams ~12
Final positions
Champion TBD icon.png TBD
Runner-up TBD icon.png TBD
Third TBD icon.png TBD
Fourth TBD icon.png TBD
Tournament statistics
Matches
Goals scored (Expression error: Unexpected / operator. per match)
Top scorer(s)
Top assister(s)
Golden Glove
Best player
Yellow cards 12 (Expression error: Unexpected round operator. per match)
Red cards 0 (Expression error: Unexpected round operator. per match)

/vt/ League Academy
/vt/ League Academy 2

The second iteration of the /vt/ League Academy.

Vt academy.png

Intro

"Are (You) a newfag that wants to get into League activity but doesn't know where to start?

Are (You) a current manager whose team isn't doing so well?

Are (You) a current caretaker that wants to give tictacs a try?

Are (You) a tester that wants more experience running a team?

Are (You) autistic? (yes you are)

Then the Academy might be for (You)!"


On Day TBD at 16:00 UTC we will host our own training event for managers: an unofficial league with Groups format.
Will be on the /vt/ League Cytube.


The organization & help contact is here or the one listed in the /vt/ League page.

Rules

Signup Rules

  • Only existing /vt/ League 7 teams can participate.
    • Player Names, Aesthetics and Audio assets of /vt/ League 7 will be used for the participating teams unless the current manager/caretaker wants to make changes.


  • Only managers, caretakers or anons authorized by a team manager/caretaker and with approval of their threads can sign up as managers of a team. These managers shall be known as cadets.
    • Cadets assume the responsibility to inform their team's thread and ask for approval to participate, either directly or through the actual caretaker/manager.


  • Participation in the /vt/ League Academy does not imply any privileges in the /vt/ League teams. Cadets will retain whatever status they had in the /vt/ League..


Event Rules


  • Cadets participating are to submit tactical exports and pastebins before the deadlines provided. All the exports and pastebins will be posted in the discussion page to facilitate debate.
    • The exports will follow the /vt/ League 7 rules with modifications TBD.
  • Nightlies will be allowed between matches within the deadlines provided.


  • This is a learning event, cadets are assumed a healthy degree of sportsmanship and willingness to help others and receive criticism.


  • In every regard not specified the event will follow /vt/ League rules especially regarding Section 0.


Format

Group Stage Format

  • The teams will be drawn into 3 groups of 4 teams each. Each team will play against every other team in the group for a total of maximum 18 matches.
    • If signups do not fill up the team slots the groups will be adjusted accordingly.
  • The teams will be ranked both in group and globally according to their performance.

Knockout Stage Format

  • There's no knockouts planned at this time. If the number of confirmed teams permits, short knockouts can be played between the top ranked teams of each group.

Tiebreakers

In the case of a tie on points, the following tiebreakers will be used:

  1. Goal Difference
  2. Goals For
  3. Head-to-Head*
  4. Biggest Win*
  5. Coin toss


Group Stage

Group A

Team Pld W D L GF GA GD Pts
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0


2024 TBD TBD icon.png TBD icon.png TBD
17:00

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Group B

Team Pld W D L GF GA GD Pts
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0


2024 TBD TBD icon.png TBD icon.png TBD
17:00

TBD
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Group C

Team Pld W D L GF GA GD Pts
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0
TBD icon.png TBD 0 0 0 0 0 0 0 0


2024 TBD TBD icon.png TBD icon.png TBD
17:00

TBD
Weather: TBD

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Statistics

Guides

WIP

Guide 0: Before starting - what do I need

Click to expand Guide 0 section->

To manage a divegrass team you will need

  • Literacy (optional)
  • A working PC that can run PES 16
  • Two PC compatible controllers (or a way to remap them, or otherwise convince PES that you have controllers). One can do in a pinch but two is way better for testing.
  • PES 16 and the patches needed.
  • The /vt/ League team editor (in the dicksword).
  • A working save from /vt/ League 7 (found here).
  • The final AES patch from /vt/ League 7 (found here)


Guide 1: The basics of the basics - how to PES

Click to expand Guide 1 section->

To install PES and get it in working order, first follow the steps provided in the PES 16 page. Some steps could be skipped because they will get overwritten later but you can try them anyway to make sure everything works.

There's 2 folders you need to keep in mind when working with PES:

  • The download folder (C:\where-you-installed-the-game\Pro Evolution Soccer 16\download\) <- This is where any .cpk Aesthetics packages go
  • The save folder (MyDocuments\KONAMI\Pro Evolution Soccer 16\save\) <- This is where the EDIT00000000 and SYSTEM00000000 files go; this stores the players/teams information and sets the proper game configuration. This is also where the exports will appear/load from as "TEXPORT000000XX" files.

To prepare your PES to begin you will need to download the /vt/ League 7 save and aesthetic packages, and place them in the save folder and the download folder.

If you did it properly, the game will now start with the /vt/ League 7 splash screen and it will have all the teams, balls and stadiums. You could start working from here. However, it won't have any of the team's AES (they will show as glitched default players).

If you want to add the team AES (either yours or any other's) you'll need to download the individual team AES exports (one of the big /vt/ League 7 saves has them all). You can't just paste these into the download folder; you'll have to compile them first. Don't use the exports from the team wiki pages if you can help it since they often have errors.

If everything went well, you are now ready to start working on your tactical export.


Tactical Basics

Click to expand section->

This sections assumes you know literally nothing about football/soccer/futbol whatever you want to call it, or at least how KONAMI views it.

Positions

KONAMI has divided up the field into 13 positions, split more broadly into third wider categories, Defenders, Midfielders, and Attackers. An easy way to tell at a glance which is which is by their in-game position color: Defenders are blue, Midfielders are green, Attackers are red. Additionally, there is the Goalkeeper position, which is yellow and does not follow the conventions of the other positions.

  • Defenders defend your net, while assisting in starting attacks
  • Midfielders slow down opponent attacks, create chances for your attackers, and serve as your passing base, and can finish attacks if needed
  • Attackers score goals, stretch out the defense, and are the first ones to press your opponent when they have the ball

More specifically, each of the above sections can be broken down further into KONAMI's positioning system:

  • Defenders are Leftbacks (LB), Centerbacks (CB), and Rightbacks (RB)
    • LB and RB are frequently referred to together as "fullbacks"
  • Midfielders are Defensive Midfielders (DMF), Central Midfielders (CMF), Left Midfielders (LMF), Right Midfielders (RMF), and Attacking Midfielder (AMF)
    • LMF and RMF are frequently referred to together as "wide midfielders" or "WMF"
  • Attackers are Second Strikers (SS), Left Wing Forwards (LWF), Right Wing Forwards (RWF), and Centre Forwards (CF)
    • LWF and RWF are frequently referred to together as "wing forwards"

Each position has a role or roles they fulfill on the field, with some having more specific/niche roles than others:

  • Centerbacks defend the net with their full focus, they are the last line of defense before the net
  • Left Backs and Right Backs also defend, prioritizing their side of the field, but also frequently push forward on that side of the field to assist in the midfield or even in the attacking area.
  • Defensive midfielders primarily hang back at the edge where the midfield meets the defending third of the field, frequently serving as an additional Centerback when needed, but they are also known to be good attack-starters and dangerous header targets on corners.
  • Central midfielders are the jack of all trades, they can do anything, defend, score, move left or right, press hard, create attacking mismatches. Managing their stamina and structure is paramount to their utilization.
  • Left Midfielders and Right Midfielders are niche midfielders that serve on their respective side of the midfield, pushing forward to help deliver dangerous crosses or cut-inside towards goal in attack, they don't defend as much as Center Midfielders though.
  • Attacking Midfielders are the heart of the team, they connect the midfield to the attackers and serve as the primary assister or attacking chance-maker. They can be prolific goalscorers in their own right but are often critical to the attack despite their role in the midfield.
  • Second Strikers are supporting attackers who work in tandem with another striker to beat defenses. They assist and score similar to an Attacking Midfielder, with more of a focus on scoring.
  • Left Wing Forward and Right Wing Forwards serve on their respective side, or wing, of the attacking area. They are primarily assisting attackers, preferring to cross the ball from the wing to a centered attacker, but they can cut-inside towards the goal and score themselves if the chance is right.
  • Centre Forwards are head of the team, and often the primary goal-scorer of it. They are centralized, defender-beating, attack-continuing strikers who will almost always have the best chance to score out of any one on the team.
Formations

A team consists of 23 players, 11 of which are on the field at a time. Formations are counted from the back of the field towards the front, excluding the goalkeeper. Each number corresponds to a section of the field: the first number is the # of defenders, the second number is the # of midfielders, the third number is the # of attackers. For example, a 4-4-2 has 4 defenders, 4 midfielders, and 2 attackers.

PES likes to sometimes divide up the midfield into attacking or wide midfielders versus central midfielders and defensive midfielders, so you may see formations such as 4-3-1-2 or 4-4-1-1, but these can be understood as simply 4-4-2 and 4-5-1 respectively. If you ever see 4 digits in a KONAMI formation, simply add the two middle numbers together to get the base formation.

Cards, COMs, and Playstyles
  • Cards, also known as Player Skills, are abilities given to a player that unlock or enhance their natural statistical abilities. Some cards, like Long Range Drive, allow the player to access certain animations they otherwise cannot do. Other cards, like One-Touch-Pass enhance their ability to pass in certain ways, but does not unlock any animation.
  • COM Styles are behavior modifiers for a player when they have the ball. They do not enhance a player's abilities, but simply make it more likely for them to do certain actions when they have possession of the ball.
  • Playstyles are the most important part of any export: each player can be assigned a playstyle that wholly determines how they act. Choosing your playstyles is critical to a good export, and you should ensure that your substitutes have the same playstyle as the starter for a consistent, reliable export. However, players can be left without a playstyle, known as a Blank, and they will not perform worse and as such, Blank can be considered its own playstyle to be used if you like how the player(s) act while using it.
Pitfalls to Avoid
  • Always return to Select Teams when testing; doing Rematch supposedly fucks with the AI. It's nearly impossible to confirm, but it is long-standing tradition to use Select Teams over Rematch.
  • Do not run a defensive backline of an LB, 1 CB, and RB. PES does not like this and you will lose.
  • You have access to three presets. You should use all of them, even if the difference between two presets is a small slider change.
  • Do not try to be overly-flexible with your export. It is good to have a backup plan or two, but spreading a player's abilities too thinly will cost you in the long run.
  • In order to swap players on a single preset, drag the player to the other player you want to swap him with. Click-swapping will swap them on all three presets, while drag-swapping on swaps them on the current one you are adjusting.
  • More attackers does not mean more goals or even more shots. If you have more attackers, your opponent will have all of them marked with one defender and you will not accomplish as much as you hope. Playmaking is important.
  • It is generally recommended to keep your defender count between 3 and 5, your midfield count above 2, and your attacker count between 1 and 3.
    • While other formations are possible, both literally in-game and figuratively successful, doing so requires a stronger command of PES than a beginner is likely to have (and a lot of luck).
  • Defenders are not smart in PES. No amount of stats can make up for a player who is not close enough to their mark to interact with them. As such, medal defenders (LB, CB, or RB) are generally not recommended.
Testing and Export-tuning

Don't kill yourself with massive volume testing, it simply does not return the time invested.

It's not meant to burn you out either, so don't go crazy on testing lots. A better recommendation is to do a limited amount of testing, looking not so much for the result, but how the team plays in each match. Watch for macro-level behavior: are passes being strung together consistently, are strikers getting separated from their marking defender, is the opponent getting to your net too quickly, is [player name] doing what you want them to do, etc. PES will bullshit out scorelines and goals as it pleases, all you can do is build the team to play consistently well and pray PES smiles upon you. Try and do your best, but remember at the end of the day, PES is in control.